GLTFSkeleton

Inherits: Resource < Reference < Object

Description

Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to GLTFSkeleton within a script will cause an error in an exported project.

Properties

PoolIntArray

joints

PoolIntArray(  )

PoolIntArray

roots

PoolIntArray(  )

Methods

BoneAttachment

get_bone_attachment ( int idx )

int

get_bone_attachment_count ( )

Dictionary

get_godot_bone_node ( )

Skeleton

get_godot_skeleton ( )

Array

get_unique_names ( )

void

set_godot_bone_node ( Dictionary godot_bone_node )

void

set_unique_names ( Array unique_names )

Property Descriptions

Default

PoolIntArray(  )

Setter

set_joints(value)

Getter

get_joints()


Default

PoolIntArray(  )

Setter

set_roots(value)

Getter

get_roots()

Method Descriptions


  • int get_bone_attachment_count ( )




  • Array get_unique_names ( )


  • void set_godot_bone_node ( Dictionary godot_bone_node )


  • void set_unique_names ( Array unique_names )