Label

Inherits: Control < CanvasItem < Node < Object

Displays plain text in a line or wrapped inside a rectangle. For formatted text, use RichTextLabel.

Description

Label displays plain text on the screen. It gives you control over the horizontal and vertical alignment and can wrap the text inside the node's bounding rectangle. It doesn't support bold, italics, or other formatting. For that, use RichTextLabel instead.

Note: Contrarily to most other Controls, Label's Control.mouse_filter defaults to Control.MOUSE_FILTER_IGNORE (i.e. it doesn't react to mouse input events). This implies that a label won't display any configured Control.hint_tooltip, unless you change its mouse filter.

Note: Unicode characters after 0xffff (such as most emoji) are not supported on Windows. They will display as unknown characters instead. This will be resolved in Godot 4.0.

Properties

Align

align

0

bool

autowrap

false

bool

clip_text

false

int

lines_skipped

0

int

max_lines_visible

-1

MouseFilter

mouse_filter

2 (parent override)

float

percent_visible

1.0

int

size_flags_vertical

4 (parent override)

String

text

""

bool

uppercase

false

VAlign

valign

0

int

visible_characters

-1

Enumerations

enum Align:

  • ALIGN_LEFT = 0 --- Align rows to the left (default).

  • ALIGN_CENTER = 1 --- Align rows centered.

  • ALIGN_RIGHT = 2 --- Align rows to the right.

  • ALIGN_FILL = 3 --- Expand row whitespaces to fit the width.


enum VAlign:

  • VALIGN_TOP = 0 --- Align the whole text to the top.

  • VALIGN_CENTER = 1 --- Align the whole text to the center.

  • VALIGN_BOTTOM = 2 --- Align the whole text to the bottom.

  • VALIGN_FILL = 3 --- Align the whole text by spreading the rows.

Property Descriptions

Default

0

Setter

set_align(value)

Getter

get_align()

Controls the text's horizontal align. Supports left, center, right, and fill, or justify. Set it to one of the Align constants.


Default

false

Setter

set_autowrap(value)

Getter

has_autowrap()

If true, wraps the text inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text.


Default

false

Setter

set_clip_text(value)

Getter

is_clipping_text()

If true, the Label only shows the text that fits inside its bounding rectangle and will clip text horizontally.


  • int lines_skipped

Default

0

Setter

set_lines_skipped(value)

Getter

get_lines_skipped()

The node ignores the first lines_skipped lines before it starts to display text.


  • int max_lines_visible

Default

-1

Setter

set_max_lines_visible(value)

Getter

get_max_lines_visible()

Limits the lines of text the node shows on screen.


Default

1.0

Setter

set_percent_visible(value)

Getter

get_percent_visible()

Limits the amount of visible characters. If you set percent_visible to 0.5, only up to half of the text's characters will display on screen. Useful to animate the text in a dialog box.


Default

""

Setter

set_text(value)

Getter

get_text()

The text to display on screen.


Default

false

Setter

set_uppercase(value)

Getter

is_uppercase()

If true, all the text displays as UPPERCASE.


Default

0

Setter

set_valign(value)

Getter

get_valign()

Controls the text's vertical align. Supports top, center, bottom, and fill. Set it to one of the VAlign constants.


  • int visible_characters

Default

-1

Setter

set_visible_characters(value)

Getter

get_visible_characters()

Restricts the number of characters to display. Set to -1 to disable.

Method Descriptions

  • int get_line_count ( ) const

Returns the amount of lines of text the Label has.


  • int get_line_height ( ) const

Returns the font size in pixels.


  • int get_total_character_count ( ) const

Returns the total number of printable characters in the text (excluding spaces and newlines).


  • int get_visible_line_count ( ) const

Returns the number of lines shown. Useful if the Label's height cannot currently display all lines.

Theme Property Descriptions

Font used for the Label's text.


Default

Color( 1, 1, 1, 1 )

Default text Color of the Label.


  • Color font_color_shadow

Default

Color( 0, 0, 0, 0 )

Color of the text's shadow effect.


  • Color font_outline_modulate

Default

Color( 1, 1, 1, 1 )

The tint of Font's outline. See DynamicFont.outline_color.


  • int line_spacing

Default

3

Vertical space between lines in multiline Label.


Background StyleBox for the Label.


  • int shadow_as_outline

Default

0

Boolean value. If set to 1 (true), the shadow will be displayed around the whole text as an outline.


  • int shadow_offset_x

Default

1

The horizontal offset of the text's shadow.


  • int shadow_offset_y

Default

1

The vertical offset of the text's shadow.