CSGPolygon

Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < CullInstance < Spatial < Node < Object

Extrudes a 2D polygon shape to create a 3D mesh.

Description

An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. See also CSGMesh for using 3D meshes as CSG nodes.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Tutorials

Properties

float

depth

1.0

Material

material

Mode

mode

0

bool

path_continuous_u

float

path_interval

PathIntervalType

path_interval_type

bool

path_joined

bool

path_local

NodePath

path_node

PathRotation

path_rotation

float

path_simplify_angle

float

path_u_distance

PoolVector2Array

polygon

PoolVector2Array( 0, 0, 0, 1, 1, 1, 1, 0 )

bool

smooth_faces

false

float

spin_degrees

int

spin_sides

Enumerations

enum Mode:

  • MODE_DEPTH = 0 --- The polygon shape is extruded along the negative Z axis.

  • MODE_SPIN = 1 --- The polygon shape is extruded by rotating it around the Y axis.

  • MODE_PATH = 2 --- The polygon shape is extruded along the Path specified in path_node.


enum PathRotation:

  • PATH_ROTATION_POLYGON = 0 --- The polygon shape is not rotated.

Note: Requires the path's Z coordinates to continually decrease to ensure viable shapes.

  • PATH_ROTATION_PATH = 1 --- The polygon shape is rotated along the path, but it is not rotated around the path axis.

Note: Requires the path's Z coordinates to continually decrease to ensure viable shapes.

  • PATH_ROTATION_PATH_FOLLOW = 2 --- The polygon shape follows the path and its rotations around the path axis.


enum PathIntervalType:

  • PATH_INTERVAL_DISTANCE = 0 --- When mode is set to MODE_PATH, path_interval will determine the distance, in meters, each interval of the path will extrude.

  • PATH_INTERVAL_SUBDIVIDE = 1 --- When mode is set to MODE_PATH, path_interval will subdivide the polygons along the path.

Property Descriptions

Default

1.0

Setter

set_depth(value)

Getter

get_depth()

When mode is MODE_DEPTH, the depth of the extrusion.


Setter

set_material(value)

Getter

get_material()

Material to use for the resulting mesh. The UV maps the top half of the material to the extruded shape (U along the the length of the extrusions and V around the outline of the polygon), the bottom-left quarter to the front end face, and the bottom-right quarter to the back end face.


Default

0

Setter

set_mode(value)

Getter

get_mode()

The mode used to extrude the polygon.


  • bool path_continuous_u

Setter

set_path_continuous_u(value)

Getter

is_path_continuous_u()

When mode is MODE_PATH, by default, the top half of the material is stretched along the entire length of the extruded shape. If false the top half of the material is repeated every step of the extrusion.


Setter

set_path_interval(value)

Getter

get_path_interval()

When mode is MODE_PATH, the path interval or ratio of path points to extrusions.


Setter

set_path_interval_type(value)

Getter

get_path_interval_type()

When mode is MODE_PATH, this will determine if the interval should be by distance (PATH_INTERVAL_DISTANCE) or subdivision fractions (PATH_INTERVAL_SUBDIVIDE).


Setter

set_path_joined(value)

Getter

is_path_joined()

When mode is MODE_PATH, if true the ends of the path are joined, by adding an extrusion between the last and first points of the path.


Setter

set_path_local(value)

Getter

is_path_local()

When mode is MODE_PATH, if true the Transform of the CSGPolygon is used as the starting point for the extrusions, not the Transform of the path_node.


Setter

set_path_node(value)

Getter

get_path_node()

When mode is MODE_PATH, the location of the Path object used to extrude the polygon.


Setter

set_path_rotation(value)

Getter

get_path_rotation()

When mode is MODE_PATH, the PathRotation method used to rotate the polygon as it is extruded.


  • float path_simplify_angle

Setter

set_path_simplify_angle(value)

Getter

get_path_simplify_angle()

When mode is MODE_PATH, extrusions that are less than this angle, will be merged together to reduce polygon count.


Setter

set_path_u_distance(value)

Getter

get_path_u_distance()

When mode is MODE_PATH, this is the distance along the path, in meters, the texture coordinates will tile. When set to 0, texture coordinates will match geometry exactly with no tiling.


Default

PoolVector2Array( 0, 0, 0, 1, 1, 1, 1, 0 )

Setter

set_polygon(value)

Getter

get_polygon()

The point array that defines the 2D polygon that is extruded. This can be a convex or concave polygon with 3 or more points. The polygon must not have any intersecting edges. Otherwise, triangulation will fail and no mesh will be generated.

Note: If only 1 or 2 points are defined in polygon, no mesh will be generated.


Default

false

Setter

set_smooth_faces(value)

Getter

get_smooth_faces()

If true, applies smooth shading to the extrusions.


Setter

set_spin_degrees(value)

Getter

get_spin_degrees()

When mode is MODE_SPIN, the total number of degrees the polygon is rotated when extruding.


  • int spin_sides

Setter

set_spin_sides(value)

Getter

get_spin_sides()

When mode is MODE_SPIN, the number of extrusions made.