Zgodność z licencjami

Ostrzeżenie

The recommendations in this page are not legal advice. They are provided in good faith to help users navigate license attribution requirements.

Czym są licencje?

Godot is created and distributed under the MIT License. It doesn't have a sole owner, as every contributor that submits code to the project does it under this same license and keeps ownership of their contribution.

Licencja to wymóg prawny obowiązujący Ciebie (lub Twoją firmę) dotyczący używania i rozpowszechniania oprogramowania (oraz projektów pochodnych, w tym stworzonych przy użyciu Godot gier). Twoja gra lub projekt może mieć inną licencję, ale nadal musi zachować zgodność z oryginalną licencją.

Informacja

This section covers compliance with licenses from a user perspective. If you are interested in licence compliance as a contributor, you can find guidelines here.

Wskazówka

Alongside the Godot license text, remember to also list third-party notices for assets you're using, such as textures, models, sounds, music and fonts. This includes free assets, which often come with licenses that require attribution.

Wymagania

W przypadku licencji MIT jedynym wymogiem jest umieszczenie tekstu licencji w dowolnym miejscu w grze lub innym projekcie pochodnym.

This text reads as follows:

This game uses Godot Engine, available under the following license:

Copyright (c) 2014-present Godot Engine contributors.
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Beside its own MIT license, Godot includes code from a number of third-party libraries. See Licencje firm trzecich for details.

Informacja

Twoja gra nie musi być na takiej samej licencji. Możesz dowolnie wydawać swoje projekty stworzone w Godot pod jakąkolwiek licencją chcesz i tworzyć komercyjne gry używając tego silnika (oryg: Your games do not need to be under the same license. You are free to release your Godot projects under any license and to create commercial games with the engine).

Załączanie

The license text must be made available to the user. The license doesn't specify how the text has to be included, but here are the most common approaches (you only need to implement one of them, not all).

Ekran autorów i napisów końcowych gry (Credits screen)

Umieść powyższy tekst licencji gdzieś na ekranie napisów końcowych. Może znajdować się na samym końcu, po ukazaniu się wszystkich ułożonych przez Ciebie napisów końcowych. Większość dużych studiów stosuje to podejście w przypadku licencji typu open-source.

Ekran licencji

Some games have a special menu (often in the settings) to display licenses. This menu is typically accessed with a button called Third-party Licenses or Open Source Licenses.

Dziennik na wyjściu aplikacji (output log)

Printing the license text using the print() function may be enough on platforms where a global output log is readable. This is the case on desktop platforms, Android and HTML5 (but not iOS).

Załączony plik

If the game is distributed on desktop platforms, a file containing the license text can be added to the software that is installed to the user PC.

Wydrukowana instrukcja

If the game includes a printed manual, the license text can be included there.

Licencje firm trzecich

Godot itself contains software written by third parties, which is compatible with, but not covered by Godot's MIT license.

Many of these dependencies are distributed under permissive open source licenses which require attribution by explicitly citing their copyright statement and license text in the final product's documentation.

Given the scope of the Godot project, this is fairly difficult to do thoroughly. For the Godot editor, the full documentation of third-party copyrights and licenses is provided in the COPYRIGHT.txt file.

A good option for end users to document third-party licenses is to include this file in your project's distribution, which you can e.g. rename to GODOT_COPYRIGHT.txt to prevent any confusion with your own code and assets.