A one-shot timer managed by the scene tree, which emits timeout on completion. See also SceneTree.create_timer.
As opposed to Timer, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
func some_function(): print("Timer started.") yield(get_tree().create_timer(1.0), "timeout") print("Timer ended.")
timeout ( )
Emitted when the timer reaches 0.