var texture = ImageTexture.new() var image = Image.new() image.load("res://icon.png") texture.create_from_image(image) $Sprite.texture = texture
This way, textures can be created at run-time by loading images both from within the editor and externally.
var texture = load("res://icon.png") $Sprite.texture = texture
This is because images have to be imported as StreamTexture first to be loaded with @GDScript.load. If you'd still like to load an image file just like any other Resource, import it as an Image resource instead, and then load it normally using the @GDScript.load method.
But do note that the image data can still be retrieved from an imported texture as well using the Texture.get_data method, which returns a copy of the data:
var texture = load("res://icon.png") var image : Image = texture.get_data()
ImageTexture is not meant to be operated from within the editor interface directly, and is mostly useful for rendering images on screen dynamically via code. If you need to generate images procedurally from within the editor, consider saving and importing images as custom texture resources implementing a new EditorImportPlugin.
Note: The maximum texture size is 16384×16384 pixels due to graphics hardware limitations.
|void||create ( int width, int height, Format format, int flags=7 )|
|void||create_from_image ( Image image, int flags=7 )|
|Format||get_format ( ) const|
|Error||load ( String path )|
|void||set_data ( Image image )|
|void||set_size_override ( Vector2 size )|
- float lossy_quality
The storage quality for STORAGE_COMPRESS_LOSSY.
- Storage storage
The storage type (raw, lossy, or compressed).
Create a new
- Format get_format ( ) const
Returns the format of the texture, one of Format.
Loads an image from a file path and creates a texture from it.
- void set_data ( Image image )
Replaces the texture's data with a new Image.
Note: The texture has to be initialized first with the create_from_image method before it can be updated. The new image dimensions, format, and mipmaps configuration should match the existing texture's image configuration, otherwise it has to be re-created with the create_from_image method.
Use this method over create_from_image if you need to update the texture frequently, which is faster than allocating additional memory for a new texture each time.
- void set_size_override ( Vector2 size )
Resizes the texture to the specified dimensions.