Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Interpolates an Object's property over time.
PropertyTweener is used to interpolate a property in an object. See Tween.tween_property for more usage information.
Note: Tween.tween_property is the only correct way to create PropertyTweener. Any PropertyTweener created manually will not function correctly.
as_relative ( )
from_current ( )
PropertyTweener as_relative ( )
When called, the final value will be used as a relative value instead.
var tween = get_tree().create_tween() tween.tween_property(self, "position", Vector2.RIGHT * 100, 1).as_relative() #the node will move by 100 pixels to the right
Sets a custom initial value to the PropertyTweener.
var tween = get_tree().create_tween() tween.tween_property(self, "position", Vector2(200, 100), 1).from(Vector2(100, 100)) #this will move the node from position (100, 100) to (200, 100)
PropertyTweener from_current ( )
Makes the PropertyTweener use the current property value (i.e. at the time of creating this PropertyTweener) as a starting point. This is equivalent of using from with the current value. These two calls will do the same:
tween.tween_property(self, "position", Vector2(200, 100), 1).from(position) tween.tween_property(self, "position", Vector2(200, 100), 1).from_current()
Sets the time in seconds after which the PropertyTweener will start interpolating. By default there's no delay.