Up to date
This page is up to date for Godot 4.2
.
If you still find outdated information, please open an issue.
AudioEffectFilter¶
继承: AudioEffect < Resource < RefCounted < Object
派生: AudioEffectBandLimitFilter, AudioEffectBandPassFilter, AudioEffectHighPassFilter, AudioEffectHighShelfFilter, AudioEffectLowPassFilter, AudioEffectLowShelfFilter, AudioEffectNotchFilter
为音频总线添加一个滤波器。
描述¶
允许通过 cutoff_hz 以外的频率。
教程¶
属性¶
|
||
|
||
|
||
|
枚举¶
enum FilterDB:
FilterDB FILTER_6DB = 0
FilterDB FILTER_12DB = 1
FilterDB FILTER_18DB = 2
FilterDB FILTER_24DB = 3
属性说明¶
float cutoff_hz = 2000.0
滤波器的阈值频率,单位为 Hz。
FilterDB db = 0
目前没有这个属性的描述。请帮我们贡献一个!
float gain = 1.0
滤波后频率的增益量。
float resonance = 0.5
在截断频率附近的频率范围内的提升量。