Logo

O Godocie

  • Wprowadzenie
    • Zanim zaczniesz
    • O silniku Godot
    • Organizacja dokumentacji
    • O tej dokumentacji
  • Lista funkcji
    • Platformy
    • Edytor
    • Renderowanie
    • Grafika 2D
    • Narzędzia 2D
    • Fizyka 2D
    • Grafika 3D
    • Narzędzia 3D
    • Fizyka 3D
    • Shadery
    • Programowanie
    • Audio
    • Zaimportuj
    • Wejście
    • Nawigacja
    • Sieć
    • Internacjonalizacja
    • Integracja okien i systemu operacyjnego
    • Mobilny
    • Wsparcie dla XR (AR i VR)
    • System interfejsu
    • Animacja
    • Formaty plików
    • Różne
  • System requirements
    • Godot editor
      • Komputer stacjonarny lub laptop – minimum
      • Urządzenie mobilne (smartfon/tablet) – minimum
      • Komputer stacjonarny lub laptop – zalecane
      • Urządzenie mobilne (smartfon/tablet) – zalecane
    • Exported Godot project
      • Komputer stacjonarny lub laptop – minimum
      • Urządzenie mobilne (smartfon/tablet) – minimum
      • Komputer stacjonarny lub laptop – zalecane
      • Urządzenie mobilne (smartfon/tablet) – zalecane
  • Często zadawane pytania
    • Co mogę zrobić z Godotem? Ile będzie mnie to kosztować? Jakie są warunki licencji?
    • Jakie platformy są obsługiwane przez Godota?
    • Jakie języki programowania wspiera Godot?
    • Czym jest GDScript i dlaczego powinienem z niego korzystać?
    • Jakie były motywy tworzenia GDScript?
    • Which programming language is fastest?
    • Jakie typy plików 3D obsługuje Godot?
    • Czy w przyszłości zostanie dodane wsparcie dla [tu wstaw zamknięte SDK, takie jak PhysX, GameWorks, itp.]?
    • Jak mogę rozbudować Godota?
    • Jak mogę zainstalować edytor Godot'a na moim systemie (dla integracji z pulpitem)?
      • Windows
      • macOS
      • Linuks
    • Czy edytor Godot jest aplikacją przenośną?
    • Dlaczego Godot dąży do tego ,aby jego podstawowe funkcje były niewielkie?
    • Jak tworzyć assety by wspierały różne rozdzielczości i proporcje?
    • Kiedy zostanie wydana następna wersja Godota?
    • Którą wersję Godota powinienem użyć w nowym projekcie?
    • Czy powinienem zaktualizować swój projekt, aby korzystać z nowych wersji silnika Godot?
    • Should I use the Forward+, Mobile, or Compatibility renderer?
    • Chcę się przyczynić do rozwoju Godota! Jak mogę zacząć?
    • Mam świetny pomysł dla Godot'a. Jak mogę się nim podzielić?
    • Czy jest możliwe używać Godota do tworzenia aplikacji innych niż gry?
    • Czy jest możliwe używać Godota jako biblioteki?
    • Jakiego zestawu narzędzi do obsługi interfejsu używa Godot?
    • Why does Godot use the SCons build system?
    • Dlaczego Godot nie używa STL (Standard Template Library)?
    • Dlaczego Godot nie używa mechanizmu wyjątków?
    • Czy Godot używa ECS (Entity Component System)?
    • Why does Godot not force users to implement DOD (Data-Oriented Design)?
    • Jak mogę wesprzeć rozwój Godota?
    • Kto pracuje nad Godotem? Jak mogę się z Tobą skontaktować?
  • Zgodność z licencjami
    • Czym są licencje?
    • Wymagania
    • Załączanie
      • Ekran autorów i napisów końcowych gry (Credits screen)
      • Ekran licencji
      • Dziennik na wyjściu aplikacji (output log)
      • Załączony plik
      • Wydrukowana instrukcja
      • Link do licencji
    • Licencje firm trzecich
  • Polityka wydawnicza Godota
    • Wersja Godota
    • Porządek chronologiczny wspierania wersji
    • Której wersji powinienem używać w nowym projekcie?
    • Czy powinienem zaktualizować mój projekt do nowej wersji silnika?
    • Kiedy będzie wydana następna wersja?
    • What are the criteria for compatibility across engine versions?
  • Dziennik zmian w dokumentacji
    • New pages since version 4.4
      • Edytor
      • GDExtension
      • Migrowanie
      • Programowanie
    • New pages since version 4.3
      • 2D
      • 3D
      • Debugowanie
      • Edytor
      • Migrowanie
      • Wydajność
      • Fizyka
      • Renderowanie
      • Shadery
    • New pages since version 4.2
      • O Godocie
      • 2D
      • Wkład w rozwój Godota
      • GDExtension
      • Migrowanie
      • Renderowanie
      • XR
    • New pages since version 4.1
      • C#
      • Rozwój
      • Migrowanie
      • I/O
      • Specyficzne dla platformy
    • New pages since version 4.0
      • Rozwój
      • Migrowanie
      • Fizyka
    • New pages since version 3.6
      • 2D
      • 3D
      • Animacja
      • Potoki zasobów
      • Rozwój
      • Migrowanie
      • Fizyka
      • Programowanie
      • Shadery
      • XR
    • New pages since version 3.5
    • New pages since version 3.4
      • 3D
      • Animacja
      • Edytor
    • New pages since version 3.3
      • GDScript
    • New pages since version 3.2
      • 3D
      • O Godocie
      • Best practices
      • Rozwój
      • Edytor
      • Eksportuj
      • Wejście
      • Matematyka
      • Specyficzne dla platformy
      • Fizyka
      • Shadery
      • Programowanie
      • User Interface (UI)
    • New pages since version 3.1
      • Workflow projektu
      • 2D
      • Audio
      • Matematyka
      • Wejścia
      • Internacjonalizacja
      • Shadery
      • Sieć
      • Wtyczki
      • Wielowątkowość
      • Tworzenie zawartości
      • Optymalizacja
      • Informacje prawne
    • New pages since version 3.0
      • Krok po kroku
      • Programowanie
      • Workflow projektu
      • 2D
      • 3D
      • Fizyka
      • Animacja
      • GUI
      • Viewporty
      • Shadery
      • Wtyczki
      • Specyficzne dla platformy
      • Wielowątkowość
      • Tworzenie zawartości
      • Różne
      • Kompilowanie
      • Rozwój silnika

Jak rozpocząć

  • Wprowadzenie
    • Wprowadzenie
      • Czym jest Godot?
      • Co potrafi silnik?
      • How does it work and look?
      • Programming languages
      • Co muszę wiedzieć, żeby korzystać z Godot?
    • Naucz się programowania z GDScript
      • Ucz się GDScript w przeglądarce
    • Przegląd podstawowych założeń Godot
      • Sceny
      • Węzły
      • Drzewo scen
      • Sygnały
      • Podsumowanie
    • Pierwsze spojrzenie na interface Godota
      • Menedżer projektów
      • Pierwsze spojrzenie na edytor Godota
      • The five main screens
      • Wbudowane odniesienia do klasy
    • Learning new features
      • Making the most of this manual
      • Learning to think like a programmer
      • Nauka wraz z społecznością
      • Tutoriale społeczności
    • Godot - filozofia projektowania
      • Obiektowo zorientowane projektowanie i kompozycja
      • Pakiet all-inclusive
      • Otwartoźródłowy
      • Tworzony przez społeczność
      • Edytor Godot jest również grą Godot
      • Osobny silnik 2D i 3D
  • Krok po kroku
    • Węzły i sceny
      • Węzły
      • Sceny
      • Creating your first scene
      • Changing a node's properties
      • Running the scene
      • Setting the main scene
    • Tworzenie instancji
      • W praktyce
      • Edycja scen i instancji
      • Scene instances as a design language
      • Podsumowanie
    • Scripting languages
      • Available scripting languages
      • Which language should I use?
        • GDScript
        • .NET / C#
        • C++ via GDExtension
      • Podsumowanie
    • Creating your first script
      • Konfiguracja projektu
      • Creating a new script
      • Hello, world!
      • Turning around
        • Moving forward
      • Complete script
    • Listening to player input
      • Moving when pressing "up"
      • Complete script
      • Podsumowanie
    • Using signals
      • Konfiguracja sceny
      • Connecting a signal in the editor
      • Connecting a signal via code
      • Complete script
      • Niestandardowe sygnały
      • Podsumowanie
  • Twoja pierwsza gra 2D
    • Wymagania wstępne
    • Zawartość
      • Tworzenie nowego projektu
        • Organizacja projektu
      • Creating the player scene
        • Struktura węzłów
        • Animacja węzła Sprite
      • Coding the player
        • Wybieranie animacji
        • Przygotowanie do kolizji
      • Creating the enemy
        • Konfiguracja węzła
        • Skrypt wroga
      • The main game scene
        • Tworzenie przeciwników
        • Główny skrypt
        • Testowanie sceny
      • Heads up display
        • ScoreLabel
        • Wiadomość
        • Przycisk Start
        • Podłączenie HUD do Main
        • Removing old creeps
      • Kończenie
        • Tło
        • Efekty dźwiękowe
        • Skrót klawiszowy
        • Sharing the finished game with others
  • Twoja pierwsza gra 3D
    • Zawartość
      • Setting up the game area
        • Ustawianie obszaru, gdzie będzie toczyć się gra
      • Scena gracza i akcje wejścia
        • Tworzenie akcji wejściowych
      • Moving the player with code
        • Testing our player's movement
      • Zaprojektuj scenę dla postaci
        • Removing monsters off-screen
      • Spawning monsters
        • Creating the spawn path
        • Spawning monsters randomly
      • Jumping and squashing monsters
        • Controlling physics interactions
        • Skakanie
        • Squashing monsters
      • Killing the player
        • Hitbox with the Area node
        • Ending the game
        • Code checkpoint
      • Score and replay
        • Creating a UI theme
        • Keeping track of the score
        • Retrying the game
        • Adding music
      • Character animation
        • Using the animation editor
        • The float animation
        • Animating the mobs
      • Going further
        • Exploring the manual

Instrukcja obsługi

  • Best practices
    • Wprowadzenie
    • Applying object-oriented principles in Godot
      • How scripts work in the engine
      • Sceny
    • Scene organization
      • How to build relationships effectively
      • Choosing a node tree structure
    • When to use scenes versus scripts
      • Anonymous types
      • Named types
      • Performance of Script vs PackedScene
      • Wniosek
    • Autoloads versus regular nodes
      • The cutting audio issue
      • Managing shared functionality or data
      • When you should use an Autoload
    • When and how to avoid using nodes for everything
    • Godot interfaces
      • Acquiring object references
      • Accessing data or logic from an object
    • Godot notifications
      • _process vs. _physics_process vs. *_input
      • _init vs. initialization vs. export
      • _ready vs. _enter_tree vs. NOTIFICATION_PARENTED
    • Data preferences
      • Array vs. Dictionary vs. Object
      • Enumerations: int vs. string
      • AnimatedTexture vs. AnimatedSprite2D vs. AnimationPlayer vs. AnimationTree
    • Logic preferences
      • Adding nodes and changing properties: which first?
