OccluderPolygon2D

Inherits: Resource < Reference < Object

Defines a 2D polygon for LightOccluder2D.

Description

Editor facility that helps you draw a 2D polygon used as resource for LightOccluder2D.

Properties

bool

closed

true

CullMode

cull_mode

0

PoolVector2Array

polygon

PoolVector2Array(  )

Enumerations

enum CullMode:

  • CULL_DISABLED = 0 --- Culling is disabled. See cull_mode.

  • CULL_CLOCKWISE = 1 --- Culling is performed in the clockwise direction. See cull_mode.

  • CULL_COUNTER_CLOCKWISE = 2 --- Culling is performed in the counterclockwise direction. See cull_mode.

Property Descriptions

Default

true

Setter

set_closed(value)

Getter

is_closed()

If true, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction.


Default

0

Setter

set_cull_mode(value)

Getter

get_cull_mode()

The culling mode to use.


Default

PoolVector2Array(  )

Setter

set_polygon(value)

Getter

get_polygon()

A Vector2 array with the index for polygon's vertices positions.

Note: The returned value is a copy of the underlying array, rather than a reference.