Console Support in Godot

Official Support

Godot does not officially support consoles (save for XBox One via UWP), and this situation will most likely never change.

The reasons for this are:

  • To develop for consoles, one must be licensed as a company. Godot, as an open source project, does not have such legal figure.
  • Console SDKs are secret, and protected by non-disclosure agreements. Even if we could get access to them, we could not publish the code as open-source.
  • Consoles require specialized hardware to develop for, so regular individuals can’t create games for them anyway.

This, however, does not mean you can’t port your games to console. It’s quite the contrary.

Third-Party Support

Console ports of Godot are offered via third party companies (which have ported Godot on their own) and offer porting and publishing services of your games to consoles.

Following is the list of providers: