Input event type for actions.
Contains a generic action which can be targeted from several types of inputs. Actions can be created from the Input Map tab in the Project > Project Settings menu. See Node._input.
- StringName action
The action’s name. Actions are accessed via this String.
- bool pressed
true, the action’s state is pressed. If
false, the action’s state is released.
- float strength
The action’s strength between 0 and 1. This value is considered as equal to 0 if pressed is
false. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed.