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Geral

  • Sobre
    • Introdução
      • Antes de você começar
      • Sobre o Godot Engine
      • Sobre a documentação
      • Organização da documentação
    • Perguntas Frequentes
      • O que eu posso fazer com o Godot? Quanto custa? Quais são os termos de licença?
      • Quais plataformas são suportadas pelo Godot?
      • Quais linguagens de programação são suportadas pelo Godot?
      • O que é GDScript e porque eu devo usá-lo?
      • Quais foram as motivações por trás da criação do GDScript?
      • Quais tipos de formatos de modelos 3D são suportados por Godot?
      • A [insira aqui uma SDK fechada como PhysX, GameWorks, etc.] será suportada no Godot?
      • Como instalo o editor Godot no meu sistema (para integração com desktop)?
        • Windows
        • macOS
        • Linux
      • O editor Godot é um aplicativo portátil?
      • Por que o Godot usa Vulkan ou OpenGL ao invés do Direct3D?
      • Por que o Godot pretende manter pouco seus principais recursos?
      • Como devem ser criados os assets para lidar com múltiplas resoluções ou proporções de tela?
      • Como posso fazer extensões para o Godot?
      • Quando será o próximo lançamento do Godot?
      • Eu gostaria de contribuir! Como eu posso começar?
      • Eu tenho uma grande ideia para Godot. Como posso compartilhar essa ideia?
      • É possível usar o Godot para criar aplicativos que não sejam jogos?
      • É possível utilizar o Godot como uma biblioteca?
      • Qual kit de ferramentas de interface do usuário o Godot usa?
      • Por que Godot não usa STL (Standard Template Library, ou Biblioteca de Modelos Padrão)?
      • Por que Godot não usa exceções?
      • Por que Godot não aplica o RTTI?
      • Por que Godot não força os usuários a implementar o DoD (Data oriented Design, ou Design orientado a Dados)?
      • Como eu posso ajudar o desenvolvimento do Godot ou contribuir?
      • Quem está trabalhando no Godot? Como entro em contato com vocês?
    • Solução de problemas
      • Tudo que eu faço no editor ou no gerenciador de projeto aparece atrasado em um frame.
      • A grade deasparece e as malhas ficam pretas quando eu rotaciono a câmera 3D no editor.
      • O editor ou projeto leva muito tempo para iniciar.
      • Dicas do editor no Inspector and docks de Node piscam quando estão sendo exibidos.
      • O editor do Godot parece congelar após clicar no console do sistema.
      • Textos como "NO DC" aparecem no canto superior esquerdo do gerenciador de projetos e na janela do editor.
      • A janela do projeto está borrada, diferente do editor.
      • A janela do projeto não aparece centralizada quando eu executo o projeto.
      • O projeto funciona quando executado a partir do editor, mas falha ao carregar alguns arquivos ao executar a partir de uma cópia exportada.
    • Lista de funcionalidades
      • Funcionalidades
        • Plataformas
        • Editor
        • Gráficos 2D
        • Ferramentas 2D
        • Física 2D
        • Gráficos 3D
        • Ferramentas 3D
        • Física 3D
        • Shaders
        • Scripting
        • Áudio
        • Importar
        • Entrada
        • Navegação
        • Trabalho em rede
        • Internacionalização
        • Janelas e integração de sistema
        • Mobile
        • Suporte à XR (AR e VR)
        • Sistema de Interface Gráfica do Usuário (GUI)
        • Animação
        • Formatos de arquivos
        • Diversos
    • Alterações da Documentação
      • Novos tutoriais desde a versão 3.1
        • Fluxo de trabalho do projeto
        • 2D
        • Áudio
        • Matemática
        • Entradas
        • Internacionalização
        • Criando Shaders
        • Trabalho em rede
        • VR
        • Plugins
        • Múltiplas execuções (Multi-threading)
        • Criando conteúdo
        • Otimização
        • Jurídico
      • Novos tutoriais desde a versão 3.0
        • Passo a passo
        • Scripting
        • Fluxo de trabalho do projeto
        • 2D
        • 3D
        • Física
        • Animação
        • GUI (Interface Gráfica de Usuário)
        • Janelas de exibição(Viewports)
        • Criando Shaders
        • Plugins
        • Específico de plataforma
        • Múltiplas execuções (Multi-threading)
        • Criando conteúdo
        • Diversos
        • Compilando
        • Desenvolvimento da Engine
    • Política de lançamento do Godot
      • Controle de versão do Godot
      • Linha do tempo do suporte à versão
      • Quando será o próximo lançamento?
    • Cumprindo com Licenças
      • O que são licenças?
      • Requisitos
      • Inclusão
        • Tela de créditos
        • Tela de licenças
        • Log de saída
        • Arquivo anexo
        • Manual impresso
        • Link para a licença
      • Licenças de terceiros
        • FreeType
        • ENet
        • mbed TLS

Primeiros passos

  • Introdução
    • Introdução ao editor do Godot
      • O que é Godot?
      • O que a Engine é capaz de fazer?
      • Como funciona e como é?
      • Linguagens de programação
      • O que eu preciso saber para usar Godot?
    • Learn to code with GDScript
      • Learn in your browser with the GDScript app
    • Visão geral dos conceitos-chave da Godot engine
      • Cenas
      • Nós
      • A árvore da cena
      • Sinais
      • Resumo
    • Primeiras impressões do editor da Godot
      • O Gestor do Projeto
      • Primeiras impressões do editor da Godot
      • As quatro cenas principais
      • Referência de classe integrada
    • Aprendendo novas funcionalidades
      • Fazendo a maior parte deste manual
      • Aprenda com a comunidade
      • Tutoriais da Comunidade
    • Filosofia de Design do Godot
      • Design orientado a objetos e composição
      • Pacote com tudo incluído
      • Código aberto
      • Orientada pela comunidade
      • O editor do Godot é um jogo do Godot
      • Engine 2D e 3D separados
  • Passo a passo
    • Nós e cenas
      • Nós
      • Cenas
      • Criando sua primeira Cena
      • Changing a node's properties
      • Running the scene
      • Setting the main scene
    • Creating instances
      • In practice
      • Editing scenes and instances
      • Instâncias de Cenas como uma linguagem de design
      • Resumo
    • Scripting languages
      • Available scripting languages
      • Which language should I use?
        • GDScript
        • .NET / C#
        • VisualScript
        • C e C++ via GDNative
      • Resumo
    • Creating your first script
      • Configuração do projeto
      • Creating a new script
      • Hello, world!
      • Turning around
        • Moving forward
      • Complete script
    • Listening to player input
      • Moving when pressing "up"
      • Complete script
      • Resumo
    • Using signals
      • Configuração da cena
      • Connecting a signal in the editor
      • Connecting a signal via code
      • Complete script
      • Sinais personalizados
      • Resumo
  • Seu primeiro jogo 2D
    • Pré-requisitos
    • Sumário
      • Configurando o projeto
        • Organizando o projeto
      • Criando a cena do jogador
        • Estrutura de nós
        • Animação por Sprites
      • Programando o jogador
        • Selecionado as Animações
        • Preparando para colisões
      • Criando o inimigo
        • Configuração de nós
        • Script do inimigo
      • A cena principal do jogo
        • Gerando monstros
        • Script principal
        • Testando a cena
      • Heads up display
        • ScoreLabel
        • Mensagem
        • StartButton
        • Conectando HUD a Principal
        • Removendo antigas criaturas
      • Terminando
        • Plano de Fundo
        • Efeitos sonoros
        • Atalho de teclado
  • Seu primeiro jogo 3D
    • Sumário
      • Setting up the game area
        • Setting up the playable area
      • Cena do Jogador e ações de entrada
        • Creating input actions
      • Moving the player with code
        • Testing our player's movement
      • Designing the mob scene
        • Removing monsters off-screen
      • Spawning monsters
        • Creating the spawn path
        • Spawning monsters randomly
      • Jumping and squashing monsters
        • Controlling physics interactions
        • Jumping
        • Squashing monsters
      • Killing the player
        • Hitbox with the Area node
        • Ending the game
        • Code checkpoint
      • Score and replay
        • Creating a UI theme
        • Keeping track of the score
        • Retrying the game
        • Adding music
      • Character animation
        • Using the animation editor
        • The float animation
        • Animating the mobs
      • Going further
        • Exploring the manual

Tutoriais

  • 2D
    • Camadas de canvas
      • Janela de Exibição e itens de Canvas
      • CanvasLayers
    • Viewport and canvas transforms
      • Introdução
      • Canvas transform
      • Global canvas transform
      • Stretch transform
      • Transform order
      • Transform functions
      • Feeding custom input events
    • Using TileMaps
      • Introdução
      • Configuração do projeto
      • TileMap node
      • Creating a TileSet
      • Collision shapes
      • Atlas tiles
        • Random tile priorities
      • Autotiles
        • 2x2
        • 3x3 (minimal)
        • 3x3
        • Disabling autotile
        • Autotile binding
      • Tips and tricks
    • Particle systems (2D)
      • Introdução
        • Particle nodes
        • ParticlesMaterial
        • Textura
      • Time parameters
        • Lifetime
        • One Shot
        • Pré processamento
        • Escalonamento da Velocidade
        • Explosividade
        • Aleatoriedade
        • FPS Fixado
        • Fract Delta
      • Drawing parameters
        • Visibility Rect
        • Coordenadas Locais
        • Ordem de Desenho
      • ParticlesMaterial settings
        • Direção
        • Espalhar
        • Flatness
        • Gravidade
        • Velocidade Inicial
        • Velocidade Angular
        • Spin Velocity
