Plays audio in 2D.
|float||get_playback_position ( )|
|void||play ( float from_position=0.0 )|
|void||seek ( float to_position )|
|void||stop ( )|
- finished ( )
Emitted when the audio stops playing.
- int area_mask - Areas in which this sound plays.
- float attenuation - Dampens audio over distance with this as an exponent.
- bool autoplay - If
trueaudio plays when added to scene tree. Default value:
- String bus - Bus on which this audio is playing.
- float max_distance - Maximum distance from which audio is still hearable.
- float pitch_scale - Changes the pitch and the tempo of the audio.
- bool playing - If
trueaudio is playing.
- AudioStream stream - The AudioStream object to be played.
- float volume_db - Base volume without dampening.
Plays audio that dampens with distance from screen center.
Member Function Description¶
- float get_playback_position ( )
Returns the position in the AudioStream.
- void play ( float from_position=0.0 )
Plays the audio from the given position ‘from_position’, in seconds.
- void seek ( float to_position )
Sets the position from which audio will be played, in seconds.
- void stop ( )
Stops the audio.