Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

VisualShaderNodeVectorDistance

Inherits: VisualShaderNodeVectorBase < VisualShaderNode < Resource < RefCounted < Object

Returns the distance between two points. To be used within the visual shader graph.

Description

Calculates distance from point represented by vector p0 to vector p1.

Translated to distance(p0, p1) in the shader language.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.