Base class for all objects affected by physics in 3D space.
PhysicsBody is an abstract base class for implementing a physics body. All *Body types inherit from it.
void add_collision_exception_with ( Node body )
Adds a body to the list of bodies that this body can't collide with.
Array get_collision_exceptions ( )
Returns an array of nodes that were added as collision exceptions for this body.
void remove_collision_exception_with ( Node body )
Removes a body from the list of bodies that this body can't collide with.