Skripten¶
Dieser Abschnitt befasst sich mit den Programmiersprachen und den wichtigsten Funktionen für die Programmierung Ihrer Spiele in Godot.
Here, you will find information that is not already covered in more specific sections. For instance, to learn about inputs, we recommend you to read Inputs.
Programmiersprachen¶
The sections below each focus on a given programming language or, in GDNative's case, an interface that works with multiple languages.
Core features¶
Some features are specific to the engine and are available in all supported languages. Whether you code in GDScript, C#, or another language, the pages below will help you make the most of Godot.
- Debuggen
- Idle and Physics Processing
- Gruppen
- Nodes and scene instances
- Überschreibbare Funktionen
- sprachübergreifendes Skripten
- Erstellen von Skript-Vorlagen
- Evaluating expressions
- Szenen manuell ändern
- Szenen instantiieren
- Pausing games and process mode
- Dateisystem
- Ressourcen
- Singletons (Entwurfsmuster) - AutoLoad
- Szenen-Baum
- Scene Unique Nodes