Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: VisualShaderNodeTextureParameter < VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object

A visual shader node for shader parameter (uniform) of type Texture2DArray.


This parameter allows to provide a collection of textures for the shader. You can use VisualShaderNodeTexture2DArray to extract the textures from array.