        • Velocidade Orbital
        • Linear Acceleration
        • Radial Acceleration
        • Tangential Acceleration
        • Damping
        • Ângulo
        • Escala
        • Cor
        • Hue variation
      • Emission Shapes
        • Máscara de Emissão
        • Cores de Emissão
    • Visão geral de movimento 2D
      • Introdução
      • Configuração
      • 8-way movement
      • Rotation + movement
      • Rotation + movement (mouse)
      • Click-and-move
      • Resumo
    • 2D lights and shadows
      • Introdução
      • Configuração
      • Nós
      • Luzes
      • Shadows
      • Passo a passo
    • 2D meshes
      • Introdução
      • Optimizing pixels drawn
      • Converting Sprites to 2D meshes
    • Custom drawing in 2D
      • Introdução
      • Desenhando
      • Updating
      • An example: drawing circular arcs
        • Arc function
        • Draw the arc on the screen
        • Arc polygon function
        • Dynamic custom drawing
        • Antialiased drawing
      • Ferramentas
    • 2D Sprite animation
      • Introdução
      • Imagens individuais com AnimatedSprite
        • Controlando a animação
      • Sprite sheet com AnimatedSprite
      • Sprite sheet com AnimationPlayer
        • Controlando uma animação do AnimationPlayer
      • Resumo
  • 3D
    • Introduction to 3D
      • Spatial node
      • 3D content
        • DCC-created models
        • Generated geometry
        • Immediate geometry
        • 2D in 3D
      • Ambiente
      • 3D viewport
        • Coordinate system
        • Space and manipulation gizmos
        • View menu
        • Default environment
        • Câmeras
        • Luzes
    • Using 3D transforms
      • Introdução
      • Problems of Euler angles
        • Axis order
        • Interpolação
        • Say no to Euler angles
      • Introducing transforms
        • Manipulating transforms
        • Precision errors
        • Obtaining information
        • Setting information
        • Interpolating with quaternions
      • Transforms are your friend
    • 3D rendering limitations
      • Introdução
      • Texture size limits
      • Color banding
      • Depth buffer precision
      • Transparency sorting
      • Multi-sample antialiasing
    • Spatial Material
      • Introdução
      • Sinalizadores
        • Transparente
        • Use Shadow to Opacity
        • Sem sombra
        • Vertex Lighting
        • No Depth Test
        • Use Point Size
        • World Triplanar
        • Tamanho Fixo
        • Não Receber Sombras
        • Disable Ambient Light
        • Ensure Correct Normals
      • Vertex Color
        • Use as Albedo
        • É sRGB
      • Parâmetros
        • Diffuse Mode
        • Specular Mode
        • Blend Mode
        • Cull Mode
        • Depth Draw Mode
        • Line Width
        • Point Size
        • Billboard Mode
        • Billboard Keep Scale
        • Crescer
        • Use Alpha Scissor
      • Material colors, maps and channels
        • Albedo
        • Metálico
        • Rugosidade
        • Emissão
        • Normal map
        • Rim
        • Clearcoat
        • Anisotrópico
        • Ambient Occlusion
        • Profundidade
        • Dispersão Subsuperficial
        • Transmissão
        • Refração
        • Detalhe
        • UV1 and UV2
        • Triplanar Mapping
      • Proximity and distance fade
      • Render priority
    • 3D lights and shadows
      • Introdução
      • Light nodes
        • Shadow mapping
        • Directional shadow mapping
        • Omni shadow mapping
        • Spot shadow mapping
    • Reflection probes
      • Introdução
      • Configurando
      • Interior vs exterior
      • Misturando
      • Reflection atlas
    • Using GIProbe
      • Introdução
      • Configurando
      • Adding lights
      • Reflexões
      • Interior vs exterior
      • Ajustando
      • Qualidade
    • Baked lightmaps
      • Introdução
      • Visual comparison
      • Configurando
        • Unwrap on scene import
        • Unwrap from within Godot
        • Unwrap from your 3D DCC
        • Checking UV2
      • Configurando a cena
        • Configure bounds
        • Setting up meshes
        • Configurando luzes
      • Pré-Calculo
        • Balancing bake times with quality
        • Configuring bake
      • Dynamic objects
    • Environment and post-processing
      • Ambiente
        • Camera node
        • WorldEnvironment node
        • Default environment
      • Environment options
        • Plano de Fundo
        • Ambient Light
        • Névoa
        • Tonemap
        • Auto Exposure (HDR)
      • Mid- and post-processing effects
        • Screen-Space Reflections (SSR)
        • Screen-Space Ambient Occlusion (SSAO)
        • Depth of Field / Far Blur
        • Depth of Field / Near Blur
        • Brilho
        • Ajustamentos
    • High dynamic range lighting
      • Introdução
      • Computer displays
      • Scene linear & asset pipelines
        • sRGB transfer function to display linear ratios on image import
        • Hardware sRGB transfer function to display linear conversion
        • Scene linear to display-referred nonlinear
      • Parameters of HDR
    • Using GridMaps
      • Introdução
      • Example project
      • Creating a MeshLibrary
      • Colisões
      • Materiais
      • NavigationMeshes
      • Exporting the MeshLibrary
      • Using GridMap
      • Using GridMap in code
    • Using MultiMeshInstance
      • Introdução
      • Setting up the nodes
      • MultiMesh settings
        • Target Surface
        • Source Mesh
        • Mesh Up Axis
        • Random Rotation
        • Random Tilt
        • Random Scale
        • Escala
        • Quantidade
    • Prototyping levels with CSG
      • Introduction to CSG nodes
        • CSG tools features
        • CSGPolygon
        • Custom meshes
        • CSGCombiner
        • Processing order
      • Prototyping a level
      • Using prototype textures
    • Procedural geometry
      • Using the ArrayMesh
        • ArrayMesh
        • Generating geometry
        • Salvando
      • Using the MeshDataTool
      • Using the SurfaceTool
      • Using ImmediateGeometry
      • What is geometry?
      • O que é uma Malha?
      • What a Mesh is
        • Superfícies
        • Surface array
      • Ferramentas
        • ArrayMesh
        • MeshDataTool
        • Ferramenta de Superfície
        • Geometria Imediata
      • Which one should I use?
    • Occluder Nodes
      • OccluderShapeSphere
      • OccluderShapePolygon
        • Editing and details
        • Holes
        • Using polygons dynamically
    • Rooms and Portals
      • Introduction to Rooms and Portals
        • Minimizing manual labour
        • Some caveats
      • First steps with Rooms and Portals
        • The RoomManager
        • Quartos
        • Portais
        • Trying it out
      • Using objects in Rooms and Portals
        • Portal mode
        • Sprawling
        • Lighting
      • Advanced Room and Portal usage
        • Gameplay callbacks
        • VisbilityNotifiers / VisibilityEnablers
        • RoomGroups
        • Internal Rooms
      • Editing Rooms and Portals
        • Example SceneTree
        • Creating room systems in Blender (or other modeling tools)
        • Portal point editing
        • Room point editing
        • RoomManager
        • Portais
        • Particle Systems
        • Multimeshes
      • Rooms and Portals example
        • Introdução
        • Step 1
        • Step 2
        • Step 3
        • Step 4
        • Step 5
        • Step 6
        • Conclusão
    • 3D text
      • Introdução
      • Label3D
      • Text mesh
  • Animação
    • Introduction to the animation features
      • Create an AnimationPlayer node
      • Computer animation relies on keyframes
      • Tutorial: Creating a simple animation
        • Configuração da cena
        • Adding a track
        • The second keyframe
        • Run the animation
        • Back and forth
        • Track settings
      • Keyframes for other properties
      • Edit keyframes
      • Advanced: Call Method tracks
      • Using RESET tracks
    • Cutout animation
      • O que é isso?
      • Cutout animation in Godot
      • Making of GBot
      • Setting up the rig
      • Adjusting the pivot
      • RemoteTransform2D node
      • Completing the skeleton
      • Esqueletos
      • IK chains
      • Animation tips
        • Setting keyframes and excluding properties
      • Creating a rest pose
      • Modifying rotation only
      • Keyframing IK chains
      • Visually move a sprite behind its parent
      • Setting easing curves for multiple keys
      • 2D Skeletal deform
    • 2D skeletons
      • Introdução
      • Configuração
      • Creating the polygons
      • Creating the skeleton
      • Deforming the polygons
      • Internal vertices
    • Using AnimationTree
      • Introdução
      • Criando uma AnimationTree
      • Criando uma árvore
      • Árvore (Tree) de mistura
        • Blend2 / Blend3
        • OneShot
        • Procurar
        • TimeScale
        • Transição
        • BlendSpace2D
        • BlendSpace1D
        • StateMachine
      • Movimento de raiz
      • Controlling from code
      • State machine travel
    • Playing videos
      • Supported playback formats
      • Setting up VideoPlayer
        • Handling resizing and different aspect ratios
        • Displaying a video on a 3D surface
      • Video decoding conditions and recommended resolutions
      • Playback limitations
      • Recommended Theora encoding settings
        • Balancing quality and file size
        • FFmpeg: Convert while preserving original video resolution
        • FFmpeg: Resize the video then convert it
  • Pipeline de assets
    • Processo de importação
      • Importando assets no Godot 3.0+
      • Alterando Parâmetros de Importação
      • Reimportando múltiplos assets
      • Reimportação Automática
      • Arquivos gerados
      • Alterando o tipo de recurso de importação
      • Alterando parâmetros de importação padrão
      • Simplicidade é a chave!
