Light

Inherits: VisualInstance < CullInstance < Spatial < Node < Object

Inherited By: DirectionalLight, OmniLight, SpotLight

Provides a base class for different kinds of light nodes.

Description

Light is the abstract base class for light nodes. As it can't be instanced, it shouldn't be used directly. Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting.

Tutorials

Properties

bool

editor_only

false

BakeMode

light_bake_mode

1

Color

light_color

Color( 1, 1, 1, 1 )

int

light_cull_mask

4294967295

float

light_energy

1.0

float

light_indirect_energy

1.0

bool

light_negative

false

float

light_size

0.0

float

light_specular

0.5

float

shadow_bias

0.15

Color

shadow_color

Color( 0, 0, 0, 1 )

float

shadow_contact

0.0

bool

shadow_enabled

false

bool

shadow_reverse_cull_face

false

Methods

float

get_param ( Param param ) const

void

set_param ( Param param, float value )

Enumerations

enum Param:


enum BakeMode:

  • BAKE_DISABLED = 0 --- Light is ignored when baking.

Note: Hiding a light does not affect baking.

  • BAKE_INDIRECT = 1 --- Only indirect lighting will be baked (default).

  • BAKE_ALL = 2 --- Both direct and indirect light will be baked.

Note: You should hide the light if you don't want it to appear twice (dynamic and baked).

Property Descriptions

Default

false

Setter

set_editor_only(value)

Getter

is_editor_only()

If true, the light only appears in the editor and will not be visible at runtime.


Default

1

Setter

set_bake_mode(value)

Getter

get_bake_mode()

The light's bake mode. See BakeMode.


Default

Color( 1, 1, 1, 1 )

Setter

set_color(value)

Getter

get_color()

The light's color. An overbright color can be used to achieve a result equivalent to increasing the light's light_energy.


  • int light_cull_mask

Default

4294967295

Setter

set_cull_mask(value)

Getter

get_cull_mask()

The light will affect objects in the selected layers.


Default

1.0

Setter

set_param(value)

Getter

get_param()

The light's strength multiplier (this is not a physical unit). For OmniLight and SpotLight, changing this value will only change the light color's intensity, not the light's radius.


  • float light_indirect_energy

Default

1.0

Setter

set_param(value)

Getter

get_param()

Secondary multiplier used with indirect light (light bounces). This works on both BakedLightmap and GIProbe.


  • bool light_negative

Default

false

Setter

set_negative(value)

Getter

is_negative()

If true, the light's effect is reversed, darkening areas and casting bright shadows.


Default

0.0

Setter

set_param(value)

Getter

get_param()

The size of the light in Godot units. Only considered in baked lightmaps and only if light_bake_mode is set to BAKE_ALL. Increasing this value will make the shadows appear blurrier. This can be used to simulate area lights to an extent.


Default

0.5

Setter

set_param(value)

Getter

get_param()

The intensity of the specular blob in objects affected by the light. At 0, the light becomes a pure diffuse light. When not baking emission, this can be used to avoid unrealistic reflections when placing lights above an emissive surface.


Default

0.15

Setter

set_param(value)

Getter

get_param()

Used to adjust shadow appearance. Too small a value results in self-shadowing ("shadow acne"), while too large a value causes shadows to separate from casters ("peter-panning"). Adjust as needed.


Default

Color( 0, 0, 0, 1 )

Setter

set_shadow_color(value)

Getter

get_shadow_color()

The color of shadows cast by this light.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Attempts to reduce shadow_bias gap by rendering screen-space contact shadows. This has a performance impact, especially at higher values.

Note: Contact shadows can look broken, so leaving this property to 0.0 is recommended.


  • bool shadow_enabled

Default

false

Setter

set_shadow(value)

Getter

has_shadow()

If true, the light will cast shadows.


  • bool shadow_reverse_cull_face

Default

false

Setter

set_shadow_reverse_cull_face(value)

Getter

get_shadow_reverse_cull_face()

If true, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED.

Method Descriptions

Returns the value of the specified Param parameter.


Sets the value of the specified Param parameter.