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PhysicsMaterial¶
Inherits: Resource < RefCounted < Object
Holds physics-related properties of a surface, namely its roughness and bounciness.
Description¶
Holds physics-related properties of a surface, namely its roughness and bounciness. This class is used to apply these properties to a physics body.
Properties¶
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Property Descriptions¶
bool absorbent = false
If true
, subtracts the bounciness from the colliding object's bounciness instead of adding it.
float bounce = 0.0
The body's bounciness. Values range from 0
(no bounce) to 1
(full bounciness).
Note: Even with bounce set to 1.0
, some energy will be lost over time due to linear and angular damping. To have a PhysicsBody3D that preserves all its energy over time, set bounce to 1.0
, the body's linear damp mode to Replace (if applicable), its linear damp to 0.0
, its angular damp mode to Replace (if applicable), and its angular damp to 0.0
.
float friction = 1.0
The body's friction. Values range from 0
(frictionless) to 1
(maximum friction).
bool rough = false
If true
, the physics engine will use the friction of the object marked as "rough" when two objects collide. If false
, the physics engine will use the lowest friction of all colliding objects instead. If true
for both colliding objects, the physics engine will use the highest friction.