    • Importação de imagens
      • Formatos de imagem suportados
      • Importação de Texturas
        • Detectar 3D
      • Compressão
        • Modo de compactação
        • Modo HDR
        • Mapa Normal
      • Sinalizadores
        • Repetir
        • Filtro
        • Mipmaps
        • Anisotrópico
        • sRGB
      • Processar
        • Corrigir Alpha da Borda
        • Alfa previamente multiplicado
        • HDR como sRGB
        • Inverter Cor
      • SVG
        • Escala
    • Importando amostras de áudio
      • Arquivos suportados
      • Boas práticas
        • Trimming
        • Looping
    • Importando traduções
      • Jogos e internacionalização
      • Formato de tradução
      • Importador de CSV
    • Importando cenas 3D
      • Importador de cena do Godot
        • Exportando arquivos DAE do Maya e 3DS Max
        • Exportando arquivos glTF 2.0 do Blender
        • Exportando arquivos DAE no Blender
        • Exportando arquivos ESCN do Blender
        • Exportando texturas separadamente
        • Considerações de exportação
      • Fluxos de trabalho de importação
      • Opções de importação
        • Nós
        • Materiais
        • Malhas
        • Arquivos Externos
      • Opções de animação
        • FPS
        • Filtrar Script
        • Armazenamento
        • Otimizador
        • Clipes
      • Herança de cena
      • Inferências de importação
        • Remover os Nós (-noimp)
        • Criar colisões (-col, -convcol, -colionly, -convcolonly)
        • Criar navegação (-navmesh)
        • Cria um Veículo (-vehicle)
        • Crie uma Roda de Veículo (-wheel)
        • Rigid Body (-rigid)
        • Loop de animação (-loop, -cycle)
    • Exporting 3D scenes
      • Visão geral
      • Limitações
    • Exportador ESCN do Blender
      • Detalhes sobre exportação
        • Materiais
        • Propriedades de física
        • Luzes
        • Malha
        • Esqueleto
        • Animação
      • Desativando objetos específicos
      • Integração da pipeline de construção
  • Áudio
    • Barramentos de áudio
      • Introdução
      • Escala decibel
      • Barramentos de áudio
      • Reprodução de áudio através de um barramento
      • Adicionando efeitos
        • Amplificar
        • BandLimit and BandPass
        • Capturar
        • Chorus
        • Compressor
        • Atraso
        • Distorção
        • EQ
        • EQ6, EQ10, EQ21
        • Filtro
        • HighPassFilter
        • HighShelfFilter
        • Limitador
        • LowPassFilter
        • LowShelfFilter
        • NotchFilter
        • Panner
        • Phaser
        • PitchShift
        • Record
        • Reverb
        • SpectrumAnalyzer
        • StereoEnhance
      • Automatic bus disabling
      • Bus rearrangement
      • Default bus layout
    • Fluxos de áudio
      • Introdução
      • AudioStream
      • AudioStreamPlayer
      • AudioStreamPlayer2D
      • AudioStreamPlayer3D
        • Reverb buses
        • Doppler
    • Sync the gameplay with audio and music
      • Introdução
      • Using the system clock to sync
      • Using the sound hardware clock to sync
    • Recording with microphone
      • The structure of the demo
  • Boas práticas
    • Introdução
    • Aplicando princípios de orientação a objetos em Godot
      • Como os scripts funcionam no motor
      • Cenas
    • Scene organization
      • Como construir relações de forma eficaz
      • Escolhendo uma estrutura de árvore de nós
    • Quando usar cenas versus scripts
      • Tipos anônimos
      • Tipos nomeados
      • Desempenho do Script vs PackedScene
      • Conclusão
    • Autoloads versus nós normais
      • O problema do corte de áudio
      • Gestão de funcionalidades ou dados compartilhados
      • Quando você deve usar um Autoload
    • Quando e como evitar o uso de nós para tudo
    • Interfaces em Godot
      • Adquirindo referências de objetos
      • Acessando dados ou lógica a partir de um objeto
    • Notificações em Godot
      • _process vs. _physics_process vs. *_input
      • _init vs. initialization vs. export
      • _ready vs. _enter_tree vs. NOTIFICATION_PARENTED
    • Data preferences
      • Array vs. Dicionário vs. Objeto
      • Enumerações: int vs. string
      • AnimatedTexture vs. AnimatedSprite vs. AnimationPlayer vs. AnimationTree
    • Preferências de lógica
      • Carregamento vs. pré-carregamento
      • Fases grandes: estática vs. dinâmica
    • Organização do projeto
      • Introdução
      • Organização
      • Guia de Estilo
      • Importando
        • Ignorando pastas específicas
      • Sensibilidade de caixa
    • Sistemas de Controle de Versão
      • Introdução
      • Plugin oficial do Git
      • Arquivos para excluir do SCV
      • Trabalhando com Git no Windows
  • Manual do editor
    • Tutorial de linha de comando
      • Referência para linha de comando
      • Caminho
      • Definindo o caminho do projeto
      • Criando um projeto
      • Executando o editor
      • Apagando uma cena
      • Executando o jogo
      • Depuração
      • Exportando
      • Executando um script
    • Usando um editor de texto externo
      • Official editor plugins
    • Atalhos padrão do editor
      • Ações Gerais do Editor
      • 2D / Editor de Canvas Item
      • Editor 3D / Espacial
      • Editor de Texto
      • Editor de Script
      • Editor de Visual Script
      • Saída do Editor
      • Depurador
      • Janela de Arquivo
      • Painel de Sistema de Arquivos
      • Dock da Árvore de Cenas
      • Editor de Trilha de Animação
      • Editor de Tile Map
      • Editor de Tileset
    • Utilizando o editor Web
      • Suporte de navegador
      • Limitações
      • Importando um projeto
      • Editando e executando um projeto
      • Onde estão meus arquivos de projeto?
    • Managing editor features
      • Introdução
      • Creating a profile
      • Sharing a profile
  • Exportação
    • Exportando
      • Visão geral
      • Preparando o projeto
      • Definindo uma cena principal
      • Modelos de exportação
      • Predefinições de Exportação
      • Exportando por plataforma
        • PC (Linux/MacOS/Windows)
        • Android
        • iOS
        • HTML5 (web)
    • Exportando projetos
      • Por que exportar?
        • No PC
        • No mobile
      • Menu de exportação
        • Modelos de exportação
        • Resource options
      • Exportação a partir da linha de comando
      • Formatos de arquivo PCK versus ZIP
    • Exportando pacotes, patches e mods
      • Casos de uso
      • Visão geral dos arquivos PCK
      • Gerando arquivos PCK
      • Abrindo arquivos PCK durante a execução
      • Resumo
    • Tags de funcionalidade
      • Introdução
      • Recursos padrão
      • Funções personalizadas
      • Substituindo configurações do projeto
      • Substituições padrão
      • Personalizando a compilação
    • Exporting for Linux
    • Exporting for macOS
      • Requisitos
      • Code signing and notarization
        • If you have an Apple Developer ID Certificate
        • If you do not have an Apple Developer ID Certificate
        • Signing Options
        • Notarization Options
      • Entitlements
        • Hardened Runtime Entitlements
        • App Sandbox Entitlement
    • Running Godot apps on macOS
      • App is signed, notarized and distributed via App Store
      • App is signed, notarized and distributed outside App Store
      • App is signed (including ad-hoc signatures) but not notarized
      • App is not-signed, executable is linker-signed
      • Neither app nor executable is signed (relevant for Apple Silicon macs only)
    • Exporting for Windows
      • Requisitos
    • Alterando o ícone do aplicativo para Windows
      • Criando um arquivo ICO
      • Mudando o ícone da barra de tarefas
      • Mudando o ícone do arquivo
      • Testando o resultado
    • Exportando para a Plataforma Universal do Windows
      • Limitações no Xbox One
      • Criando um certificado de assinatura
      • Configurando a assinatura automática
      • Instalando o pacote
    • Exportando para iOS
      • Requisitos
      • Exportar um projeto Godot para Xcode
      • Considerações de desenvolvimento ativo
        • Etapas para vincular uma pasta de projeto do Godot ao Xcode
      • Plugins para iOS
      • Troubleshooting rendering issues
    • Exportando para Android
      • Install OpenJDK 11
      • Baixe o Android SDK
      • Crie um debug.keystore
      • Configurando no Godot
      • Fornecendo ícones de launcher
      • Exportando para a Google Play Store
      • Otimizando o tamanho do APK
      • Troubleshooting rendering issues
    • Compilações personalizadas para Android
      • Configure o ambiente de compilação personalizado
      • Habilitando a compilação personalizada e exportando
    • Exportando para a Web
      • WebGL version
      • Opções de exportação
      • Limitações
        • Usar cookies para dados persistentes
        • Background processing
        • Threads
        • GDNative
        • Tecla cheia e captura do mouse
        • Áudio
        • Trabalho em rede
        • Área de transferência
        • Gamepads
        • O splash de inicialização não é exibido
        • Limitações de linguagem de shader
      • Servindo os arquivos
      • Chamando JavaScript a partir do script
    • Exportando para servidores dedicados
      • Suporte de plataforma
      • Binários "headless" versus "server"
      • Exportando um arquivo PCK
      • Preparando a distribuição do servidor
      • Iniciando o servidor dedicado
      • Próximos passos
    • Implantação com um clique
      • O que é implantação com um clique?
      • Suporta todas as plataformas
      • Using one-click deploy
      • Solução de problemas
        • Android
  • Internacionalização
    • Internacionalizando jogos
      • Introdução
      • Configurando a tradução importada
      • Localizando recursos
      • Convertendo chaves em texto
      • Tornando os controles redimensionáveis
      • TranslationServer
      • Testing translations
      • Traduzindo o nome do projeto
    • Localization using gettext
      • Vantagens
      • Desvantagens
      • Ressalvas
      • Instalando ferramentas gettext
      • Criando o modelo PO (POT) manualmente
      • Criando o modelo PO (POT) usando pybabel
      • Criando um arquivo de mensagens a partir de um modelo PO
      • Carregando um arquivo de mensagens no Godot
      • Atualizando arquivos de mensagem para seguir o modelo PO
      • Verificando a validade de um arquivo ou modelo PO
      • Using binary MO files (useful for large projects only)
    • Locales
  • Entradas
    • Using InputEvent
      • O que é isso?
      • Como funciona?
      • Anatomia de um InputEvent
      • Ações
      • InputMap
    • Input examples
      • Introdução
      • Events versus polling
      • Eventos de entrada
      • InputMap
        • Capturing actions
      • Keyboard events
        • Keyboard modifiers
      • Mouse events
        • Mouse buttons
        • Movimentação do mouse
      • Touch events
    • Mouse and input coordinates
      • Sobre
      • Hardware display coordinates
      • Viewport display coordinates
    • Personalizando o cursor do mouse
      • Using project settings
      • Using a script
      • Demo project
      • Cursor list
    • Handling quit requests
      • Quitting
      • Handling the notification
      • Sending your own quit notification
    • Controllers, gamepads, and joysticks
      • Supporting universal input
        • Which Input singleton method should I use?