      • Loading vs. preloading
      • Large levels: static vs. dynamic
    • Organizacja projektu
      • Wprowadzenie
      • Organizacja
      • Style guide
      • Importowanie
        • Ignoring specific folders
      • Case sensitivity
    • Version control systems
      • Wprowadzenie
      • Version control plugins
        • Official Git plugin
      • Files to exclude from VCS
      • Working with Git on Windows
      • Git LFS
  • Rozwiązywanie problemów
    • Edytor działa wolno i wykorzystuje wszystkie zasoby procesora i karty graficznej, co powoduje, że komputer hałasuje
    • Edytor zacina się i migocze na moim monitorze ze zmienną częstotliwością odświeżania (G-Sync/FreeSync)
    • Uruchomienie edytora lub projektu zajmuje bardzo dużo czasu
    • The Godot editor appears frozen after clicking the system console
    • Ikona edytora Godot na dock'u w macOS zostaje zduplikowana za każdym razem, gdy jest przenoszona ręcznie
    • Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window
    • A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window
    • Wygląd edytora lub projektu jest za ostry lub rozmyty
    • The editor or project appears to have washed out colors
    • Edytor/projekt zawiesza się lub wyświetla zakłóconą grafikę po wznowieniu komputera ze stanu wstrzymania
    • The project works when run from the editor, but fails to load some files when running from an exported copy
    • The project crashes frequently or instantly after opening it from the project manager
  • Editor introduction
    • Editor's interface
      • Using the Project Manager
        • Creating and importing projects
        • Opening and importing projects
        • Downloading demos and templates
        • Managing projects with tags
        • Recovery Mode
      • Inspector Dock
        • Użycie
      • Ustawienia projektu
        • Changing project settings
        • Reading project settings
        • Manually editing project.godot
        • Advanced project settings
      • Script Editor
        • Wprowadzenie
        • Features
        • Użycie
      • Default editor shortcuts
        • General editor actions
        • Bottom panels
        • 2D / CanvasItem editor
        • 3D / Spatial editor
        • Text editor
        • Script editor
        • Editor output
        • Debuger
        • File dialog
        • FileSystem dock
        • Scene tree dock
        • Animation track editor
        • TileMap editor
        • TileSet Editor
        • GridMap Editor
        • Project manager
      • Customizing the interface
        • Moving and resizing docks
        • Splitting the script or shader editor to its own window
        • Customizing editor layouts
        • Customizing editor settings
    • XR editor
      • Using the XR editor
        • XR devices support
        • Runtime Permissions
        • Tips & Tricks
        • Limitations & known issues
    • Android editor
      • Using the Android editor
        • Android devices support
        • Runtime Permissions
        • Tips & Tricks
        • Limitations & known issues
    • Web editor
      • Using the Web editor
        • Browser support
        • Ograniczenia
        • Importing a project
        • Editing and running a project
        • Where are my project files?
    • Advanced features
      • Samouczek wiersza poleceń
        • Command line reference
        • Ścieżka
        • Ustawienie ścieżki projektu
        • Tworzenie projektu
        • Uruchamianie edytora
        • Usuwanie sceny
        • Uruchamianie gry
        • Debugowanie
        • Eksportowanie
        • Uruchomienie skryptu
      • Korzystanie z zewnętrznego edytora tekstu
        • Automatically reloading your changes
        • Using External Editor in Debugger
        • Official editor plugins
        • LSP/DAP support
      • Using the engine compilation configuration editor
        • Ograniczenia
    • Managing editor features
      • Managing editor features
        • Wprowadzenie
        • Creating a profile
        • Sharing a profile
  • Migrating to a new version
    • Upgrading from Godot 3 to Godot 4
      • Should I upgrade to Godot 4?
        • Advantages of upgrading
        • Disadvantages of upgrading
        • Caveats of upgrading
      • Preparing before the upgrade (optional)
      • Running the project upgrade tool
        • Using the Project Manager
        • Using the command line
      • Fixing the project after running the project upgrade tool
        • Automatically renamed nodes and resources
        • Manually renaming methods, properties, signals and constants
        • Checking project settings
        • Checking Environment settings
        • Updating shaders
        • Updating scripts to take backwards-incompatible changes into account
        • ArrayMesh resource compatibility breakage
      • List of automatically renamed methods, properties, signals and constants
      • Porting editor settings
      • Updating version control settings
    • Upgrading from Godot 4.0 to Godot 4.1
      • Breaking changes
        • Jądro
        • Animacja
        • 2D nodes
        • 3D nodes
        • GUI nodes
        • Fizyka
        • Renderowanie
        • Nawigacja
        • Sieć
        • Wtyczki edytora
      • Behavior changes
      • Updating your GDExtension for 4.1
    • Upgrading from Godot 4.1 to Godot 4.2
      • Breaking changes
        • Jądro
        • Animacja
        • GUI nodes
        • Renderowanie
        • Text
        • GraphEdit
        • TileMap
        • XR
    • Upgrading from Godot 4.2 to Godot 4.3
      • Breaking changes
        • GDExtension
        • Animacja
        • GUI nodes
        • Fizyka
        • Renderowanie
        • Text
        • Audio
        • Nawigacja
        • TileMap
        • XR
        • Wtyczki edytora
      • Behavior changes
        • Jądro
        • Animacja
        • GUI nodes
        • Multiplayer
        • Renderowanie
        • TileMap
        • Android
    • Upgrading from Godot 4.3 to Godot 4.4
      • Breaking changes
        • Jądro
        • GUI nodes
        • Fizyka
        • Renderowanie
        • Nawigacja
        • Wtyczki edytora
      • Behavior changes
        • Jądro
        • Renderowanie
        • CSG
        • Android
    • Upgrading from Godot 4.4 to Godot 4.5
      • Breaking changes
        • Jądro
        • Renderowanie
        • GLTF
        • Text
        • XR
        • Wtyczki edytora
      • Behavior changes
        • TileMapLayer
        • 3D Model Import
        • Jądro
        • Nawigacja
        • Fizyka
        • Text
    • Upgrading from Godot 4.5 to Godot 4.6
      • Breaking changes
        • Jądro
        • Animacja
        • 3D
        • Renderowanie
        • GUI nodes
        • Sieć
        • OpenXR
        • Edytor
      • Behavior changes
        • Android
        • Renderowanie
        • Nawigacja
      • Changed defaults
        • 3D
        • Renderowanie
        • GUI nodes
  • 2D
    • Introduction to 2D
      • 2D workspace
        • Main toolbar
        • System koordynatów
        • 2D Viewport
      • Node2D and Control node
      • 3D in 2D
    • Warstwy Kanwy (Canvas layers)
      • Rzut Widoku oraz Elementy Kanwy (Viewport and Canvas items)
      • CanvasLayers
    • Viewport oraz Transformy Canvy (canvas tranform)
      • Wprowadzenie
      • Transformacje Kanwy (Canvas transform)
      • Globalna transformacja kanwy
      • Transofrmacja - rozciąganie (Stretch transform)
      • Transformacje Okna
      • Transform order
      • Transform functions
      • Feeding custom input events
    • Renderowanie
      • 2D lights and shadows
        • Wprowadzenie
        • Węzły
        • Point lights
        • Directional light
        • Common light properties
        • Setting up shadows
        • Normal and specular maps
        • Using additive sprites as a faster alternative to 2D lights
      • 2D meshes
        • Wprowadzenie
        • Optimizing pixels drawn
        • Converting Sprite2Ds to 2D meshes
      • 2D sprite animation
        • Wprowadzenie
        • Individual images with AnimatedSprite2D
        • Sprite sheet with AnimatedSprite2D
        • Sprite sheet with AnimationPlayer
        • Podsumowanie
      • 2D particle systems
        • Wstęp
        • Time parameters
        • Drawing parameters
        • Particle Process Material Settings
      • ParticleProcessMaterial 2D Usage
        • Process material properties
        • Particle Flags
        • Spawn
        • Animated Velocity
        • Accelerations
        • Display
        • Emission Shapes
        • Customizing the process material
      • 2D antialiasing
        • Wprowadzenie
        • Antialiasing property in Line2D and custom drawing
        • Multisample antialiasing (MSAA)
      • Niestandardowe rysowanie 2D
        • Wprowadzenie
        • Rysowanie
        • Aktualizowanie
        • Coordinates and line width alignment
        • Antialiased drawing
        • Narzędzia
        • Przykład 1: rysowanie niestandardowego kształtu
        • Example 2: drawing a dynamic line
      • 2D Parallax
        • Wprowadzenie
        • Jak rozpocząć
        • Scroll scale
        • Infinite repeat
        • Scroll offset
        • Repeat times
        • Split screen
        • Previewing in the editor
    • Physics and movement
      • 2D movement overview
        • Wprowadzenie
        • Konfiguracja
        • 8-mio kierunkowy ruch
        • Obrót i ruch
        • Obrót i ruch (myszka)
        • Kliknij i pójdź
        • Podsumowanie
    • Narzędzia
      • Using TileSets
        • Wprowadzenie
        • Creating a new TileSet
        • Merging several atlases into a single atlas
        • Adding collision, navigation and occlusion to the TileSet
        • Assigning custom metadata to the TileSet's tiles
        • Creating terrain sets (autotiling)
        • Assigning properties to multiple tiles at once
        • Creating alternative tiles
      • Using TileMaps
        • Wprowadzenie
        • Specifying the TileSet in the TileMapLayer
        • Multiple TileMapLayers and settings
        • Opening the TileMap editor
        • Selecting tiles to use for painting
        • Painting modes and tools
        • Painting randomly using scattering
        • Saving and loading premade tile placements using patterns
        • Handling tile connections automatically using terrains
        • Handling missing tiles
  • 3D
    • Wprowadzenie do 3D
      • 3D workspace
        • Main toolbar
        • View menu of viewport
        • System koordynatów
        • Space and manipulation gizmos
        • Navigating the 3D environment
        • Using Blender-style transform shortcuts
      • Node3D node
      • Zawartość 3D
        • Manually authored models (using 3D modeling software)
        • Generated geometry
        • Immediate geometry
        • 2D w 3D
      • Środowisko
        • Preview environment and light
        • Kamery
        • Światła
    • Using 3D transforms
      • Wprowadzenie
      • Problemy z kątami Eulera
        • Kolejność osi
        • Interpolacja
        • Powiedz nie dla kątów Eulera
      • Introducing transforms
        • Manipulating transforms
        • Precision errors
        • Obtaining information
        • Setting information
        • Interpolating with quaternions
      • Transforms are your friend
    • Procedural geometry
      • Using the ArrayMesh
        • Setting up the ArrayMesh
        • Generating a rectangle
        • Generating a sphere
        • Zapisywanie
      • Using the MeshDataTool
      • Using the SurfaceTool
      • Using ImmediateMesh
      • What is geometry?
