Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
DTLS packet peer.
This class represents a DTLS peer connection. It can be used to connect to a DTLS server, and is returned by DTLSServer.take_connection.
Note: When exporting to Android, make sure to enable the
INTERNET permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
Warning: TLS certificate revocation and certificate pinning are currently not supported. Revoked certificates are accepted as long as they are otherwise valid. If this is a concern, you may want to use automatically managed certificates with a short validity period.
get_status ( ) const
poll ( )
Status STATUS_DISCONNECTED =
A status representing a PacketPeerDTLS that is disconnected.
Status STATUS_HANDSHAKING =
A status representing a PacketPeerDTLS that is currently performing the handshake with a remote peer.
Status STATUS_CONNECTED =
A status representing a PacketPeerDTLS that is connected to a remote peer.
Status STATUS_ERROR =
A status representing a PacketPeerDTLS in a generic error state.
Status STATUS_ERROR_HOSTNAME_MISMATCH =
An error status that shows a mismatch in the DTLS certificate domain presented by the host and the domain requested for validation.
packet_peer beginning the DTLS handshake using the underlying PacketPeerUDP which must be connected (see PacketPeerUDP.connect_to_host). You can optionally specify the
client_options to be used while verifying the TLS connections. See TLSOptions.client and TLSOptions.client_unsafe.
void disconnect_from_peer ( )
Disconnects this peer, terminating the DTLS session.
Status get_status ( ) const
Returns the status of the connection. See Status for values.
void poll ( )
Poll the connection to check for incoming packets. Call this frequently to update the status and keep the connection working.