      • Differences between keyboard/mouse and controller input
        • Dead zone
        • "Echo" events
      • Solução de problemas
        • My controller isn't recognized by Godot.
        • My controller has incorrectly mapped buttons or axes.
        • My controller works on a given platform, but not on another platform.
  • Entrada e Saída (I/O)
    • Carregamento em segundo plano
      • ResourceInteractiveLoader
      • Uso
        • Obtendo um ResourceInteractiveLoader
        • Polling
        • Load progress (optional)
        • Forcing completion (optional)
        • Obtaining the resource
      • Exemplo
      • Using multiple threads
        • Use a semaphore
        • Not blocking main thread during the polling
      • Example class
        • Exemplo:
    • File paths in Godot projects
      • Path separators
      • Accessing files in the project folder (res://)
      • Accessing persistent user data (user://)
      • Converting paths to absolute paths or "local" paths
      • Editor data paths
        • Self-contained mode
    • Saving games
      • Introdução
      • Identificando objetos persistentes
      • Serializando
      • Salvando e lendo dados
      • Algumas observações
    • Binary serialization API
      • Introdução
      • Packet specification
        • 0: null
        • 1: bool
        • 2: int
        • 3: float
        • 4: String
        • 5: Vector2
        • 6: Rect2
        • 7: Vector3
        • 8: Transform2D
        • 9: Plane
        • 10: Quat
        • 11: AABB
        • 12: Basis
        • 13: Transform
        • 14: Color
        • 15: NodePath
        • 16: RID (unsupported)
        • 17: Object (unsupported)
        • 18: Dictionary
        • 19: Array
        • 20: PoolByteArray
        • 21: PoolIntArray
        • 22: PoolRealArray
        • 23: PoolStringArray
        • 24: PoolVector2Array
        • 25: PoolVector3Array
        • 26: PoolColorArray
  • Matemática
    • Vector math
      • Introdução
      • Sistema de Coordenadas (2D)
      • Vector operations
        • Member access
        • Adding vectors
        • Scalar multiplication
      • Practical applications
        • Movement
        • Pointing toward a target
      • Unit vectors
        • Normalization
        • Reflection
      • Dot product
        • Facing
      • Cross product
        • Calculating normals
        • Pointing to a target
      • More information
    • Advanced vector math
      • Planes
        • Distance to plane
        • Away from the origin
        • Constructing a plane in 2D
        • Some examples of planes
      • Collision detection in 3D
      • More information
    • Matrices and transforms
      • Introdução
        • Matrix components and the Identity matrix
        • Scaling the transformation matrix
        • Rotating the transformation matrix
        • Basis of the transformation matrix
        • Transladando a matriz de transformação
        • Putting it all together
        • Shearing the transformation matrix (advanced)
      • Practical applications of transforms
        • Converting positions between transforms
        • Moving an object relative to itself
        • Applying transforms onto transforms
        • Inverting a transformation matrix
      • How does it all work in 3D?
        • Representing rotation in 3D (advanced)
    • Interpolação
      • Vector interpolation
      • Transform interpolation
      • Smoothing motion
    • Beziers, curves and paths
      • Quadratic Bezier
      • Cubic Bezier
      • Adding control points
      • Curve2D, Curve3D, Path and Path2D
      • Evaluating
      • Desenhando
      • Traversal
    • Random number generation
      • Global scope versus RandomNumberGenerator class
      • The randomize() method
      • Getting a random number
      • Get a random array element
      • Get a random dictionary value
      • Weighted random probability
      • "Better" randomness using shuffle bags
      • Random noise
  • Navegação
    • Real Time Navigation (3D)
      • Introdução
      • The map and navigation regions
      • NavigationAgent3D
      • RVO processing
      • NavigationObstacle3D
      • Generating a path (old method)
  • Trabalho em rede
    • High-level multiplayer
      • High-level vs low-level API
      • Mid level abstraction
      • Initializing the network
      • Managing connections
      • RPC
      • Back to lobby
      • Starting the game
        • Player scenes
        • Synchronizing game start
      • Synchronizing the game
        • Network master
        • Master and puppet keywords
      • Exportando para servidores dedicados
    • Making HTTP requests
      • Preparing scene
      • Scripting
      • Sending data to server
    • HTTP client class
    • SSL certificates
      • Introdução
      • Approach 1: self signed cert
      • Approach 2: CA cert
    • WebSocket
      • HTML5 and WebSocket
      • Using WebSocket in Godot
        • Minimal client example
        • Minimal server example
        • Advanced chat demo
    • WebRTC
      • HTML5, WebSocket, WebRTC
        • WebSocket
        • WebRTC
      • Using WebRTC in Godot
        • Minimal connection example
        • Local signaling example
        • Remote signaling with WebSocket
  • Otimização
    • Introdução
    • Comum
      • General optimization tips
        • Introdução
      • Measuring performance
        • Limitações
        • Detective work
      • Profilers
      • Principles
        • Performant design
        • Incremental design
        • The optimization process
        • Optimizing bottlenecks
      • Appendix
        • Bottleneck math
      • Optimization using Servers
        • Servers
        • RIDs
        • Creating a sprite
        • Instantiating a Mesh into 3D space
        • Creating a 2D RigidBody and moving a sprite with it
        • Getting data from the servers
    • CPU
      • CPU optimization
      • Measuring performance
      • CPU profilers
        • External profilers
      • Manually timing functions
      • Caches
      • Languages
        • GDScript
        • C#
        • Other languages
        • C++
      • Threads
      • SceneTree
      • Física
    • GPU
      • GPU optimization
        • Introdução
      • Draw calls, state changes, and APIs
        • 2D batching
        • 3D batching
        • Reuse Shaders and Materials
      • Pixel cost versus vertex cost
      • Pixel/fragment shaders and fill rate
        • Reading textures
        • Texture compression
        • Post-processing and shadows
      • Transparency and blending
      • Multi-platform advice
      • Mobile/tiled renderers
      • Optimization using MultiMeshes
        • MultiMeshes
        • Multimesh example
    • 2D
      • Optimization using batching
        • Introdução
        • Como funciona
        • Luzes
        • Light scissoring
        • Vertex baking
        • Project Settings
        • Diagnostics
        • Perguntas Frequentes
        • Appendix
    • 3D
      • Optimizing 3D performance
      • Culling
        • Occlusion culling
        • Portal Rendering
        • Other occlusion techniques
        • Transparent objects
      • Level of detail (LOD)
        • Billboards and imposters
        • Use instancing (MultiMesh)
      • Bake lighting
      • Animation and skinning
      • Large worlds
      • Animating thousands of objects
        • Animating thousands of fish with MultiMeshInstance
        • Controlling thousands of fish with Particles
    • Múltiplas execuções (Multi-threading)
      • Thread-safe APIs
        • Threads
        • Escopo global
        • Árvore de cena
        • Renderização
        • GDScript arrays, dictionaries
        • Recursos
      • Using multiple threads
        • Threads
        • Creating a Thread
        • Mutexes
        • Semaphores
  • Física
    • Introdução à física
      • Collision objects
        • Physics material
        • Collision shapes
        • Chamadas de retorno do processamento da física
        • Collision layers and masks
      • Area2D
      • StaticBody2D
      • RigidBody2D
        • Modos do corpo rígido
        • Usando RigidBody2D
        • Relato de contato
      • KinematicBody2D
        • Kinematic collision response
    • Using RigidBody
      • What is a rigid body?
      • How to control a rigid body
      • The "look at" method
    • Using Area2D
      • Introdução
      • O que é uma área?
      • Area properties
      • Overlap detection
      • Area influence
        • Point gravity
        • Exemplos
    • Using KinematicBody2D
      • Introdução
      • What is a kinematic body?
      • Movement and collision
        • move_and_collide
        • move_and_slide
        • move_and_slide_with_snap
      • Detecting collisions
      • Which movement method to use?
      • Exemplos
        • Movement and walls
        • Bouncing/reflecting
        • Platformer movement
    • Ray-casting
      • Introdução
      • Espaço
      • Accessing space
      • Raycast query
      • Collision exceptions
      • Máscara de Colisão
      • 3D ray casting from screen
    • Ragdoll system
      • Introdução
      • Setting up the ragdoll
        • Creating physical bones
        • Cleaning up the skeleton
        • Collision shape adjustment
        • Joints adjustment
      • Simulating the ragdoll
        • Collision layer and mask
    • Kinematic character (2D)
      • Introdução
      • Physics process
      • Configuração da cena
      • Moving the kinematic character
    • Using SoftBody
      • Configuração básica
      • Cloak simulation
    • Collision shapes (3D)
      • Primitive collision shapes
      • Convex collision shapes
      • Concave or trimesh collision shapes
      • Ressalvas de desempenho
    • Physics Interpolation
      • Quick start guide
      • Introdução
        • Physics ticks and rendered frames
        • Lock the tick / frame rate together?
        • Adapt the tick rate?
        • Lock the tick rate, but use interpolation to smooth frames in between physics ticks
        • Linear interpolation
        • The physics interpolation fraction
        • Calculating the interpolated position
        • Smoothed transformations between physics ticks?
        • In the past
        • Why look into the past? Why not predict the future?