      • What is a Mesh?
      • What a Mesh is
        • Powierzchnie
        • Surface array
      • Narzędzia
        • ArrayMesh
        • MeshDataTool
        • SurfaceTool
        • ImmediateMesh
      • Which one should I use?
    • 3D text
      • Wprowadzenie
      • Label3D
        • Zalety
        • Ograniczenia
      • TextMesh
        • Zalety
        • Ograniczenia
      • Projected Label node (or any other Control)
        • Zalety
        • Ograniczenia
      • Should I use Label3D, TextMesh or a projected Control?
    • Renderowanie
      • 3D rendering limitations
        • Wprowadzenie
        • Texture size limits
        • Color banding
        • Depth buffer precision
        • Transparency sorting
      • Standard Material 3D and ORM Material 3D
        • Wprowadzenie
        • BaseMaterial 3D settings
        • Przezroczystość
        • Shadery
        • Kolor wierzchołka
        • Albedo
        • Metaliczność
        • Chropowatość
        • Emisja
        • Normal map
        • Bent normal map
        • Obrzeże
        • Lakier bezbarwny
        • Anizotropia
        • Ambient Occlusion
        • Wysokość
        • Rozpraszanie podpowierzchniowe
        • Back Lighting
        • Refrakcja
        • Szczegółowość
        • UV1 i UV2
        • Próbkowanie
        • Cienie
        • Bilbord
        • Rośnięcie
        • Przekształcanie
        • Proximity and Distance Fade
        • Stencil
        • Material Settings
        • Render priority
        • Next Pass
      • 3D lights and shadows
        • Wprowadzenie
        • Light nodes
        • Light number limits
        • Shadow mapping
        • Directional light
        • Omni light
        • Spot light
        • Shadow atlas
        • Balancing performance and quality
      • Using decals
        • Używaj czasu przeszłego
        • Quick start guide
        • Decal node properties
        • Decal rendering order
        • Tweaking performance and quality
        • Ograniczenia
      • Physical light and camera units
        • Why use physical light and camera units?
        • Setting up physical light units
        • Setting up physical camera units
      • Particle systems (3D)
        • Creating a 3D particle system
        • 3D Particle system properties
        • Process material properties
        • Particle flags
        • Spawn
        • Accelerations
        • Display
        • Collision
        • Sub-emitter
        • Customizing the process material
        • Particle sub-emitters
        • 3D Particle trails
        • Particle turbulence
        • 3D Particle attractors
        • 3D Particle collisions
        • Complex emission shapes
      • High dynamic range lighting
        • Wprowadzenie
        • Computer displays
        • Scene linear & asset pipelines
        • Parameters of HDR
      • Global illumination
        • Introduction to global illumination
        • Using Voxel global illumination
        • Signed distance field global illumination (SDFGI)
        • Using Lightmap global illumination
        • Reflection probes
        • Faking global illumination
      • Environment and post-processing
        • Środowisko
        • Camera attributes
        • Environment options
        • Mid- and post-processing effects
        • Camera attribute options
      • Volumetric fog and fog volumes
        • Volumetric fog properties
        • Light interaction with volumetric fog
        • Using volumetric fog as a volumetric lighting solution
        • Balancing performance and quality
        • Using fog volumes for local volumetric fog
        • FogVolume properties
        • Custom FogVolume shaders
        • Faking volumetric fog using quads
      • 3D antialiasing
        • Wprowadzenie
        • Multisample antialiasing (MSAA)
        • Temporal antialiasing (TAA)
        • AMD FidelityFX Super Resolution 2.2 (FSR2)
        • Fast approximate antialiasing (FXAA)
        • Sub-pixel Morphological Antialiasing (SMAA 1x)
        • Supersample antialiasing (SSAA)
        • Screen-space roughness limiter
        • Texture roughness limiter on import
        • Which antialiasing technique should I use?
    • Optymalizacja
      • Using MultiMeshInstance3D
        • Wprowadzenie
        • Setting up the nodes
        • MultiMesh settings
      • Mesh level of detail (LOD)
        • Wprowadzenie
        • Visual comparison
        • Generating mesh LOD
        • Comparing mesh LOD visuals and performance
        • Configuring mesh LOD performance and quality
        • Using mesh LOD with MultiMesh and particles
      • Visibility ranges (HLOD)
        • How it works
        • Setting up visibility range
        • Visibility range properties
        • Configuration tips
      • Occlusion culling
        • Why use occlusion culling
        • How occlusion culling works in Godot
        • Setting up occlusion culling
        • Previewing occlusion culling
        • Performance considerations
        • Rozwiązywanie problemów
      • Resolution scaling
        • Why use resolution scaling?
        • Resolution scaling options
        • Rozwiązywanie problemów
      • Variable rate shading
        • What is variable rate shading?
        • Hardware support
        • Using variable rate shading in Godot
    • Narzędzia
      • Prototyping levels with CSG
        • Introduction to CSG nodes
        • Prototyping a level
        • Using prototype textures
        • Converting to MeshInstance3D
        • Exporting as glTF
      • Using GridMaps
        • Wprowadzenie
        • Example project
        • Tworzenie MeshLibrary
        • Kolizje
        • Materiały
        • Siatki nawigacji (NavigationMeshes)
        • Lightmaps
        • MeshLibrary format
        • Eksportowanie MeshLibrary
        • Korzystanie z GridMap
        • Using GridMap in code
      • Third-person camera with spring arm
        • Wprowadzenie
        • What is a spring arm?
        • Spring arm with a camera
        • Setting up the spring arm and camera
  • Animacja
    • Introduction to the animation features
      • Stwóz węzeł AnimationPlayer
      • Computer animation relies on keyframes
      • Tutorial: Creating a simple animation
        • Konfiguracja sceny
        • Adding an animation
        • Managing animation libraries
        • Dodanie nowej ścieżki
        • The second keyframe
        • Run the animation
        • Autoplay on load
        • Do przodu i do tyłu
        • Ustawienia ścieżki
      • Keyframes for other properties
      • Edycja klatek kluczowych
      • Using RESET tracks
      • Onion Skinning
      • Animation Markers
    • Animation Track types
      • Property Track
      • Position 3D / Rotation 3D / Scale 3D Track
      • Blend Shape Track
      • Call Method Track
      • Bezier Curve Track
      • Audio Playback Track
      • Animation Playback Track
    • Cutout animation
      • Co to jest?
      • Cutout animation in Godot
      • Making of GBot
      • Setting up the rig
      • Adjusting the pivot
      • RemoteTransform2D node
      • Completing the skeleton
      • Szkielety
      • IK chains
      • Animation tips
        • Setting keyframes and excluding properties
      • Creating a rest pose
      • Modifying rotation only
      • Keyframing IK chains
      • Visually move a sprite behind its parent
      • Setting easing curves for multiple keys
      • 2D Skeletal deform
    • 2D skeletons
      • Wprowadzenie
      • Konfiguracja
      • Creating the polygons
      • Creating the skeleton
      • Deforming the polygons
      • Internal vertices
    • Using AnimationTree
      • Wprowadzenie
      • AnimationTree and AnimationPlayer
      • Creating a tree
      • Blend tree
        • Blend2 / Blend3
        • OneShot
        • TimeSeek
        • TimeScale
        • Transition
        • StateMachine
      • BlendSpace2D and BlendSpace1D
      • For better blending
      • Root motion
      • Controlling from code
    • Playing videos
      • Supported playback formats
      • Setting up VideoStreamPlayer
        • Handling resizing and different aspect ratios
        • Displaying a video on a 3D surface
        • Looping a video
      • Video decoding conditions and recommended resolutions
      • Playback limitations
      • Recommended Theora encoding settings
        • Balancing quality and file size
        • FFmpeg: Convert while preserving original video resolution
        • FFmpeg: Resize the video then convert it
      • Chroma Key Videos
        • Scene Setup
        • Writing the Custom Shader
        • UI Controls
        • Signal Handling
    • Creating movies
      • Enabling Movie Maker mode
        • Command line usage
      • Choosing an output format
        • OGV (recommended)
        • AVI
        • PNG
        • Niestandardowy
      • Konfiguracja
      • Quitting Movie Maker mode
      • Using high-quality graphics settings
      • Rendering at a higher resolution than the screen resolution
      • Post-processing steps
        • Converting OGV/AVI video to MP4
        • Converting PNG image sequence + WAV audio to a video
        • Cutting video
        • Resizing video
        • Reducing framerate
        • Generating accumulation motion blur with FFmpeg
  • Potoki zasobów
    • Importowanie
      • Importing assets in Godot
      • Changing import parameters
      • Reimporting multiple assets
      • Automatyczne ponowne importowanie
      • Wygenerowane pliki
      • Zmiana typu importowania zasobu
      • Zmiana domyślnych ustawień importowania
      • Further reading
    • Importing images
      • Supported image formats
      • Importing textures
        • Changing import type
        • Wykryj 3D
      • Import options
        • Compress > Mode
        • Compress > High Quality
        • Compress > HDR Compression
        • Compress > Normal Map
        • Compress > Channel Pack
        • Mipmaps > Generate
        • Mipmaps > Limit
        • Roughness > Mode
        • Roughness > Src Normal
        • Process > Fix Alpha Border
        • Process > Premult Alpha
        • Process > Normal Map Invert Y
        • Process > HDR as sRGB
        • Process > HDR Clamp Exposure
        • Process > Size Limit
        • Detect 3D > Compress To
        • SVG > Scale
        • Editor > Scale With Editor Scale
        • Editor > Convert Colors With Editor Theme
      • Importing SVG images with text
      • Best practices
        • Supporting high-resolution texture sizes in 2D without artifacts
        • Use appropriate texture sizes in 3D
    • Importowanie próbek audio
      • Supported audio formats
      • Importowanie próbek audio
      • Import options (WAV)
      • Force > 8 Bit
      • Force > Mono
      • Force > Max Rate
      • Edit > Trim
      • Edit > Normalize
      • Edit > Loop Mode
      • Compress > Mode
      • Opcje importu (Ogg Vorbis i MP3)
        • Zapętl
        • Przesunięcie pętli
        • BPM
        • Beat Count
        • Bar Beats
      • Advanced import settings (Ogg Vorbis and MP3)
      • Best practices
        • Use appropriate quality settings
        • Use real-time audio effects to reduce file size
    • Importowanie tłumaczeń
      • Gry i umiędzynarodowienie
      • Supported formats
    • Importowanie scen 3D
      • Available 3D formats
        • Exporting glTF 2.0 files from Blender (recommended)
        • Importing .blend files directly within Godot
        • Eksportowanie plików DAE z Blendera
        • Importowanie plików OBJ w Godot'cie
        • Importowanie plików FBX w Godot'cie
      • Model export considerations
        • Konwencje dotyczące kierunku zasobów 3D
        • Exporting textures separately
        • Exporting considerations
        • Lighting considerations
      • Node type customization using name suffixes
        • Opting out
        • Remove nodes and animations (-noimp)
        • Create collisions (-col, -convcol, -colonly, -convcolonly)
        • Create Occluder (-occ, -occonly)
        • Create navigation (-navmesh)
        • Create a VehicleBody (-vehicle)
        • Create a VehicleWheel (-wheel)
        • Ciało fizyczne (-rigid)
        • Animation loop (-loop, -cycle)
        • Material alpha (-alpha)
        • Material vertex color (-vcol)
      • Import configuration
        • Import workflows
        • Scene inheritance
      • Advanced Import Settings
        • Using the Advanced Import Settings dialog
        • Extracting materials to separate files
        • Animation options
    • Retargeting 3D Skeletons
      • To share animations among multiple Skeletons
      • Options for Retargeting
        • Bone Map
        • Remove Tracks
        • Bone Renamer
        • Rest Fixer
    • Exporting 3D scenes
      • Przegląd
      • Ograniczenia
    • Blender ESCN exporter
  • Audio
    • Audio buses
      • Wprowadzenie
      • Decibel scale
      • Audio buses
      • Playback of audio through a bus
      • Adding effects
      • Automatic bus disabling
      • Bus rearrangement
      • Default bus layout
    • Audio effects
      • Wzmocnij
      • BandLimit and BandPass
      • Przechwyć
      • Chór
      • Kompresor
      • Opóźnianie
      • Zniekształcenie
      • EQ
      • EQ6, EQ10, EQ21
      • Filtr
      • HardLimiter
      • HighPassFilter
      • HighShelfFilter
      • Limiter
      • LowPassFilter
      • LowShelfFilter
      • NotchFilter
      • Panner
      • Fazer
      • PitchShift
      • Nagraj
      • Pogłos
      • SpectrumAnalyzer
      • StereoEnhance
    • Audio streams
      • Wprowadzenie
      • AudioStream
      • AudioStreamPlayer
      • AudioStreamPlayer2D
      • AudioStreamPlayer3D
        • Reverb buses
        • Doppler
    • Sync the gameplay with audio and music
      • Wprowadzenie
      • Using the system clock to sync
      • Using the sound hardware clock to sync
    • Recording with microphone
      • The structure of the demo
    • Text to speech
      • Basic Usage
      • Requirements for functionality
        • Distro-specific one-liners
      • Rozwiązywanie problemów
      • Best practices
      • Caveats and Other Information
  • Eksportuj
    • Eksportowanie projektów
      • Why export?
