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import
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SCREEN_TEXTURE
DEPTH_TEXTURE
textureSize()
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Class reference
Inherits: VisualShaderNode < Resource < Reference < Object
A Transform constant for use within the visual shader graph.
A constant Transform, which can be used as an input node.
Transform
constant
Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
Transform constant
Default
Setter
set_constant(value)
Getter
get_constant()
A Transform constant which represents the state of this node.