WebSocketMultiplayerPeer

Inherits: NetworkedMultiplayerPeer < PacketPeer < Reference < Object

Inherited By: WebSocketClient, WebSocketServer

Category: Core

Brief Description

Base class for WebSocket server and client.

Properties

bool refuse_new_connections O: false
TransferMode transfer_mode O: 2

Methods

WebSocketPeer get_peer ( int peer_id ) const
Error set_buffers ( int input_buffer_size_kb, int input_max_packets, int output_buffer_size_kb, int output_max_packets )

Signals

  • peer_packet ( int peer_source )

Emitted when a packet is received from a peer.

Note: This signal is only emitted when the client or server is configured to use Godot multiplayer API.

Description

Base class for WebSocket server and client, allowing them to be used as network peer for the MultiplayerAPI.

Method Descriptions

Returns the WebSocketPeer associated to the given peer_id.


  • Error set_buffers ( int input_buffer_size_kb, int input_max_packets, int output_buffer_size_kb, int output_max_packets )

Configures the buffer sizes for this WebSocket peer. Default values can be specified in the Project Settings under network/limits. For server, values are meant per connected peer.

The first two parameters define the size and queued packets limits of the input buffer, the last two of the output buffer.

Buffer sizes are expressed in KiB, so 4 = 2^12 = 4096 bytes. All parameters will be rounded up to the nearest power of two.

Note: HTML5 exports only use the input buffer since the output one is managed by browsers.