Static body for 2D Physics.
- float bounce - The body’s bounciness. Values range from
0(no bounce) to
- float constant_angular_velocity - Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating.
- Vector2 constant_linear_velocity - Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving.
- float friction - The body’s friction. Values range from
0(no friction) to
Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).