        • Fixed timestep interpolation
      • Using physics interpolation
        • Turn on the physics interpolation setting
        • Move (almost) all game logic from _process to _physics_process
        • Ensure that all indirect movement happens during physics ticks
        • Choose a physics tick rate
        • Call reset_physics_interpolation() when teleporting objects
      • Advanced physics interpolation
        • Exceptions to automatic physics interpolation
        • Câmeras
        • Manual Camera interpolation
        • Exemplo típico:
        • get_global_transform_interpolated()
        • Example manual Camera script
        • Mouse look
        • Disabling interpolation on other nodes
        • MultiMeshes
  • Específico de plataforma
    • Android plugins
      • Creating Android plugins
        • Introdução
        • Android plugin
        • Solução de problemas
      • Compras no aplicativo em Android
        • Migrating from Godot 3.2.1 and lower (GodotPaymentsV3)
        • Uso
    • iOS plugins
      • Creating iOS plugins
        • Loading and using an existing plugin
        • Creating an iOS plugin
      • Plugins para iOS
        • Accessing plugin singletons
        • Asynchronous methods
        • Store Kit
        • Game Center
        • Multi-platform games
    • HTML5
      • Referência da classe shell HTML5
        • Engine
        • Engine configuration
      • Personalizar página HTML para exportação Web
        • Configuração
        • Starting the project
        • Personalizando o comportamento
        • Personalizando a apresentação
        • Depuração
    • Suporte para Consoles em Godot
      • Processo de publicação para console
      • Suporte oficial
      • Suporte de terceiros
    • Mobile rendering limitations
  • Plugins
    • Editor plugins
      • Installing plugins
        • Finding plugins
        • Installing a plugin
        • Enabling a plugin
      • Making plugins
        • About plugins
        • Creating a plugin
        • A custom node
        • Going beyond
        • Registering autoloads/singletons in plugins
      • Making main screen plugins
        • What this tutorial covers
        • Initializing the plugin
        • Main screen scene
        • Update the plugin script
        • Try the plugin
      • Import plugins
        • Introdução
        • Configuration
        • The EditorImportPlugin class
        • Options and presets
        • The import method
        • Platform variants and generated files
        • Trying the plugin
      • Spatial gizmo plugins
        • Introdução
        • The EditorSpatialGizmoPlugin
        • Simple approach
        • Alternative approach
      • Inspector plugins
        • Setting up your plugin
        • Interacting with the inspector
        • Adding an interface to edit properties
      • Visual Shader plugins
    • Running code in the editor
      • What is tool?
      • Como utilizá-lo
      • Try it out
      • Editing variables
      • Criando instâncias de cenas
  • Renderização
    • Using Viewports
      • Introdução
      • Entrada
      • Listener
      • Cameras (2D & 3D)
      • Scale & stretching
      • Worlds
      • Capturar
      • Viewport Container
      • Renderização
      • Render target
    • Multiple resolutions
      • The problem of multiple resolutions
      • One size fits all
      • Base size
      • Resizing
      • Stretch settings
        • Stretch Mode
        • Stretch Aspect
        • Stretch Shrink
        • From scripts
      • Common use case scenarios
        • Desktop game
        • Mobile game in landscape mode
        • Mobile game in portrait mode
        • Non-game application
      • hiDPI support
      • Reducing aliasing on downsampling
      • Handling aspect ratios
      • Field of view scaling
      • Scaling 2D and 3D elements differently using Viewports
    • Fixing jitter and stutter
      • What are jitter and stutter?
      • Distinguishing between them
      • Jitter
      • Stutter
        • Windows
        • Linux (X11)
        • macOS
        • Android
        • iOS
      • Reporting stutter or jitter problems
    • Differences between GLES2 and GLES3
      • Partículas
      • SCREEN_TEXTURE mip-maps
      • DEPTH_TEXTURE
      • Color space
      • HDR
      • SpatialMaterial features
      • Environment features
      • GIProbes
      • Contact shadows
      • Light performance
      • Texture compression
      • Blend shapes
      • Linguagem de shading
        • textureSize() workaround
      • Built in variables and render modes
  • Scripting
    • Linguagens de programação
      • GDScript
        • Básicos do GDScript
        • GDScript: Uma introdução às linguagens dinâmicas
        • Exports no GDScript
        • Guia de Estilo GDScript
        • Tipagem estática em GDScript
        • Sistema de alertas do GDScript
        • Formatação de Strings em GDScript
      • VisualScript
        • O que é o Visual Scripting
        • Primeiros passos com o Visual Scripting
        • Nós e Terminologia
        • Nós de VisualScript personalizados
      • C#
        • Noções básicas de C#
        • Funcionalidades do C#
        • C# API differences to GDScript
        • Guia de Estilo C#
      • GDNative
        • What is GDNative?
        • GDNative C example
        • GDNative C++ example
    • Funcionalidades principais
      • Depuração
        • Overview of debugging tools
        • Debugger panel
      • Processamento Ocioso e Físico
      • Grupos
        • Managing groups
      • Nodes and scene instances
        • Getting nodes
        • Node paths
        • Criando nós
        • Criando instâncias de cenas
      • Funções sobrescrevíveis
      • Scripting entre linguagens
        • Instanciando nós
        • Acessando campos
        • Chamando métodos
        • Herança
      • Criando modelos de script
        • Localizando os modelos
        • Suporte para idiomas e comportamento de sobreposição
        • Modelo padrão
        • Lista de placeholders de modelo
      • Evaluating expressions
        • Basic usage
        • Passing variables to an expression
        • Setting a base instance for the expression
        • Example script
        • Built-in functions
      • Change scenes manually
      • Instancing with signals
        • Exemplo de Disparo
      • Pausing games and process mode
        • Introdução
        • Como a pausa funciona
        • Process Modes
        • Pause Menu Example
      • Sistema de arquivos
        • Introdução
        • Implementação
        • project.godot
        • Delimitador de caminho
        • Caminho de recursos
        • Caminho do usuário
        • Sistema de arquivos da máquina
        • Desvantagens
      • Recursos
        • Nós e recursos
        • Externo vs embutido
        • Carregando recursos a partir do código
        • Carregando cenas
        • Liberando recursos
        • Criando seus próprios recursos
      • Singletons (Carregamento Automático)
        • Introdução
        • AutoLoad
        • Comutador de cena personalizado
      • Usando Árvore de cena
        • Introdução
        • Loop principal
        • SceneTree
        • Viewport raiz
        • Árvore de cena
        • Ordem da árvore
        • "Tornando-se ativo" entrando na * Scene Tree *
        • Alterando a cena atual
      • Scene Unique Nodes
        • Introdução
        • Creating and using them
  • Shaders
    • Introduction to shaders
      • Shaders em Godot
      • Tipos de shader
      • Modos de renderização
      • Funções de processador
        • Processador de vértice
        • Processador de fragmentos
        • Processador de luz
    • Referência de shading
      • Linguagem de shading
        • Introdução
        • Tipos de dados
        • Arrays
        • Constantes
        • Operadores
        • Flow control
        • Discarding
        • Funções
        • Built-in variables
        • Built-in functions
      • Spatial shaders
        • Modos de renderização
        • Built-ins
        • Global built-ins
        • Vertex built-ins
        • Fragment built-ins
        • Light built-ins
      • CanvasItem shaders
        • Modos de renderização
        • Built-ins
        • Global built-ins
        • Vertex built-ins
        • Fragment built-ins
        • Light built-ins
      • Particle shaders
        • Modos de renderização
        • Built-ins
        • Global built-ins
        • Vertex built-ins
    • Seu primeiro shader
      • Seu primeiro shader 2D
        • Introdução
        • Configuração
        • Seu primeiro shader CanvasItem
        • Your first fragment function
        • Your first vertex function
        • Conclusão
      • Seu primeiro shader 3D
        • Where to assign my material
        • Configurando
        • Shader magic
        • Noise heightmap
        • Uniforms
        • Interacting with light
      • Your second 3D shader
        • Your first spatial fragment function
        • Animating with TIME
        • Advanced effects: waves
    • Shader materials
      • Introdução
      • Creating a ShaderMaterial
      • Converting to ShaderMaterial
    • Using VisualShaders
      • Creating a VisualShader
      • Using the Visual Shader Editor
      • Visual Shader nodes
        • Expression node
        • Fresnel node
        • Boolean node
        • If node
        • Switch node
    • Screen-reading shaders
      • Introdução
      • SCREEN_TEXTURE built-in texture
      • SCREEN_TEXTURE example
      • Behind the scenes
      • Back-buffer logic
      • DEPTH_TEXTURE
    • Converting GLSL to Godot shaders
      • GLSL
        • Shader programs
        • Vertex attributes
        • gl_Position
        • Varyings
        • Principal
        • Constantes
        • Macros
        • Variáveis
        • Coordinates
        • Precision
      • Shadertoy
        • Types
        • mainImage
        • Variáveis
        • Coordinates
      • The Book of Shaders
        • Types
        • Principal
        • Variáveis
        • Coordinates
    • Shaders style guide
      • Formatação
        • Codificação e caracteres especiais
        • Indentação
        • Line breaks and blank lines
        • Linhas em branco
        • Tamanho de linha
        • Uma declaração por linha
        • Espaçamento de comentários
        • Espaço em branco
        • Floating-point numbers
      • Accessing vector members
      • Convenções de nomes
        • Funções e variáveis
        • Constantes
      • Ordem do código
        • Variáveis locais
    • Advanced post-processing
      • Introdução
      • Full screen quad
      • Depth texture
      • An optimization
    • Using a Viewport as a texture
      • Introdução
      • Setting up the Viewport
      • Applying the texture
      • Making the planet texture
      • Coloring the planet
      • Making an ocean
    • Custom post-processing
      • Introdução
      • Single pass post-processing
      • Multi-pass post-processing
    • Making trees
      • Start with a tree
      • Paint with vertex colors
      • Write a custom shader for the leaves
      • Improving the shader
  • Interface de Usuário (UI)
    • Size and anchors
      • Centering a control
      • Layout Presets
    • Using Containers
      • Container layout
      • Sinalizadores de tamanho (Size flags)
      • Container types
        • Box Containers
        • Grid Container
        • Margin Container
        • Tab Container
        • Split Container
        • PanelContainer
        • ScrollContainer
        • ViewportContainer
      • Creating custom Containers
    • Controles de GUI personalizados
      • Muitos controles...