        • Na komputerze
        • Na telefonie
      • Menu Eksportowania
        • Szablony do eksportu
        • Resource options
      • Configuration files
      • Exporting from the command line
      • PCK versus ZIP pack file formats
    • Exporting packs, patches, and mods
      • Używaj czasu przeszłego
      • Overview of PCK/ZIP files
      • Generating PCK files
      • Opening PCK or ZIP files at runtime
        • Rozwiązywanie problemów
      • Podsumowanie
    • Feature tags
      • Wprowadzenie
      • Domyślne funkcje
      • Custom features
      • Nadpisz ustawienia projektu
      • Default overrides
      • Taking feature tags into account when reading project settings
      • Customizing the build
    • Eksportowanie dla Windowsa
      • Changing the executable icon
      • Podpisywanie kodu
        • Konfiguracja
      • Zmienne środowiska
      • Opcje Eksportu
    • Eksportowanie dla Linuxa
      • Zmienne środowiska
      • Opcje Eksportu
    • Eksportowanie na macOS
      • Wymagania
      • Podpisywanie kodu i jego uwierzytelnianie(notarializacja)
        • If you have an Apple Developer ID Certificate and exporting from macOS
        • If you have an Apple Developer ID Certificate and exporting from Linux or Windows
        • If you do not have an Apple Developer ID Certificate
        • Signing Options
        • Notarization Options
      • Uprawnienia
        • Hardened Runtime Entitlements
        • App Sandbox Entitlement
      • Zmienne środowiska
      • Opcje Eksportu
    • Eksportowanie na Androida
      • Install OpenJDK 17
      • Pobieranie Android SDK
      • Setting it up in Godot
      • Providing launcher icons
      • Exporting for Google Play Store
      • Optimizing the file size
      • Zmienne środowiska
      • Opcje Eksportu
    • Eksportowanie na iOS
      • Wymagania
      • Eksportuj projekt Godota do Xcode
      • Active development considerations
        • Steps to link a Godot project folder to Xcode
      • Pluginy dla iOS
      • Zmienne środowiska
      • Rozwiązywanie problemów
        • xcode-select points at wrong SDK location
      • Opcje Eksportu
    • Exporting for visionOS
    • Eksportowanie do sieci Web
      • Export file name
      • WebGL version
      • Mobile considerations
      • Audio playback
      • Opcje Eksportu
        • Thread and extension support
        • Exporting as a Progressive Web App (PWA)
      • Ograniczenia
        • Używanie ciasteczek do przechowywania danych
        • Background processing
        • Pełny ekran i przechwytywanie myszy
        • Audio
        • Sieć
        • Schowek
        • Kontrolery
      • Obsługa plików
      • Interacting with the browser and JavaScript
      • Zmienne środowiska
      • Rozwiązywanie problemów
        • Running the export locally shows another project instead
      • Opcje Eksportu
    • Manually changing application icon for Windows
      • Creating a custom ICO file
      • Zmiana ikony paska zadań
      • Changing the file icon
      • Testowanie
    • Running Godot apps on macOS
      • App is signed, notarized and distributed via App Store
      • App is signed, notarized and distributed outside App Store
      • App is signed (including ad-hoc signatures) but not notarized
      • App is not signed, executable is linker-signed
      • Neither app nor executable is signed (relevant for Apple Silicon Macs only)
    • Gradle builds for Android
      • Set up the gradle build environment
      • Enabling the gradle build and exporting
    • One-click deploy
      • What is one-click deploy?
      • Wspierane platformy
      • Using one-click deploy
      • Rozwiązywanie problemów
        • Android
        • Przeglądarka (HTML5)
    • Exporting for dedicated servers
      • Editor versus export template
      • Export approaches
      • Exporting a project for a dedicated server
      • Starting the dedicated server
      • Kolejne kroki
  • File and data I/O
    • Ładowanie w tle
      • Using ResourceLoader
      • Przykład
    • File paths in Godot projects
      • Separator ścieżki
      • Accessing files in the project folder (res://)
      • Accessing persistent user data (user://)
      • File logging
      • Converting paths to absolute paths or "local" paths
      • Editor data paths
        • Self-contained mode
    • Zapisywanie gry
      • Wprowadzenie
      • Identyfikowanie obiektów trwałych
      • Serializowanie
      • Zapisywanie i czytanie danych
      • Some notes
      • JSON vs binary serialization
        • JSON limitations
        • Binary serialization
    • Runtime file loading and saving
      • Plain text and binary files
      • Obrazki
      • Audio/video files
      • 3D scenes
      • Fonts
      • ZIP archives
    • Binarna serizlizacja API
      • Wprowadzenie
      • Full Objects vs Object instance IDs
      • Packet specification
        • 0: null
        • 1: bool
        • 2: int
        • 3: float
        • 4: String
        • 5: Vector2
        • 6: Rect2
        • 7: Vector3
        • 8: Transform2D
        • 9: Plane
        • 10: Quaternion
        • 11: AABB
        • 12: Basis
        • 13: Transform3D
        • 14: Color
        • 15: NodePath
        • Dla starego formatu:
        • Dla nowego formatu:
        • 16: RID (niewspierany)
        • 17: Object
        • 18: Dictionary
        • 19: Array
        • 20: PackedByteArray
        • 21: PackedInt32Array
        • 22: PackedInt64Array
        • 23: PackedFloat32Array
        • 24: PackedFloat64Array
        • 25: PackedStringArray
        • 26: PackedVector2Array
        • 27: PackedVector3Array
        • 28: PackedColorArray
  • Internacjonalizacja
    • Umiędzynarodowianie gier
      • Wprowadzenie
      • Konfigurowanie zaimportowanego tłumaczenia
      • Localizing resources
      • Automatically setting a language
      • Locale vs. language
      • Converting keys to text
        • Symbole zastępcze
        • Translation contexts
        • Pluralizacja
      • Tworzenie kontrolek rozszerzających się
      • SerwerTłumaczeń
      • Bidirectional text and UI mirroring
      • Adding break iterator data to exported project
      • Structured text BiDi override
      • Localizing numbers
      • Localizing icons and images
      • Testing translations
      • Tłumaczenie nazwy projektu
    • Localization using spreadsheets
      • Formatowanie
        • Specifying plural forms
        • Specifying translation contexts
      • CSV importer
      • Loading the CSV file as a translation
    • Localization using gettext (PO files)
      • Zalety
      • Wady
      • Installing gettext tools
      • Creating the PO template
        • Automatic generation using the editor
        • Manual creation
      • Creating a messages file from a PO template
      • Loading a messages file in Godot
      • Updating message files to follow the PO template
      • Checking the validity of a PO file or template
      • Using binary MO files (useful for large projects only)
      • Extracting localizable strings from GDScript files
      • Using context
      • Updating PO files
      • POT generation custom plugin
    • Locale codes
      • Lista wspieranych kodów językowych
      • Lista wspieranych kodów pisma
      • Lista wspieranych kodów krajów
    • Pseudolokalizacja
      • Wprowadzenie
      • Enabling and configuring pseudolocalization
      • Pseudolocalization configurations
      • Configuring pseudolocalization at runtime
  • Input handling
    • Using InputEvent
      • Co to jest?
      • Jak to działa?
      • Anatomy of an InputEvent
      • Input actions
      • InputMap
    • Przykład
      • Wprowadzenie
      • Events versus polling
      • Zdarzenia wejścia
      • InputMap
        • Capturing actions
      • Keyboard events
        • Keyboard modifiers
      • Mouse events
        • Mouse buttons
        • Mouse motion
      • Touch events
    • Mouse and input coordinates
      • O Godocie
      • Hardware display coordinates
      • Viewport display coordinates
    • Customizing the mouse cursor
      • Używanie ustawień projektu
      • Używanie skryptu
      • Cursor list
    • Controllers, gamepads, and joysticks
      • Supporting universal input
        • Which Input singleton method should I use?
      • Wibracje
      • Differences between keyboard/mouse and controller input
        • Dead zone
        • "Echo" events
        • Window focus
        • Power saving prevention
      • Rozwiązywanie problemów
        • My controller isn't recognized by Godot.
