Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

PCKPacker

Inherits: RefCounted < Object

Creates packages that can be loaded into a running project.

Description

The PCKPacker is used to create packages that can be loaded into a running project using ProjectSettings.load_resource_pack.

var packer = PCKPacker.new()
packer.pck_start("test.pck")
packer.add_file("res://text.txt", "text.txt")
packer.flush()

The above PCKPacker creates package test.pck, then adds a file named text.txt at the root of the package.

Methods

Error

add_file(pck_path: String, source_path: String, encrypt: bool = false)

Error

flush(verbose: bool = false)

Error

pck_start(pck_name: String, alignment: int = 32, key: String = "0000000000000000000000000000000000000000000000000000000000000000", encrypt_directory: bool = false)


Method Descriptions

Error add_file(pck_path: String, source_path: String, encrypt: bool = false)

Adds the source_path file to the current PCK package at the pck_path internal path (should start with res://).


Error flush(verbose: bool = false)

Writes the files specified using all add_file calls since the last flush. If verbose is true, a list of files added will be printed to the console for easier debugging.


Error pck_start(pck_name: String, alignment: int = 32, key: String = "0000000000000000000000000000000000000000000000000000000000000000", encrypt_directory: bool = false)

Creates a new PCK file with the name pck_name. The .pck file extension isn't added automatically, so it should be part of pck_name (even though it's not required).


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.