      • Desenhando
        • Verificando o tamanho do controle
        • Verificando o foco
      • Dimensionando
      • Entrada
        • Eventos de entrada
        • Notificações
    • Keyboard/Controller Navigation and Focus
      • Node settings
      • Necessary code
    • Control node gallery
    • GUI skinning and themes
      • Introduction to GUI skinning
        • Basics of themes
        • Personalizando um controle
        • Customizing a project
        • Beyond controls
      • Using the theme editor
        • Creating a theme
        • Theme editor overview
        • Manage and import items
      • Theme type variations
        • Creating a type variation
        • Using a type variation
    • Control node tutorials
      • BBCode in RichTextLabel
        • Introdução
        • Using BBCode
        • Referência
        • Animation effects
        • Custom BBCode tags and text effects
  • XR (AR/VR)
    • AR/VR primer
      • AR/VR server
      • New AR/VR nodes
      • Official plugins and resources
      • Other things to consider
    • OpenXR plugin
      • Introdução
      • Primeiros passos
      • Próximos passos
      • Plugin features
        • Enabling the OpenXR plugin
        • Switching runtimes
        • Atravessar
        • Deploying on Quest
        • Hand tracking
    • Oculus mobile plugin (deprecated)
      • Developing for Oculus Quest
        • Introdução
        • Setting Up Godot
        • Setting Up Your Quest
    • OpenVR plugin
      • VR starter tutorial
        • VR starter tutorial part 1
        • VR starter tutorial part 2

Desenvolvimento

  • Compilando
    • Getting the source
      • Downloading the Godot source code
    • Introduction to the buildsystem
      • SCons
      • Configuração
      • Platform selection
      • Resulting binary
      • Ferramentas
      • Destino
      • Bits
      • Custom modules
      • Cleaning generated files
      • Other build options
        • Overriding the build options
      • Modelos de exportação
    • Compiling for Windows
      • Requisitos
      • Setting up SCons
      • Installing Visual Studio caveats
      • Downloading Godot's source
      • Compilando
        • Selecting a compiler
        • Running SCons
      • Development in Visual Studio
      • Cross-compiling for Windows from other operating systems
        • Solução de problemas
      • Creating Windows export templates
    • Compiling for X11 (Linux, *BSD)
      • Requisitos
        • Distro-specific one-liners
      • Compilando
      • Compiling a headless/server build
      • Building export templates
      • Using Clang and LLD for faster development
      • Using Pyston for faster development
    • Compiling for macOS
      • Requisitos
      • Compilando
      • Compiling a headless/server build
      • Building export templates
      • Cross-compiling for macOS from Linux
    • Compiling for Android
      • Observação
      • Requisitos
      • Setting up the buildsystem
      • Building the export templates
        • Adding support for x86 devices
        • Cleaning the generated export templates
      • Using the export templates
        • Installing the templates
      • Solução de problemas
        • Platform doesn't appear in SCons
        • Application not installed
        • Application exits immediately
    • Compiling for iOS
      • Requisitos
      • Compilando
      • Rodar
    • Cross-compiling for iOS on Linux
      • Disclaimer
      • Requisitos
      • Configuring the environment
        • darling-dmg
        • Preparing the SDK
        • Toolchain
      • Compilando Godot para o iPhone
        • Producing fat binaries
    • Compiling for Universal Windows Platform
      • Requisitos
      • Compilando
      • Creating UWP export templates
      • Running UWP apps with Visual Studio
    • Compilando para Web
      • Requisitos
      • Building export templates
      • Threads and GDNative
      • Compilando o Editor
    • Compiling with Mono
      • Requisitos
      • Environment variables
      • Enable the Mono module
      • Generate the glue
        • Notes
      • Rebuild with Mono glue
      • Exemplos
        • Exemplos (Windows)
        • Example (X11)
      • Data directory
        • Modelos de exportação
        • Editor
      • Building the Mono runtime
      • Targeting Android
      • Targeting iOS
      • Targeting WebAssembly
      • Base Class Library
      • AOT compiladores cruzados
      • Command-line options
    • Optimizing a build for size
      • Rationale
      • Stripping binaries
      • Optimizing for size instead of speed
      • Compiling with link-time optimization
      • Disabling 3D
      • Disabling advanced GUI objects
      • Disabling unwanted modules
    • Compiling with script encryption key
      • Passo a passo
      • Solução de problemas
  • Desenvolvimento da Engine
    • Setting up a development environment
      • Configurando uma IDE
        • Android Studio
        • CLion
        • Code::Blocks
        • KDevelop
        • Qt Creator
        • Visual Studio
        • Visual Studio Code
        • Xcode
    • Getting started with Godot's source code
      • Introdução ao desenvolvimento do Godot
        • Diagrama de Arquitetura
        • Depurando o Editor com gdb
      • Common engine methods and macros
        • Print text
        • Format a string
        • Convert an integer or float to a string
        • Internationalize a string
        • Clamp a value
        • Microbenchmarking
        • Get project/editor settings
        • Error macros
      • Core types
        • Definições
        • Memory model
        • Allocating memory
        • Containers
        • String
        • StringName
        • Math types
        • NodePath
        • RID
      • Classe Variant
        • Sobre
        • Contêineres: Dicionário e Matriz
      • Object class
        • General definition
        • Registering an Object
        • Constantes
        • Properties (set/get)
        • Binding properties using _set/_get/_get_property_list
        • Dynamic casting
        • Sinais
        • Notificações
        • Referências
        • Recursos:
        • Resource loading
        • Resource saving
      • Inheritance class tree
        • Objeto
        • Referência
        • Control
        • Node2D
        • Spatial
    • Extending Godot by modifying its source code
      • Módulos personalizados em C++
        • Módulos
        • Para que serve?
        • Criando um novo módulo
        • Usando o módulo
        • Compiling a module externally
        • Melhorando o sistema de build para desenvolvimento
        • Escrevendo documentação personalizada
        • Adding custom editor icons
        • Resumindo
      • Binding to external libraries
        • Módulos
        • Usando o módulo
      • Custom Godot servers
        • Introdução
        • Para que serve?
        • Creating a Godot server
        • Custom managed resource data
        • Registering the class in GDScript
        • MessageQueue
        • Summing it up
      • Custom resource format loaders
        • Introdução
        • Para que serve?
        • Para que não serve?
        • Criando um ResourceFormatLoader
        • Creating a ResourceFormatSaver
        • Creating custom data types
        • Registering the new file format
        • Carregando no GDScript
      • Custom AudioStreams
        • Introdução
        • Para que serve?
        • Create an AudioStream
        • Create an AudioStreamPlayback
    • Debugging and profiling
      • Debugging on macOS
        • Debugging Godot editor
        • Debugging exported project
      • Using C++ profilers
        • Recommended profilers
        • Setting up Godot
        • Benchmarking startup/shutdown times
        • Profiler-specific instructions
  • Desenvolvimento do editor
    • Introdução ao desenvolvimento do editor
      • Technical choices
      • Directory structure
      • Editor dependencies in scene/ files
      • Development tips
    • Editor icons
      • Creating icons
      • Color conversion for light editor themes
      • Icon optimization
      • Integrating and sharing the icons
      • Solução de problemas
      • Referências
    • Editor style guide
      • Introdução
      • Writing style
      • Button and menu texts
      • Inspector sections
      • Inspector performance hints
      • Tooltips
  • Godot file formats
    • Gramática GDScript
    • Formato de arquivo TSCN
      • Estrutura do arquivo
        • Entradas dentro do arquivo
      • A árvore da cena
        • NodePath
        • Esqueleto
        • BoneAttachment
        • AnimationPlayer
      • Recursos
        • Recursos externos
        • Recursos internos
        • ArrayMesh
        • Animação

Comunidade

  • Contribuindo
    • Primeiros passos
      • Maneiras de contribuir
        • Contribuindo com código
        • Testing and reporting issues
        • Contributing to the documentation
        • Contributing translations
    • Contributing to the engine
      • Best practices for engine contributors
        • Introdução
        • Linguagem
        • Boas práticas
      • Pull request workflow
        • Git source repository
        • Forking and cloning
        • Branching
        • Updating your branch
        • Making changes
        • Pushing changes to a remote
        • Issuing a pull request
        • Modifying a pull request
        • The interactive rebase
        • Deleting a Git branch
      • Testing pull requests
        • Downloading a compiled build
        • Compiling a pull request branch from source
      • Bisecting regressions
        • O que é bifurcação?
        • Using official builds to speed up bisecting
        • The Git bisect command
      • Bug triage guidelines
        • Issues management
      • Code style guidelines
        • C++ and Objective-C
        • Java
        • Python
        • Comment style guide
      • C++ usage guidelines
        • Rationale
        • Recursos não permitidos
    • Writing documentation
      • Guidelines
        • Content guidelines
        • Docs writing guidelines
        • Diretrizes de documentação
      • Writing the manual
        • Contributing to the documentation
        • Building the manual with Sphinx
      • Class reference guides
        • Contributing to the class reference
        • Class reference writing guidelines
      • Translating the documentation
        • Localização do editor e dos documentos
  • Biblioteca de Assets
    • Sobre a Biblioteca de Assets
      • Tipos de assets
      • Perguntas Frequentes
        • Assets pagos podem ser enviados à biblioteca de assets?