        • My controller has incorrectly mapped buttons or axes.
        • My controller works on a given platform, but not on another platform.
    • Controller features
      • LED color
    • Obsługa wychodzenia z programu
      • Wychodzenie
      • Obsługa powiadomień
      • On mobile devices
      • Sending your own quit notification
  • Matematyka
    • Wektory
      • Wprowadzenie
      • Układy współrzędnych (2D)
      • Vector operations
        • Member access
        • Dodawanie wektorów
        • Mnożenie skalarne
      • Praktyczne zastosowania
        • Ruch
        • Pointing toward a target
      • Unit vectors
        • Normalizacja
        • Odbicie
      • Iloczyn skalarny
        • Zwrot
      • Cross product
        • Calculating normals
        • Pointing to a target
      • More information
    • Advanced vector math
      • Płaszczyzny
        • Distance to plane
        • Away from the origin
        • Constructing a plane in 2D
        • Some examples of planes
      • Collision detection in 3D
      • More information
    • Macierze i transformacje
      • Wprowadzenie
        • Matrix components and the Identity matrix
        • Scaling the transformation matrix
        • Rotating the transformation matrix
        • Basis of the transformation matrix
        • Translating the transformation matrix
        • Putting it all together
        • Shearing the transformation matrix (advanced)
      • Practical applications of transforms
        • Converting positions between transforms
        • Moving an object relative to itself
        • Applying transforms onto transforms
        • Inverting a transformation matrix
      • How does it all work in 3D?
        • Representing rotation in 3D (advanced)
    • Interpolacja
      • Vector interpolation
      • Transform interpolation
      • Wygładzanie ruchu
    • Beziers, curves and paths
      • Quadratic Bezier
      • Cubic Bezier
      • Adding control points
      • Curve2D, Curve3D, Path and Path2D
      • Ewaluacja
      • Rysowanie
      • Przejście
    • Random number generation
      • Global scope versus RandomNumberGenerator class
      • The randomize() method
      • Getting a random number
      • Get a random array element
      • Get a random dictionary value
      • Weighted random probability
      • "Better" randomness using shuffle bags
      • Random noise
      • Cryptographically secure pseudorandom number generation
  • Nawigacja
    • 2D navigation overview
      • Setup for 2D scene
    • 3D navigation overview
      • Setup for 3D scene
    • Using NavigationServer
      • Communicating with the NavigationServer
      • Threading and Synchronization
      • 2D and 3D NavigationServer differences
      • Waiting for synchronization
      • Server Avoidance Callbacks
    • Using NavigationMaps
      • Default navigation maps
      • Creating new navigation maps
    • Using NavigationRegions
      • Creating new navigation regions
    • Using navigation meshes
      • Baking a navigation mesh with a NavigationRegion
      • Baking a navigation mesh with the NavigationServer
      • Baking navigation mesh chunks for large worlds
      • Navigation mesh baking common problems
      • Navigation mesh script templates
    • Using NavigationPaths
      • Obtaining a NavigationPath
    • Using NavigationPathQueryObjects
      • Creating a basic path query
      • Path postprocessing options
      • Path simplification
      • Path metadata
      • Excluding or including regions
      • Path clipping and limits
    • Using NavigationAgents
      • NavigationAgent Pathfinding
      • NavigationAgent Pathfollowing
        • Pathfollowing common problems
      • NavigationAgent Avoidance
      • NavigationAgent Script Templates
    • Using NavigationObstacles
      • Obstacles and navigation mesh
      • Obstacles and agent avoidance
        • Static avoidance obstacles
        • Dynamic avoidance obstacles
      • Procedural obstacles
    • Using NavigationLinks
      • Navigation link script templates
    • Using NavigationLayers
    • Navigation debug tools
      • Enabling navigation debug
      • Navigation debug settings
      • Debug navigation mesh polygons
      • Debug edge connections
      • Debug performance
    • Connecting navigation meshes
    • Support different actor types
    • Support different actor locomotion
    • Support different actor area access
    • Optimizing Navigation Performance
      • Performance problems with parsing scene tree nodes
      • Performance problems with navigation mesh baking
      • Performance problems with NavigationAgent path queries
      • Performance problems with the actual path search
      • Performance problems with navigation map synchronization
  • Sieć
    • High-level multiplayer
      • High-level vs low-level API
      • Mid-level abstraction
      • Hosting considerations
      • Initializing the network
      • Managing connections
      • Remote procedure calls
      • Kanały
      • Example lobby implementation
      • Exporting for dedicated servers
    • Making HTTP requests
      • Why use HTTP?
      • HTTP requests in Godot
      • Preparing the scene
      • Scripting the request
      • Sending data to the server
      • Setting custom HTTP headers
    • HTTP client class
    • TLS/SSL certificates
      • Wprowadzenie
      • Obtain a certificate from a certificate authority
      • Generate a self-signed certificate
    • Using WebSockets
      • HTML5 i WebSocket
      • Using WebSocket in Godot
        • Przykład minimalnego klienta
        • Przykład minimalnego serwera
        • Demo zaawansowanego czatu
    • WebRTC
      • HTML5, WebSocket, WebRTC
        • WebSocket
        • WebRTC
      • Using WebRTC in Godot
        • Minimal connection example
        • Local signaling example
        • Remote signaling with WebSocket
  • Wydajność
    • Wprowadzenie
    • Pospolite
      • General optimization tips
        • Wprowadzenie
        • Measuring performance
        • Detective work
        • Profilery
        • Zasady
        • Suplement
      • Optimization using Servers
        • Serwery
        • RIDy
        • Creating a sprite
        • Instantiating a Mesh into 3D space
        • Creating a 2D RigidBody and moving a sprite with it
        • Getting data from the servers
    • CPU
      • CPU optimization
        • Measuring performance
        • CPU profilers
        • External profilers
        • Manually timing functions
        • Pamięci podręczne
        • Języki
        • Wątki
        • DrzewoSceny
        • Fizyka
    • procesor graficzny
      • GPU optimization
        • Wprowadzenie
        • Draw calls, state changes, and APIs
        • Pixel cost versus vertex cost
        • Pixel/fragment shaders and fill rate
        • Transparency and blending
        • Multi-platform advice
        • Mobile/tiled renderers
      • Optimization using MultiMeshes
        • MultiMeshe
        • Kilka przykładów
      • Reducing stutter from shader (pipeline) compilations
        • Pipeline precompilation monitors
        • Pipeline precompilation features
        • Pipeline precompilation instancing
        • Shader baker
    • 3D
      • Optimizing 3D performance
        • Usuwanie (culling)
        • Obiekty prześwitujące
        • Level of detail (LOD)
        • Wypal światło
        • Animation and skinning
        • Large worlds
      • Animating thousands of objects
        • Animating thousands of fish with MultiMeshInstance3D
        • Controlling thousands of fish with Particles
    • Wątki
      • Użyj wielowątkowości
        • Wątki
        • Creating a Thread
        • Muteksy
        • Semafory
      • Thread-safe APIs
        • Wątki
        • Global scope
        • Scene tree
        • Renderowanie
        • Fizyka
        • GDScript arrays and dictionaries
        • Zasoby
  • Fizyka
    • Przedstawienie podstaw fizyki
      • Collision objects
        • Physics material
        • Collision shapes
        • Physics process callback
        • Collision layers and masks
      • Area2D
      • StaticBody2D
      • RigidBody2D
        • Using RigidBody2D
        • Contact reporting
      • CharacterBody2D
        • Character collision response
    • Using Jolt Physics
      • Wprowadzenie
      • Notable differences to Godot Physics
        • Joint properties
        • Single-body joints
        • Collision margins
        • Baumgarte stabilization
        • Ghost collisions
        • Memory usage
        • Ray-cast face index
        • Kinematic RigidBody3D contacts
        • Contact impulses
        • Area3D and SoftBody3D
        • WorldBoundaryShape3D
      • Notable differences to the Godot Jolt extension
        • Project settings
        • Joint nodes
        • Thread safety
    • Using RigidBody
      • Co jest ciałem sztywnym?
      • How to control a rigid body
      • The "look at" method
    • Using Area2D
      • Wprowadzenie
      • What is an area?
      • Area properties
      • Overlap detection
      • Area influence
        • Point gravity
        • Przykłady
    • Using CharacterBody2D/3D
      • Wprowadzenie
      • What is a character body?
      • Movement and collision
        • move_and_collide
        • move_and_slide
      • Detecting collisions
      • Which movement method to use?
      • Przykłady
        • Movement and walls
        • Odbijanie
        • Platformer movement
    • Ray casting
      • Wprowadzenie
      • Przestrzeń
      • Accessing space
      • Raycast query
      • Collision exceptions
      • Maska kolizji
      • 3D ray casting from screen
    • Ragdoll system
      • Wprowadzenie
      • Setting up the ragdoll
        • Creating physical bones
        • Clean up and optimize the skeleton
        • Adjust joints and constraints
        • Adjust collision shapes
      • Simulate the ragdoll
        • Collision layer and mask
    • Kinematic character (2D)
      • Wprowadzenie
      • Proces fizyki
      • Konfiguracja sceny
      • Moving the kinematic character
    • Using SoftBody3D
      • Physics engine considerations
      • Basic setup
      • Cloak simulation
      • Using imported meshes
    • Collision shapes (2D)
      • Primitive collision shapes
      • Convex collision shapes
      • Concave or trimesh collision shapes
      • Performance caveats
    • Collision shapes (3D)
      • Primitive collision shapes
      • Convex collision shapes
      • Concave or trimesh collision shapes
      • Performance caveats
    • Large world coordinates
      • Why use large world coordinates?
      • How large world coordinates work
      • Who are large world coordinates for?
      • Enabling large world coordinates
      • Compatibility between single-precision and double-precision builds
        • Znane niekompatybilności
      • Ograniczenia
    • Physics Interpolation
      • Quick start guide
      • Wprowadzenie
        • Physics ticks and rendered frames
        • What can we do about frames and ticks being out of sync?
