Material

Inherits: Resource < Reference < Object

Inherited By: ParticlesMaterial, ShaderMaterial, SpatialMaterial, CanvasItemMaterial

Category: Core

Brief Description

Abstract base Resource for coloring and shading geometry.

Constants

  • RENDER_PRIORITY_MAX = 127
  • RENDER_PRIORITY_MIN = -128

Description

Material is a base Resource used for coloring and shading geometry. All materials inherit from it and almost all VisualInstance derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.

Property Descriptions

Setter set_next_pass(value)
Getter get_next_pass()
  • int render_priority
Setter set_render_priority(value)
Getter get_render_priority()