    • Using the Asset Library
      • On the website
        • Visão geral
        • Searching
        • Breakdown of an asset
        • Registering and logging in
      • In the editor
    • Submitting to the Asset Library
      • Introdução
      • Submission guidelines
        • Requisitos
        • Recommendations
      • Submitting
  • Community channels
    • Perguntas & Respostas
    • Rocket.Chat
    • IRC no Libera.Chat
    • Outros mensageiros
    • Comunidades baseadas no idioma
    • Redes sociais
    • Fórum
  • Tutoriais e recursos
    • Por onde começar
    • Vídeos tutoriais
    • Tutoriais em texto
    • Registros de desenvolvimento
    • Recursos

Referência de classe

  • Godot API
    • @GDScript
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • @GlobalScope
      • Description
      • Properties
      • Enumerations
      • Constants
      • Property Descriptions
    • AABB
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AcceptDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AESContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • AnimatedSprite
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedSprite3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedTexture
      • Description
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Animation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeAdd2
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeAdd3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeAnimation
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlend2
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlend3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlendSpace1D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendSpace2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeOneShot
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AnimationNodeOutput
      • Tutorials
    • AnimationNodeStateMachine
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AnimationNodeStateMachinePlayback
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • AnimationNodeStateMachineTransition
      • Tutorials
      • Properties
      • Signals
      • Enumerations
      • Property Descriptions
    • AnimationNodeTimeScale
      • Description
      • Tutorials
    • AnimationNodeTimeSeek
      • Description
      • Tutorials
    • AnimationNodeTransition
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimationPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationRootNode
    • AnimationTrackEditPlugin
    • AnimationTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationTreePlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Array
      • Description
      • Methods
      • Method Descriptions
    • ArrayMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ARVRAnchor
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ARVRCamera
      • Description
      • Tutorials
    • ARVRController
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ARVRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ARVRInterfaceGDNative
      • Description
    • ARVROrigin
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ARVRPositionalTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ARVRServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AspectRatioContainer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AStar
      • Description
      • Methods
      • Method Descriptions
    • AStar2D
      • Description
      • Methods
      • Method Descriptions
    • AtlasTexture
      • Description
      • Properties
      • Property Descriptions
    • AudioBusLayout
      • Description
    • AudioEffect
      • Description
      • Tutorials
    • AudioEffectAmplify
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectBandLimitFilter
      • Description
    • AudioEffectBandPassFilter
      • Description
    • AudioEffectCapture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectChorus
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectCompressor
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectDelay
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectDistortion
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectEQ
      • Description
      • Methods
      • Method Descriptions
    • AudioEffectEQ10
      • Description
    • AudioEffectEQ21
      • Description
    • AudioEffectEQ6
      • Description
    • AudioEffectFilter
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectHighPassFilter
      • Description
    • AudioEffectHighShelfFilter
      • Tutorials
    • AudioEffectInstance
    • AudioEffectLimiter
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectLowPassFilter
      • Description
    • AudioEffectLowShelfFilter
      • Tutorials
    • AudioEffectNotchFilter
      • Description
    • AudioEffectPanner
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectPhaser
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectPitchShift
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectRecord
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectReverb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectSpectrumAnalyzer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectSpectrumAnalyzerInstance
      • Methods
      • Enumerations
      • Method Descriptions
    • AudioEffectStereoEnhance
      • Properties
      • Property Descriptions
    • AudioServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStream
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamGenerator
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioStreamGeneratorPlayback
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamMicrophone
      • Description
      • Tutorials
    • AudioStreamMP3
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamOGGVorbis
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamPlayback
      • Description
      • Tutorials
    • AudioStreamPlaybackResampled
    • AudioStreamPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamRandomPitch
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamSample
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BackBufferCopy
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • BakedLightmap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BakedLightmapData
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BaseButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Basis
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • BitMap
      • Description
      • Methods
      • Method Descriptions
    • BitmapFont
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Bone2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BoneAttachment
      • Description
      • Properties
      • Property Descriptions
    • bool
      • Description
      • Methods
      • Method Descriptions
    • BoxContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BoxShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Button
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • ButtonGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • CallbackTweener
      • Description
      • Methods
      • Method Descriptions
    • Camera
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Camera2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CameraFeed
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CameraServer
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • CameraTexture
      • Description
      • Properties
      • Property Descriptions
    • CanvasItem
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • CanvasItemMaterial
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CanvasLayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CanvasModulate
      • Description
      • Properties
      • Property Descriptions
    • CapsuleMesh
      • Description
      • Properties
      • Property Descriptions
    • CapsuleShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CapsuleShape2D
      • Description
      • Properties
      • Property Descriptions
    • CenterContainer
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CharFXTransform
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CheckBox
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CheckButton
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CircleShape2D
      • Description
      • Properties
      • Property Descriptions
    • ClassDB
      • Description
      • Methods
      • Method Descriptions
    • ClippedCamera
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CollisionObject
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CollisionObject2D
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CollisionPolygon
      • Description
      • Properties
      • Property Descriptions
    • CollisionPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CollisionShape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CollisionShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Color
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ColorPicker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorPickerButton
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorRect
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ConcavePolygonShape
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ConcavePolygonShape2D
      • Description
      • Properties
      • Property Descriptions
    • ConeTwistJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ConfigFile
      • Description
      • Methods
      • Method Descriptions
    • ConfirmationDialog
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • Container
      • Description
      • Tutorials
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Control
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ConvexPolygonShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ConvexPolygonShape2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CPUParticles
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CPUParticles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Crypto
      • Description
      • Methods
      • Method Descriptions
    • CryptoKey
      • Description
      • Methods
      • Method Descriptions
    • CSGBox
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGCombiner
      • Description
      • Tutorials
    • CSGCylinder
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGPolygon
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • CSGPrimitive
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGShape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CSGSphere
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGTorus
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSharpScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • CubeMap
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CubeMesh
      • Description
      • Properties
      • Property Descriptions
    • CullInstance
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • Curve
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Curve2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Curve3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CurveTexture
      • Description
      • Properties
      • Property Descriptions
    • CylinderMesh
      • Description
      • Properties
      • Property Descriptions
    • CylinderShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DampedSpringJoint2D
      • Description
      • Properties
      • Property Descriptions
    • Dictionary
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • DirectionalLight
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • Directory
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • DTLSServer
      • Description
      • Methods
      • Method Descriptions
    • DynamicFont
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • DynamicFontData
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • EditorExportPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorFeatureProfile
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFileDialog
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • EditorFileSystem
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorFileSystemDirectory
      • Description
      • Methods
      • Method Descriptions
    • EditorImportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInspector
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • EditorInspectorPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInterface
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorPlugin
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorProperty
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourceConversionPlugin
      • Methods
      • Method Descriptions
    • EditorResourcePicker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePreview
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorResourcePreviewGenerator
      • Description
      • Methods
      • Method Descriptions
    • EditorSceneImporter
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • EditorSceneImporterFBX
      • Description
    • EditorSceneImporterGLTF
      • Description
    • EditorScenePostImport
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorScript
      • Description
      • Methods
      • Method Descriptions
    • EditorScriptPicker
      • Description
      • Properties
      • Property Descriptions
    • EditorSelection
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorSettings
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • EditorSpatialGizmo
      • Description
      • Methods
      • Method Descriptions
    • EditorSpatialGizmoPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorSpinSlider
      • Description
      • Properties
      • Property Descriptions
    • EditorVCSInterface
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EncodedObjectAsID
      • Description
      • Properties
      • Property Descriptions
    • Engine
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Environment
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Expression
      • Description
      • Methods
      • Method Descriptions
    • ExternalTexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • File
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • FileDialog
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • FileSystemDock
      • Methods
      • Signals
      • Method Descriptions
    • float
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • FlowContainer
      • Description
      • Methods
      • Method Descriptions
    • Font
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • FuncRef
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDNative
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDNativeLibrary
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • GDScriptFunctionState
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • Generic6DOFJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Geometry
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • GeometryInstance
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GIProbe
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GIProbeData
      • Tutorials
      • Properties
      • Property Descriptions
    • GLTFAccessor
      • Description
      • Properties
      • Property Descriptions
    • GLTFAnimation
      • Description
      • Properties
      • Property Descriptions
    • GLTFBufferView
      • Description
      • Properties
      • Property Descriptions
    • GLTFCamera
      • Description
      • Properties
      • Property Descriptions
    • GLTFDocument
      • Description
    • GLTFLight
      • Description
      • Properties
      • Property Descriptions
    • GLTFMesh
      • Description
      • Properties
      • Property Descriptions
    • GLTFNode
      • Description
      • Properties
      • Property Descriptions
    • GLTFSkeleton
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSkin
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSpecGloss
      • Description
      • Properties
      • Property Descriptions
    • GLTFState
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFTexture
      • Description
      • Properties
      • Property Descriptions
    • GodotSharp
      • Description
      • Methods
      • Method Descriptions
    • Gradient
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GradientTexture
      • Description
      • Properties
      • Property Descriptions
    • GradientTexture2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • GraphEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GraphNode
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GridContainer
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • GridMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GrooveJoint2D
      • Description
      • Properties
      • Property Descriptions
    • HashingContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • HBoxContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • HeightMapShape
      • Description
      • Properties
      • Property Descriptions
    • HFlowContainer
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HingeJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HMACContext
      • Description
      • Methods
      • Method Descriptions
    • HScrollBar
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSeparator
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSlider
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSplitContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • HTTPClient
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HTTPRequest
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Image
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ImageTexture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ImmediateGeometry
      • Description
      • Methods
      • Method Descriptions
    • Input
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • InputEvent
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventAction
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventGesture
      • Properties
      • Property Descriptions
    • InputEventJoypadButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventJoypadMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventKey
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventMagnifyGesture
      • Properties
      • Property Descriptions
    • InputEventMIDI
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouse
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventPanGesture
      • Properties
      • Property Descriptions
    • InputEventScreenDrag
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventScreenTouch
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventWithModifiers
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputMap
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • InstancePlaceholder
      • Description
      • Methods
      • Method Descriptions
    • int
      • Description
      • Methods
      • Method Descriptions
    • InterpolatedCamera
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • IntervalTweener
      • Description
    • IP
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • ItemList
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • JavaClass
    • JavaClassWrapper
      • Methods
      • Method Descriptions
    • JavaScript
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • JavaScriptObject
      • Description
    • JNISingleton
      • Description
      • Tutorials
    • Joint
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Joint2D
      • Description
      • Properties
      • Property Descriptions
    • JSON
      • Description
      • Methods
      • Method Descriptions
    • JSONParseResult
      • Description
      • Properties
      • Property Descriptions
    • JSONRPC
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • KinematicBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • KinematicBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • KinematicCollision
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • KinematicCollision2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Label
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Label3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LargeTexture
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • Light
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Light2D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • LightOccluder2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Line2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LineEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • LineShape2D
      • Description
      • Properties
      • Property Descriptions
    • LinkButton
      • Description
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • Listener
      • Description
      • Methods
      • Method Descriptions
    • Listener2D
      • Description
      • Methods
      • Method Descriptions
    • MainLoop
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • MarginContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • Marshalls