      • Using physics interpolation
        • Turn on the physics interpolation setting
        • Move (almost) all game logic from _process to _physics_process
        • Ensure that all indirect movement happens during physics ticks
        • Choose a physics tick rate
        • Call reset_physics_interpolation() when teleporting objects
        • Testing and debugging tips
      • Advanced physics interpolation
        • Exceptions to automatic physics interpolation
      • 2D and 3D physics interpolation
        • Global versus local interpolation
        • Resetting physics interpolation
        • 2D Particles
        • Other
    • Troubleshooting physics issues
      • Objects are passing through each other at high speeds
      • Stacked objects are unstable and wobbly
      • Scaled physics bodies or collision shapes do not collide correctly
      • Thin objects are wobbly when resting on the floor
      • Cylinder collision shapes are unstable
      • VehicleBody simulation is unstable, especially at high speeds
      • Collision results in bumps when an object moves across tiles
      • Framerate drops when an object touches another object
      • Framerate suddenly drops to a very low value beyond a certain amount of physics simulation
      • Physics simulation is unreliable when far away from the world origin
  • Specyficzne dla platformy
    • Android
      • Godot Android library
        • Using the Godot Android library
        • Godot Android plugins
        • Embedding Godot in existing Android projects
      • Godot Android plugins
        • Wprowadzenie
        • Android plugin
        • Building a v2 Android plugin
        • Packaging a v2 Android plugin
        • Using a v2 Android plugin
        • Reference implementations
        • Tips and Guidelines
      • Android zakupy w aplikacji
        • Użycie
      • Integrating with Android APIs
        • JavaClassWrapper (Godot singleton)
        • AndroidRuntime plugin
      • Resolving crashes on Android
        • Getting Native Debug symbols for official templates
        • Getting Native Debug symbols for custom builds
        • Uploading Symbols to Google Play Console
        • Manually Symbolicating Crash Logs
    • iOS plugins
      • Creating iOS plugins
        • Loading and using an existing plugin
        • Creating an iOS plugin
      • Pluginy dla iOS
        • Accessing plugin singletons
        • Asynchroniczne metody
        • Store Kit
        • Centrum Gier
    • Przeglądarka (HTML5)
      • The JavaScriptBridge singleton
        • Interacting with JavaScript
        • Callbacks
        • Can I use my favorite library?
        • The eval interface
        • Downloading files
      • HTML5 shell class reference
        • Engine
        • Uruchom konfigurację silnika
      • Custom HTML page for Web export
        • Konfiguracja
        • Starting the project
        • Customizing the behavior
        • Customizing the presentation
        • Debugowanie
  • Wtyczki
    • Wtyczki edytora
      • Installing plugins
        • Finding plugins
        • Installing a plugin
        • Enabling a plugin
      • Making plugins
        • About plugins
        • Tworzenie wtyczki
        • A custom node
        • A custom dock
        • Registering autoloads/singletons in plugins
        • Using sub-plugins
        • Going beyond
      • Making main screen plugins
        • What this tutorial covers
        • Initializing the plugin
        • Main screen scene
        • Update the plugin script
        • Try the plugin
      • Importowanie wtyczek
        • Wprowadzenie
        • Konfiguracja
        • The EditorImportPlugin class
        • Options and presets
        • The import method
        • Platform variants and generated files
        • Sprawdzanie wtyczki
      • 3D gizmo plugins
        • Wprowadzenie
        • The EditorNode3DGizmoPlugin
        • Simple approach
        • Alternative approach
      • Inspector plugins
        • Setting up your plugin
        • Interacting with the inspector
        • Adding an interface to edit properties
      • Visual Shader plugins
    • Running code in the editor
      • What is @tool?
      • How to use @tool
      • Important information
      • Debugowanie
      • Try @tool out
      • Editing variables
      • Getting notified when resources change
      • Reporting node configuration warnings
      • Running one-off scripts using EditorScript
      • Instancjowanie scen
  • Renderowanie
    • Overview of renderers
      • Wprowadzenie
        • Renderers, rendering drivers, and RenderingDevice
      • Choosing a renderer
        • Switching between renderers
      • Feature comparison
        • Overall comparison
        • Lights and shadows
        • Global Illumination
        • Environment and post-processing
        • Antialiasing
        • StandardMaterial features
        • Shader features
        • Other features
    • Using Viewports
      • Wprowadzenie
      • Wejście
      • Słuchacz
      • Kamery (2D i 3D)
      • Skala i rozciąganie
      • Światy
      • Przechwyć
      • Viewport Container
      • Renderowanie
      • Render target
    • Wiele rozdzielczości
      • The problem of multiple resolutions
      • One size fits all
      • Base size
      • Zmiana rozmiaru
      • Ustawienia rozciągania
        • Stretch Mode
        • Stretch Aspect
        • Stretch Scale
        • Stretch Scale Mode
      • Common use case scenarios
        • Desktop game
        • Mobile game in landscape mode
        • Mobile game in portrait mode
        • Non-game application
      • hiDPI support
      • Reducing aliasing on downsampling
      • Handling aspect ratios
      • Field of view scaling
      • Scaling 2D and 3D elements differently
    • Fixing jitter, stutter and input lag
      • What is jitter, stutter and input lag?
      • Distinguishing between jitter and stutter
      • Drgania
      • Zacięcia
        • Windows
        • Linuks
        • macOS
        • Android
        • iOS
      • Input lag
        • Project configuration
        • Specyficzne dla sprzętu/systemu
      • Reporting jitter, stutter or input lag problems
    • The Compositor
      • Compositor effects
  • Programowanie
    • GDScript
      • GDScript reference
        • Historia
        • Przykład GDScript
        • Identyfikatory
        • Słowa kluczowe
        • Operatory
        • Literały
        • Adnotacje
        • Komentarze
        • Code regions
        • Line continuation
        • Typy wbudowane
        • Zmienne
        • Stałe
        • Funkcje
        • Statements and control flow
        • Klasy
        • Eksport
        • Properties (setters and getters)
        • Tryb narzędziowy
        • Zarządzanie pamięcią
        • Sygnały
        • Słowo kluczowe assert
      • GDScript: Wprowadzenie do języków dynamicznych
        • O Godocie
        • Dynamiczna natura
        • Tablice
        • Słowniki
        • For i while
        • Chociaż
        • Niestandardowe iteratory
        • Duck typing
      • GDScript exported properties
        • Basic use
        • Grouping exports
        • Strings as paths
        • Limiting editor input ranges
        • Adding suffixes and handling degrees/radians
        • Floats with easing hint
        • Kolory
        • Węzły
        • Zasoby
        • Eksport bitowych flag
        • Exporting enums
        • Eksportowanie tablic
        • @export_storage
        • @export_custom
        • @export_tool_button
        • Setting exported variables from a tool script
        • Reading an exported variable's value early on
        • Advanced exports
      • GDScript documentation comments
        • Documenting a script
        • Documenting script members
        • Complete script example
        • @deprecated and @experimental tags
        • BBCode and class reference
      • GDScript style guide
        • Formatowanie
        • Naming conventions
        • Code order
        • Static typing
      • Static typing in GDScript
        • A brief look at static typing
        • How to use static typing
        • Typed or dynamic: stick to one style
        • Warning system
        • Common unsafe operations and their safe counterparts
        • Cases where you can't specify types
        • Podsumowanie
      • GDScript warning system
      • GDScript formatuje łańcuchy znaków (string)
        • Format strings
        • Multiple placeholders
        • Specyfikatory formatowania
        • Wyrównanie
        • Escape sequence
        • String format method
        • String concatenation
    • C#/.NET
      • podstawowy C#
        • Wprowadzenie
        • Wymagania wstępne
        • Konfiguracja zewnętrznego edytora
        • Tworzenie skryptu C#
        • Project setup and workflow
        • Przykład
        • Ogólne różnice między C# i GDScript
        • Current gotchas and known issues
        • Common pitfalls
        • Wydajność C# w Godot
        • Using NuGet packages in Godot
        • Profiling your C# code
      • C# language features
        • Type conversion and casting
        • Preprocessor defines
      • Styl pisania kodu w C#
        • Language specification
        • Formatowanie
        • Naming conventions
        • Member variables
        • Local variables
        • Implicitly typed local variables
        • Other considerations
      • C# diagnostics
        • GD0001: Missing partial modifier on declaration of type that derives from GodotObject
        • GD0002: Missing partial modifier on declaration of type which contains nested classes that derive from GodotObject
        • GD0003: Found multiple classes with the same name in the same script file
        • GD0101: The exported member is static
        • GD0102: The type of the exported member is not supported
        • GD0103: The exported member is read-only
        • GD0104: The exported property is write-only
        • GD0105: The exported property is an indexer
        • GD0106: The exported property is an explicit interface implementation
        • GD0107: Types not derived from Node should not export Node members
        • GD0108: The exported tool button is not in a tool class
        • GD0109: The '[ExportToolButton]' attribute cannot be used with another '[Export]' attribute
        • GD0110: The exported tool button is not a Callable
        • GD0111: The exported tool button must be an expression-bodied property
        • GD0201: The name of the delegate must end with 'EventHandler'
        • GD0202: The parameter of the delegate signature of the signal is not supported
        • GD0203: The delegate signature of the signal must return void
        • GD0301: The generic type argument must be a Variant compatible type
        • GD0302: The generic type parameter must be annotated with the '[MustBeVariant]' attribute
        • GD0303: The parent symbol of a type argument that must be Variant compatible was not handled
        • GD0401: The class must derive from Godot.GodotObject or a derived class
        • GD0402: The class must not be generic
      • Godot API for C#
        • C# API differences to GDScript
        • C# collections
        • C# Variant
        • C# signals
        • C# exported properties
        • C# global classes
      • C# platform support
    • C++ (godot-cpp)
      • About godot-cpp
        • Differences between godot-cpp and C++ modules
        • Version compatibility
      • Jak rozpocząć
        • Workflow overview
        • Example project
        • Tworzenie nowego projektu
        • Creating a simple plugin
        • Compiling the plugin
        • Using the GDExtension module
        • Adding properties
        • Sygnały
        • Kolejne kroki
      • Build system
        • Main build system: Working with SCons
        • Secondary build system: Working with CMake
      • Core functions and types
        • Common functions and macros
        • Core types
        • Klasa Wariant
        • Obiekt klasy
      • Adding documentation
        • Writing and styling documentation
        • Publishing documentation online
    • Other languages
    • The GDExtension system
      • What is GDExtension?
