Inherits: Reference < Object

Category: Core

Brief Description

One-shot timer.


float time_left


  • timeout ( )

Emitted when the timer reaches 0.


A one-shot timer managed by the scene tree, which emits timeout on completion. See also SceneTree.create_timer.

As opposed to Timer, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:

func some_function():
    print("Timer started.")
    yield(get_tree().create_timer(1.0), "timeout")
    print("Timer ended.")

Property Descriptions

Setter set_time_left(value)
Getter get_time_left()

The time remaining.