      • Description
      • Methods
      • Method Descriptions
    • Material
      • Description
      • Tutorials
      • Properties
      • Constants
      • Property Descriptions
    • MenuButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Mesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MeshDataTool
      • Description
      • Methods
      • Method Descriptions
    • MeshInstance
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • MeshInstance2D
      • Description
      • Tutorials
      • Properties
      • Signals
      • Property Descriptions
    • MeshLibrary
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • MeshTexture
      • Description
      • Properties
      • Property Descriptions
    • MethodTweener
      • Description
      • Methods
      • Method Descriptions
    • MobileVRInterface
      • Description
      • Properties
      • Property Descriptions
    • MultiMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MultiMeshInstance
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • MultiMeshInstance2D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • MultiplayerAPI
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MultiplayerPeerGDNative
      • Properties
    • Mutex
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NativeScript
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Navigation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Navigation2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Navigation2DServer
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • NavigationAgent
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationAgent2D
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationMeshGenerator
      • Description
      • Methods
      • Method Descriptions
    • NavigationMeshInstance
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationPolygon
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NavigationPolygonInstance
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationServer
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • NetworkedMultiplayerCustom
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • NetworkedMultiplayerENet
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NetworkedMultiplayerPeer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • NinePatchRect
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Node
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Node2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NodePath
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NoiseTexture
      • Description
      • Properties
      • Property Descriptions
    • Object
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Method Descriptions
    • Occluder
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OccluderPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OccluderShape
      • Description
    • OccluderShapePolygon
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OccluderShapeSphere
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OmniLight
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenSimplexNoise
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OptionButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • OS
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PackedDataContainer
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PackedDataContainerRef
      • Methods
      • Method Descriptions
    • PackedScene
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PackedSceneGLTF
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • PacketPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PacketPeerDTLS
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PacketPeerGDNative
    • PacketPeerStream
      • Description
      • Properties
      • Property Descriptions
    • PacketPeerUDP
      • Description
      • Methods
      • Method Descriptions
    • Panel
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • PanelContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • PanoramaSky
      • Description
      • Properties
      • Property Descriptions
    • ParallaxBackground
      • Description
      • Properties
      • Property Descriptions
    • ParallaxLayer
      • Description
      • Properties
      • Property Descriptions
    • Particles
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Particles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ParticlesMaterial
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Path
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • Path2D
      • Description
      • Properties
      • Property Descriptions
    • PathFollow
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • PathFollow2D
      • Description
      • Properties
      • Property Descriptions
    • PCKPacker
      • Description
      • Methods
      • Method Descriptions
    • Performance
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PHashTranslation
      • Description
      • Methods
      • Method Descriptions
    • PhysicalBone
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Physics2DDirectBodyState
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Physics2DDirectSpaceState
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Physics2DServer
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • Physics2DShapeQueryParameters
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Physics2DTestMotionResult
      • Properties
      • Property Descriptions
    • PhysicsBody
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectBodyState
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectSpaceState
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsMaterial
      • Description
      • Properties
      • Property Descriptions
    • PhysicsServer
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsShapeQueryParameters
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsTestMotionResult
      • Properties
      • Property Descriptions
    • PinJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PinJoint2D
      • Description
      • Properties
      • Property Descriptions
    • Plane
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • PlaneMesh
      • Description
      • Properties
      • Property Descriptions
    • PlaneShape
      • Description
      • Properties
      • Property Descriptions
    • PluginScript
      • Methods
      • Method Descriptions
    • PointMesh
      • Description
    • Polygon2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PolygonPathFinder
      • Methods
      • Method Descriptions
    • PoolByteArray
      • Description
      • Methods
      • Method Descriptions
    • PoolColorArray
      • Description
      • Methods
      • Method Descriptions
    • PoolIntArray
      • Description
      • Methods
      • Method Descriptions
    • PoolRealArray
      • Description
      • Methods
      • Method Descriptions
    • PoolStringArray
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PoolVector2Array
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PoolVector3Array
      • Description
      • Methods
      • Method Descriptions
    • Popup
      • Description
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • PopupDialog
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • PopupMenu
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • PopupPanel
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • Portal
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Position2D
      • Description
    • Position3D
      • Description
    • PrimitiveMesh
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PrismMesh
      • Description
      • Properties
      • Property Descriptions
    • ProceduralSky
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • ProgressBar
      • Description
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • ProjectSettings
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • PropertyTweener
      • Description
      • Methods
      • Method Descriptions
    • ProximityGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ProxyTexture
      • Properties
      • Property Descriptions
    • QuadMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Quat
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • RandomNumberGenerator
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Range
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • RayCast
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RayCast2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RayShape
      • Description
      • Properties
      • Property Descriptions
    • RayShape2D
      • Description
      • Properties
      • Property Descriptions
    • Rect2
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RectangleShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Reference
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ReferenceRect
      • Description
      • Properties
      • Property Descriptions
    • ReflectionProbe
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • RegEx
      • Description
      • Methods
      • Method Descriptions
    • RegExMatch
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RemoteTransform
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RemoteTransform2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Resource
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ResourceFormatLoader
      • Description
      • Methods
      • Method Descriptions
    • ResourceFormatSaver
      • Description
      • Methods
      • Method Descriptions
    • ResourceImporter
      • Description
      • Tutorials
      • Enumerations
    • ResourceInteractiveLoader
      • Description
      • Methods
      • Method Descriptions
    • ResourceLoader
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ResourcePreloader
      • Description
      • Methods
      • Method Descriptions
    • ResourceSaver
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • RichTextEffect
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • RichTextLabel
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • RID
      • Description
      • Methods
      • Method Descriptions
    • RigidBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RigidBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Room
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RoomGroup
      • Description
      • Properties
      • Property Descriptions
    • RoomManager
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RootMotionView
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SceneState
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • SceneTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SceneTreeTimer
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SceneTreeTween
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • Script
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ScriptCreateDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditor
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScrollBar
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • ScrollContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SegmentShape2D
      • Description
      • Properties
      • Property Descriptions
    • Semaphore
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Separator
      • Description
    • Shader
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ShaderMaterial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ShortCut
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Skeleton
      • Description
      • Tutorials
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Skeleton2D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • SkeletonIK
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Skin
      • Methods
      • Method Descriptions
    • SkinReference
      • Methods
      • Method Descriptions
    • Sky
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • Slider
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SliderJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SoftBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Spatial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • SpatialGizmo
    • SpatialMaterial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpatialVelocityTracker
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SphereMesh
      • Description
      • Properties
      • Property Descriptions
    • SphereShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpinBox
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SplitContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpotLight
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpringArm
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Sprite
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Sprite3D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SpriteBase3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpriteFrames
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StaticBody
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • StaticBody2D
      • Description
      • Properties
      • Property Descriptions
    • StreamPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerBuffer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerGDNative
    • StreamPeerSSL
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • StreamPeerTCP
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • StreamTexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • String
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • StyleBox
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxEmpty
      • Description
    • StyleBoxFlat
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxLine
      • Description
      • Properties
      • Property Descriptions
    • StyleBoxTexture
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SurfaceTool
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • TabContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Tabs
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TCP_Server
      • Description
      • Methods
      • Method Descriptions
    • TextEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TextFile
    • TextMesh
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • Texture
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Texture3D
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • TextureArray
      • Description
      • Methods
      • Method Descriptions
    • TextureButton
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • TextureLayered
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TextureProgress
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TextureRect
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • Theme
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Thread
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • TileMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • TileSet
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • Time
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • Timer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ToolButton
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • TouchScreenButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Transform
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Transform2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Translation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TranslationServer
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Tree
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TreeItem
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TriangleMesh
      • Description
    • Tween
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Tweener
      • Description
      • Signals
    • UDPServer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • UndoRedo
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • UPNP
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • UPNPDevice
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Variant
      • Description
      • Tutorials
    • VBoxContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • Vector2
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Vector3
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • VehicleBody
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VehicleWheel
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VFlowContainer
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • VideoPlayer
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VideoStream
      • Description
    • VideoStreamGDNative
      • Description
      • Methods
      • Method Descriptions
    • VideoStreamTheora
      • Description
      • Methods
      • Method Descriptions
    • VideoStreamWebm
      • Description
      • Methods
      • Method Descriptions
    • Viewport
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ViewportContainer
      • Description
      • Properties
      • Property Descriptions
    • ViewportTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VisibilityEnabler
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisibilityEnabler2D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisibilityNotifier
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisibilityNotifier2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisualInstance
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VisualScript
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • VisualScriptBasicTypeConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptBuiltinFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualScriptClassConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptComment
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptComposeArray
      • Description
    • VisualScriptCondition
      • Description
    • VisualScriptConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptConstructor
      • Description
      • Methods
      • Method Descriptions
    • VisualScriptCustomNode
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • VisualScriptDeconstruct
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptEditor
      • Methods
      • Signals
      • Method Descriptions
    • VisualScriptEmitSignal
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptEngineSingleton
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptExpression
      • Description
    • VisualScriptFunction
      • Description
    • VisualScriptFunctionCall
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualScriptFunctionState
      • Description
      • Methods
      • Method Descriptions
    • VisualScriptGlobalConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptIndexGet
      • Description
    • VisualScriptIndexSet
      • Description
    • VisualScriptInputAction
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualScriptIterator
      • Description
    • VisualScriptLists
      • Description
      • Methods
      • Method Descriptions
    • VisualScriptLocalVar
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptLocalVarSet
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptMathConstant
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualScriptNode
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • VisualScriptOperator
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptPreload
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptPropertyGet
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualScriptPropertySet
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualScriptResourcePath
      • Properties
      • Property Descriptions
    • VisualScriptReturn
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptSceneNode
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptSceneTree
      • Description
    • VisualScriptSelect
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptSelf
      • Description
    • VisualScriptSequence
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptSubCall
      • Description
      • Methods
      • Method Descriptions
    • VisualScriptSwitch
      • Description
    • VisualScriptTypeCast
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptVariableGet
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptVariableSet
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptWhile
      • Description
    • VisualScriptYield
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualScriptYieldSignal
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • VisualShader
      • Description
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeBooleanConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeBooleanUniform
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeColorConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeColorFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorUniform
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeCompare
      • Description
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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0). Revision f157c0ca.

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