Static body for 2D physics.
|Vector2||constant_linear_velocity||Vector2( 0, 0 )|
Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
- float bounce
The body’s bounciness. Values range from
0 (no bounce) to
1 (full bounciness).
- float constant_angular_velocity
The body’s constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.
- Vector2 constant_linear_velocity
|Default||Vector2( 0, 0 )|
The body’s constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.
- float friction
The body’s friction. Values range from
0 (no friction) to
1 (full friction).
- PhysicsMaterial physics_material_override
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.