        • Version compatibility
      • The .gdextension file
        • Wprowadzenie
        • Configuration section
        • Libraries section
        • Icons section
        • Dependencies section
      • The C interface JSON file
        • Overall structure
        • Header
        • Typy
        • Interface
      • GDExtension C example
        • Wprowadzenie
        • Tworzenie nowego projektu
        • File structure
        • System kompilacji
        • Initializing the extension
        • A basic class
        • A wrapper API
        • A demo project
        • Custom methods
        • Custom properties
        • Binding virtual methods
        • Registering and emitting a signal
        • Wniosek
    • Core features
      • Jak czytać dokumentacje Godot API
        • Dziedziczenie
        • Krótki Opis
        • Opis
        • Samouczki
        • Właściwości
        • Metody
        • Sygnały
        • Enumerations
        • Stałe
        • Property Descriptions
        • Method Descriptions
      • Debugowanie
        • Przegląd narzędzi do debugowania
        • Output panel
        • Debugger panel
        • The Profiler
        • Using the ObjectDB profiler
        • Custom performance monitors
      • Idle and Physics Processing
      • Grupy
        • Managing groups
      • Nodes and scene instances
        • Getting nodes
        • Node paths
        • Tworzenie węzłów
        • Instancjowanie scen
      • Funkcje możliwe do nadpisania
      • Cross-language scripting
        • Instantiating nodes
        • Accessing fields
        • Calling methods
        • Connecting to signals
        • Dziedziczenie
      • Creating script templates
        • Locating the templates
        • Default behavior and overriding it
        • Default template
        • List of template placeholders
      • Evaluating expressions
        • Basic usage
        • Passing variables to an expression
        • Setting a base instance for the expression
        • Example script
        • Built-in functions
      • Change scenes manually
      • Instancing with signals
        • Przykład strzelanki
      • Pausing games and process mode
        • Wprowadzenie
        • Jak działa pauza
        • Process Modes
        • Pause menu example
      • System plików
        • Wprowadzenie
        • Implementacja
        • projekt.godot
        • Path delimiter
        • Ścieżka zasobu
        • Ścieżka użytkownika
        • System plików hosta
        • Wady
      • Zasoby
        • Węzły i zasoby
        • Zewnętrzne a wbudowane
        • Ładowanie zasobów z kodu
        • Ładowanie scen
        • Zwalnianie zasobów
        • Creating your own resources
      • Singletons (Autoload)
        • Wprowadzenie
        • Autoload
        • Własny zmieniacz scen
      • Using SceneTree
        • Wprowadzenie
        • Pętla Główna
        • DrzewoSceny
        • Root viewport
        • Scene tree
        • Tree order
        • "Stanie się aktywnym" poprzez wejście w Drzewo Sceny
        • Zmiana aktualnej sceny
      • Scene Unique Nodes
        • Wprowadzenie
        • Creation and usage
        • Same-scene limitation
        • Alternatives
      • Logging
        • Printing messages
        • Project settings
        • Built-in file logging
        • Script backtraces
        • Crash backtraces
        • Creating custom loggers
  • Shadery
    • Introduction to shaders
      • Shaders in Godot
      • Shader types
      • Render modes
        • Vertex processor
        • Fragment processor
        • Light processor
    • Shading reference
      • Języki Shaderów
        • Wprowadzenie
        • Data types
        • Tablice
        • Stałe
        • Structs
        • Operatory
        • Płynna kontrola
        • Odrzucanie
        • Funkcje
        • Varying
        • Interpolation qualifiers
        • Uniformy
        • Built-in variables
        • Built-in functions
      • Built-in functions
        • Trigonometric functions
        • Exponential and math functions
        • Geometric functions
        • Comparison functions
        • Texture functions
        • Packing and unpacking functions
        • Bitwise functions
      • Shader preprocessor
        • Why use a shader preprocessor?
        • Directives
        • Built-in defines
      • Spatial shaders
        • Render modes
        • Stencil modes
        • Wbudowane
        • Global built-ins
        • Vertex built-ins
        • Fragment built-ins
        • Light built-ins
      • CanvasItem shaders
        • Render modes
        • Wbudowane
        • Global built-ins
        • Vertex built-ins
        • Fragment built-ins
        • Light built-ins
        • SDF functions
      • Particle shaders
        • Render modes
        • Wbudowane
        • Global built-ins
        • Start and Process built-ins
        • Start built-ins
        • Process built-ins
        • Process functions
      • Sky shaders
        • Render modes
        • Wbudowane
        • Global built-ins
        • Sky built-ins
      • Fog shaders
        • Wbudowane
        • Global built-ins
        • Fog built-ins
    • Your first shader
      • Your first 2D shader
        • Wprowadzenie
        • Konfiguracja
        • Your first CanvasItem shader
        • Your first fragment function
        • Your first vertex function
        • Wniosek
      • Your first 3D shader
        • Where to assign my material
        • Konfigurowanie
        • Shader magic
        • Noise heightmap
        • Uniformy
        • Interacting with light
        • Full code
      • Your second 3D shader
        • Your first spatial fragment function
        • Animating with TIME
        • Advanced effects: waves
    • Using VisualShaders
      • Creating a VisualShader
      • Using the Visual Shader Editor
      • Visual Shader node interface
      • Visual Shader nodes
        • Węzły ekspresji mogą
        • Reroute node
        • Fresnel node
        • Boolean node
        • If node
        • Switch node
        • Mesh Emitter
    • Using compute shaders
      • Create a local RenderingDevice
      • Provide input data
      • Defining a compute pipeline
      • Execute a compute shader
      • Retrieving results
      • Freeing memory
    • Screen-reading shaders
      • Wprowadzenie
      • Screen texture
      • Screen texture example
      • Za kulisami
      • Back-buffer logic
      • Depth texture
      • Normal-roughness texture
      • Redefining screen textures
    • Converting GLSL to Godot shaders
      • GLSL
        • Shader programs
        • Własności wierzchołków
        • gl_Position
        • Varying
        • Main
        • Makra
        • Zmienne
        • Współrzędne
        • Precyzja
      • Shadertoy
        • Typy
        • mainImage
        • Zmienne
        • Współrzędne
      • The Book of Shaders
        • Typy
        • Main
        • Zmienne
        • Współrzędne
    • Shaders style guide
      • Formatowanie
        • Encoding and special characters
        • Wcięcia
        • Line breaks and blank lines
        • Puste wiersze
        • Line length
        • One statement per line
        • Comment spacing
        • Documentation comments
        • Biały znak
        • Floating-point numbers
      • Accessing vector members
      • Naming conventions
        • Functions and variables
        • Stałe
        • Preprocessor directives
      • Applying formatting automatically
      • Code order
        • Local variables
    • Using a SubViewport as a texture
      • Wprowadzenie
      • Setting up the scene
      • Setting up the SubViewport
      • Applying the texture
      • Making the planet texture
      • Coloring the planet
      • Making an ocean
    • Custom post-processing
      • Wprowadzenie
      • Single pass post-processing
      • Multi-pass post-processing
    • Zaawansowany post-processing
      • Wprowadzenie
      • Pełnoekranowy quad
      • Depth texture
      • Example shader
      • Optymalizacja
    • Making trees
      • Start with a tree
      • Paint with vertex colors
      • Write a custom shader for the leaves
      • Improving the shader
  • User interface (UI)
    • UI building blocks
      • Wielkość i kotwice
        • Centering a control
        • Anchor Presets
      • Using Containers
        • Container layout
        • Sizing options
        • Container types
        • Creating custom Containers
      • Custom GUI controls
        • Tak wiele kontrolek...
        • Rysowanie
        • Rozmiar
        • Wejście
      • Keyboard/Controller Navigation and Focus
        • Node settings
        • Necessary code
      • Control node gallery
    • GUI skinning and themes
      • Introduction to GUI skinning
        • Basics of themes
        • Customizing a control
        • Customizing a project
        • Poza kontrolkami
      • Using the theme editor
        • Tworzenie motywu
        • Theme editor overview
        • Manage and import items
      • Theme type variations
        • Creating a type variation
        • Using a type variation
      • Using Fonts
        • Czcionki dynamiczne
        • Bitmap fonts
        • Loading a font file
        • Font outlines and shadows
        • Advanced font features
    • Control node tutorials
      • BBCode w RichTextLabel
        • Wprowadzenie
        • Używanie BBCode
        • Handling user input safely
        • Stripping BBCode tags
        • Wydajność
        • Using push_[tag]() and pop() functions instead of BBCode
        • Odniesienie
        • Text effects
        • Custom BBCode tags and text effects
    • Creating applications
      • Creating applications
        • Performing common tasks
        • Recommended project settings
        • Adding unit tests
        • Optimizing distribution size
        • Creating installers
        • Zasoby
  • XR
    • Basic Tutorial
      • Setting up XR
        • Introduction to the XR system in Godot
        • Which Renderer to use
        • OpenXR
        • Setting up the XR scene
      • Deploying to Android
        • Konfiguracja
        • Gradle Android build
        • Installing the vendors plugin
        • Creating the export presets
        • Running on your device from the Godot editor
      • A better XR start script
        • Signals for our script
        • Variables for our script
        • Our updated ready function
        • On session begun
        • On visible state
        • On focussed state
        • On stopping state
        • On pose recentered
      • AR / Passthrough
        • Environment blend modes
        • Configuring your background
        • OpenXR specific
        • Putting it together
        • Shadow to opacity
      • Where to go from here
        • Godot OpenXR vendor plugin
        • XR Toolkits
    • Advanced topics
      • OpenXR Settings
        • General settings
        • Extensions
        • Binding Modifiers
      • The XR action map
        • The default action map
        • Action sets
        • Akcje
        • Profiles
        • Our first controller binding
        • The simple controller
        • Binding Modifiers
      • Room scale in XR
        • Origin centric solution
        • Step 1
        • Step 2
        • Step 3
        • Character body centric solution
        • Step 1
        • Step 2
        • Step 3
        • When the player walks to somewhere they shouldn't
        • Further suggestions for improvements
      • XR full screen effects
        • Applying the projection matrix
        • Ograniczenia
      • OpenXR composition layers
        • Wprowadzenie
        • Setting up the SubViewport
        • Adding a composition layer
        • Making the interface work
        • Hole punching
      • OpenXR hand tracking
        • Wprowadzenie
        • Demo project
        • The Hand Tracking API
        • The hand tracking data source
        • Handling user input
      • OpenXR body tracking
        • HTC Tracker support
      • OpenXR Render Models
        • OpenXR Render models node
        • Render model node
        • Backend access
      • OpenXR spatial entities
        • Konfiguracja
        • Creating our spatial manager
        • Spatial anchors
        • Plane tracking
        • Marker tracking
        • Backend access
    • Godot XR Tools
      • Introducing XR tools
        • Installing XR Tools
        • Basic hands
        • More information
      • Basic XR Locomotion
        • Adding our player body
        • Adding a floor
        • Direct movement
        • Teleport
        • More advanced movement features

Szczegóły silnika

  • Engine architecture
    • Godot's architecture overview
      • Scene Layer
      • Server Layer
      • Drivers / Platform Interface
      • Jądro
      • Main
    • Common engine methods and macros
      • Print text
      • Format a string
      • Convert an integer or float to a string
      • Internationalize a string
      • Clamp a value
      • Mikrobenchmarking
      • Get project/editor settings
      • Error macros
    • Core types
      • Alokowanie pamięci
      • Zbiorniki
        • Relocation safety
      • Multithreading / Concurrency
      • Typy Matematyczne
      • NodePath
      • Pozbądź się
    • Klasa Wariant
      • O Godocie
        • Odniesienia
      • List of variant types
      • Containers: Array and Dictionary
        • Odniesienia
    • Obiekt klasy
      • Ogólna definicja
        • Odniesienia:
      • Registering Object classes
        • Registering bindings
        • Stałe
        • Właściwości (set/get)
        • Binding properties using _set/_get/_get_property_list
        • Sygnały
      • Object ownership and casting
        • Manual memory management
        • RefCounted memory management
        • Dynamiczne rzutowanie
      • Powiadomienia
      • Zasoby
        • Odniesienia:
        • Wczytywanie zasobów
        • Zapisywanie zasobów
    • Inheritance class tree
      • Obiekt
      • Odniesienie
      • Control
      • Node2D
      • Node3D
    • Internal rendering architecture
      • Rendering methods
        • Przedni+
        • Mobilny
        • Kompatybilny
        • Why not deferred rendering?
