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TabContainer¶
Inherits: Container < Control < CanvasItem < Node < Object
A container that creates a tab for each child control, displaying only the active tab's control.
Description¶
Arranges child controls into a tabbed view, creating a tab for each one. The active tab's corresponding control is made visible, while all other child controls are hidden. Ignores non-control children.
Note: The drawing of the clickable tabs is handled by this node; TabBar is not needed.
Tutorials¶
Properties¶
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Methods¶
get_current_tab_control ( ) const |
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get_popup ( ) const |
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get_previous_tab ( ) const |
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get_tab_button_icon ( int tab_idx ) const |
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get_tab_control ( int tab_idx ) const |
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get_tab_count ( ) const |
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get_tab_icon ( int tab_idx ) const |
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get_tab_idx_at_point ( Vector2 point ) const |
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get_tab_idx_from_control ( Control control ) const |
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get_tab_metadata ( int tab_idx ) const |
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get_tab_title ( int tab_idx ) const |
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is_tab_disabled ( int tab_idx ) const |
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is_tab_hidden ( int tab_idx ) const |
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void |
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void |
set_tab_button_icon ( int tab_idx, Texture2D icon ) |
void |
set_tab_disabled ( int tab_idx, bool disabled ) |
void |
set_tab_hidden ( int tab_idx, bool hidden ) |
void |
set_tab_icon ( int tab_idx, Texture2D icon ) |
void |
set_tab_metadata ( int tab_idx, Variant metadata ) |
void |