ResourceFormatLoader¶
Inherited By: GDNativeLibraryResourceLoader, ResourceFormatDDS, ResourceFormatImporter, ResourceFormatLoaderBMFont, ResourceFormatLoaderBinary, ResourceFormatLoaderDynamicFont, ResourceFormatLoaderGDScript, ResourceFormatLoaderImage, ResourceFormatLoaderNativeScript, ResourceFormatLoaderShader, ResourceFormatLoaderStreamTexture, ResourceFormatLoaderText, ResourceFormatLoaderTextureLayered, ResourceFormatLoaderTheora, ResourceFormatLoaderVideoStreamGDNative, ResourceFormatLoaderWebm, ResourceFormatPKM, ResourceFormatPVR, TranslationLoaderPO
Category: Core
Brief Description¶
Loads a specific resource type from a file.
Methods¶
void | get_dependencies ( String path, String add_types ) virtual |
PoolStringArray | get_recognized_extensions ( ) virtual |
String | get_resource_type ( String path ) virtual |
bool | handles_type ( String typename ) virtual |
Variant | load ( String path, String original_path ) virtual |
int | rename_dependencies ( String path, String renames ) virtual |
Description¶
Godot loads resources in the editor or in exported games using ResourceFormatLoaders. They get queried when you call load
, or when a resource with internal dependencies is loaded. Each file type may load as a different resource type, so multiple ResourceFormatLoader are registered in the engine.
Extending this class allows you to define your own. You should give it a global class name with class_name
for it to be registered. You may as well implement a ResourceFormatSaver.
Note: You can also extend EditorImportPlugin if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends if the format is suitable or not for the final exported game. Example: it’s better to import .PNG textures as .STEX first, so they can be loaded with better efficiency on the graphics card.
Method Descriptions¶
If implemented, gets the dependencies of a given resource. If add_types
is true
, paths should be appended ::TypeName
, where TypeName
is the class name of the dependency. Note that custom resource types defined by scripts aren’t known by the ClassDB, so you might just return Resource
for them.
- PoolStringArray get_recognized_extensions ( ) virtual
Gets the list of extensions for files this loader is able to read.
Gets the class name of the resource associated with the given path. If the loader cannot handle it, it should return ""
. Note that custom resource types defined by scripts aren’t known by the ClassDB, so you might just return "Resource"
for them.
Tells which resource class this loader can load. Note that custom resource types defined by scripts aren’t known by the ClassDB, so you might just handle "Resource"
for them.
Loads a resource when the engine finds this loader to be compatible. If the loaded resource is the result of an import, original_path
will target the source file. Returns a resource object if succeeded, or an ERR_*
constant listed in @GlobalScope if it failed.
If implemented, renames dependencies within the given resource and saves it. renames
is a dictionary { String => String }
mapping old dependency paths to new paths. Returns OK
on success, or an ERR_*
constant listed in @GlobalScope in case of failure.