A control used to edit properties of an object.
This is the control that implements property editing in the editor's Settings dialogs, the Inspector dock, etc. To get the
EditorInspector used in the editor's Inspector dock, use EditorInterface.get_inspector.
EditorInspector will show properties in the same order as the array returned by Object.get_property_list.
If a property's name is path-like (i.e. if it contains forward slashes),
EditorInspector will create nested sections for "directories" along the path. For example, if a property is named
highlighting/gdscript/node_path_color, it will be shown as "Node Path Color" inside the "GDScript" section nested inside the "Highlighting" section.
If a property has @GlobalScope.PROPERTY_USAGE_GROUP usage, it will group subsequent properties whose name starts with the property's hint string. The group ends when a property does not start with that hint string or when a new group starts. An empty group name effectively ends the current group.
EditorInspector will create a top-level section for each group. For example, if a property with group usage is named
Collide With and its hint string is
collide_with_, a subsequent
collide_with_area property will be shown as "Area" inside the "Collide With" section.
Note: Unlike sections created from path-like property names,
EditorInspector won't capitalize the name for sections created from groups. So properties with group usage usually use capitalized names instead of snake_cased names.
refresh ( )
object_id_selected ( int id )
Emitted when the Edit button of an Object has been pressed in the inspector. This is mainly used in the remote scene tree inspector.
property_edited ( String property )
Emitted when a property is edited in the inspector.
property_keyed ( String property )
Emitted when a property is keyed in the inspector. Properties can be keyed by clicking the "key" icon next to a property when the Animation panel is toggled.
property_selected ( String property )
Emitted when a property is selected in the inspector.
Emitted when a boolean property is toggled in the inspector.
Note: This signal is never emitted if the internal
autoclear property enabled. Since this property is always enabled in the editor inspector, this signal is never emitted by the editor itself.
Emitted when a resource is selected in the inspector.
restart_requested ( )
Emitted when a property that requires a restart to be applied is edited in the inspector. This is only used in the Project Settings and Editor Settings.
void refresh ( )
Refreshes the inspector.
Note: To save on CPU resources, calling this method will do nothing if the time specified in
docks/property_editor/auto_refresh_interval editor setting hasn't passed yet since this method was last called. (By default, this interval is set to 0.3 seconds.)