      • Rendering drivers
        • Vulkan
        • Direct3D 12
        • Metal
        • OpenGL
        • Summary of rendering drivers/methods
      • RenderingDevice abstraction
      • Core rendering classes architecture
      • Core shaders
      • 2D and 3D rendering separation
      • 2D rendering techniques
      • 3D rendering techniques
        • Batching and instancing
        • Light, decal and reflection probe rendering
        • Shadow mapping
        • Temporal antialiasing
        • Global illumination
        • Depth of field
        • Screen-space effects (SSAO, SSIL, SSR, SSS)
        • Sky rendering
        • Volumetric fog
        • Occlusion culling
        • Visibility range (LOD)
        • Automatic mesh LOD
    • 2D coordinate systems and 2D transforms
      • Wprowadzenie
      • Godot 2D coordinate systems
      • Node transforms
    • Unit testing
      • Platform and target support
      • Running tests
        • Filtering tests
      • Writing tests
        • Subcases
        • Assertions
        • Logging
        • Testing failure paths
        • Special tags in test case names
        • Testing signals
      • Test tools
      • Integration tests for GDScript
  • Engine extension APIs
    • Własne moduły w C++
      • Moduły
      • Po co?
      • Tworzenie nowej wtyczki
      • Używanie modułu
      • Compiling a module externally
      • Customizing module types initialization
      • Writing custom documentation
      • Writing custom unit tests
      • Adding custom editor icons
      • Podsumowując
    • Łączenie zewnętrznych bibliotek z Godotem (jak PhysX, FMOD itp)
      • Moduły
      • Używanie modułu
    • Własne serwery Godot
      • Wprowadzenie
        • Odniesienia
      • Po co?
      • Creating a Godot server
      • Własne zarządzanie zasobami
        • Odniesienia
      • Registering the class in GDScript
        • Bind methods
      • MessageQueue
        • Odniesienia:
      • Summing it up
        • Uwagi
    • Dołącz obraz jako zasób {ścieżka}
      • Wprowadzenie
        • Odniesienia
      • Po co?
      • Dlaczego nie?
        • Odniesienia
      • Creating a ResourceFormatLoader
      • Creating a ResourceFormatSaver
      • Creating custom data types
        • Rozważania
        • Odniesienia
      • Registering the new file format
        • Odniesienia
      • Ładowanie go do GDScript
    • Własny AudioStreams
      • Wprowadzenie
        • Odniesienia:
      • Po co?
      • Tworzenie AudioStream
        • Odniesienia:
      • Create an AudioStreamPlayback
        • Ponowne próbkowanie
        • Odniesienia:
    • Custom platform ports
      • Official platform ports
      • Creating a custom platform port
        • Required features of a platform port
        • Optional features of a platform port
      • Distributing a custom platform port
  • Rozwój silnika
    • Konfigurowanie IDE
      • Android Studio
        • Importing the project
        • Android Studio project layout
        • Building & debugging the editor module
        • Building & debugging the app module
      • CLion
        • Importing the project
        • Compiling and debugging the project
        • Ignoring object and library files
      • Code::Blocks
        • Tworzenie nowego projektu
        • Configuring the build
        • Configuring the run
        • Adding files to the project
        • Code style configuration
      • KDevelop
        • Importing the project
        • Debugging the project
      • Qt Creator
        • Importing the project
        • Debugging the project
        • Code style configuration
      • JetBrains Rider
        • Importing the project
        • Compiling and debugging the project
        • Debug visualizers
        • Unit testing
        • Profiling
        • Known issues
      • Visual Studio
        • Importing the project
        • Debugging the project
      • Visual Studio Code
        • Importing the project
        • Debugging the project
        • Configuring IntelliSense
        • Linting class reference XML files
        • Displaying documentation on hover
        • Rozwiązywanie problemów
      • Xcode
        • Importing the project
        • Debugging the project
    • Building from source
      • Zdobywanie kodu źródłowego
        • Pobieranie kodu źródłowego Godota
      • Wstęp do systemu budowania
        • Using multi-threading
        • Wybór platformy
        • Resulting binary
        • Cel
        • Development and production aliases
        • Dev build
        • Debugging symbols
        • Optimization level
        • Architecture
        • Custom modules
        • Cleaning generated files
        • Inne opcje budowania
        • Szablony do eksportu
      • Kompilowanie dla Windowsa
        • Wymagania
        • Ustawianie SCons
        • Pobieranie kodu źródłowego dla Godota
        • Kompilowanie
        • Installing Direct3D 12 requirements
        • Compiling with AccessKit support
        • Compiling with ANGLE support
        • Development in Visual Studio
        • Cross-compiling for Windows from other operating systems
        • Creating Windows export templates
      • Compiling for Linux, *BSD
        • Wymagania
        • Kompilowanie
        • Compiling with AccessKit support
        • Running a headless/server build
        • Building export templates
        • Cross-compiling for RISC-V devices
        • Using Clang and LLD for faster development
        • Using mold for faster development
        • Using system libraries for faster development
      • Compiling for macOS
        • Wymagania
        • Kompilowanie
        • Compiling with AccessKit support
        • Running a headless/server build
        • Building export templates
        • Cross-compiling for macOS from Linux
        • Rozwiązywanie problemów
      • Kompilowanie dla Androida
        • Notować
        • Wymagania
        • Ustawianie systemu budowania
        • Building the export templates
        • Używanie szablonów eksportu
        • Building the Godot editor
        • Removing the Editor binaries
        • Installing the Godot editor APK
        • Rozwiązywanie problemów
      • Kompilowanie dla iOS
        • Wymagania
        • Kompilowanie
        • Uruchom
        • Rozwiązywanie problemów
      • Compiling for visionOS
      • Kompilowanie dla sieci Web
        • Wymagania
        • Building export templates
        • GDExtension
        • Building the editor
      • Cross-compiling for iOS on Linux
        • Zrzeczenie się
        • Wymagania
        • Konfigurowanie środowiska
        • Compiling Godot for iPhone
      • Compiling with .NET
        • Wymagania
        • Enable the .NET module
        • Generate the glue
        • Building the managed libraries
        • Przykłady
        • Data directory
        • Command-line options
      • Compiling with PCK encryption key
        • Krok po kroku
        • Rozwiązywanie problemów
      • Optimizing a build for size
        • Uzasadnienie
        • Stripping binaries
        • Compiling with link-time optimization
        • Optimizing for size instead of speed
        • Detecting used features from the current project and disabling unused features
        • Disabling advanced text server
        • Disabling 3D
        • Disabling advanced GUI objects
        • Disabling physics engines
        • Disabling unwanted modules
        • Optimizing the distribution of your project
    • Debugowanie
      • Using sanitizers
        • What are sanitizers?
        • Using sanitizers on Godot
        • Address sanitizer (ASAN)
        • Leak sanitizer (LSAN)
        • Memory sanitizer (MSAN)
        • Thread sanitizer (TSAN)
        • Undefined behavior sanitizer (UBSAN)
        • Platform-specific sanitizers
      • Debugging on macOS
        • Debugging Godot editor
        • Debugging exported project
      • Vulkan
        • Validation layers
      • Debugging the editor
    • Using C++ profilers
      • Sampling profilers
        • Setting up Godot
        • Benchmarking startup/shutdown times
      • Tracing profilers
      • All recommended profilers
        • Hotspot
        • Instruments
        • Perfetto
        • Tracy
        • VerySleepy
    • Handling compatibility breakages
      • A practical example
  • Editor development
    • Introduction to editor development
      • Technical choices
      • Directory structure
      • Editor dependencies in scene/ files
      • Development tips
    • Editor icons
      • Creating icons
      • Color conversion for light editor themes
      • Icon optimization
      • Integrating and sharing the icons
      • Rozwiązywanie problemów
      • Odniesienia
  • Class reference primer
    • Jak edytować klasę XML
      • Improve formatting with BBCode style tags
        • Linking
        • Formatting text
        • Formatting code blocks
        • Formatting notes and warnings
      • Marking API as deprecated/experimental
  • Formaty plików Godot
    • GDScript grammar
    • TSCN file format
      • File structure
        • Entries inside the file
      • Drzewo scen
        • NodePath
        • Skeleton3D
        • BoneAttachment3D
        • AnimationPlayer
      • Zasoby
        • External resources
        • Internal resources
        • ArrayMesh
        • Animacja

Społeczność

  • Biblioteka zasobów
    • O Bibliotece Zasobów
      • Types of assets
      • Często zadawane pytania
        • Czy płatne zasoby będą możliwe do pobrania z Biblioteki Zasobów?
    • Using the Asset Library
      • Na stronie
        • Przegląd
        • Szukanie
        • Breakdown of an asset
        • Rejestracja i logowanie
      • In the editor
    • Wysyłanie zasobu do Biblioteki Zasobów
      • Wprowadzenie
      • Submission guidelines
        • Wymagania
        • Zalecenia
      • Przesyłanie
  • Kanały społecznościowe
    • Społeczności opierane na konkretnym języku
  • Samouczki oraz materiały
    • Gdzie zacząć naukę
    • Poradniki wideo
    • Samouczki tekstowe
    • Zasoby

Referencja klas

  • All classes
  • Globals
    • @GDScript
      • Description
      • Tutorials
      • Methods
      • Constants
      • Annotations
      • Method Descriptions
    • @GlobalScope
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
  • Nodes
    • Node
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AcceptDialog
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • AimModifier3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimatableBody2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimatableBody3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimatedSprite2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedSprite3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimationMixer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AspectRatioContainer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioListener2D
      • Description
      • Methods
      • Method Descriptions
    • AudioListener3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BackBufferCopy
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • BaseButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Bone2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BoneAttachment3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BoneConstraint3D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • BoneTwistDisperser3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BoxContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Button
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • Camera2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Camera3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CanvasGroup
      • Description
      • Properties
      • Property Descriptions
    • CanvasItem
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • CanvasLayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CanvasModulate
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CCDIK3D
      • Description
    • CenterContainer
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ChainIK3D
      • Description
      • Methods
      • Method Descriptions
    • CharacterBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CharacterBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CheckBox
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CheckButton
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CodeEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • CollisionObject2D
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CollisionObject3D
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CollisionPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CollisionPolygon3D
      • Description
      • Properties
      • Property Descriptions
    • CollisionShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CollisionShape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ColorPicker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorPickerButton
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorRect
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ConeTwistJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ConfirmationDialog
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Container
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Control
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ConvertTransformModifier3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CopyTransformModifier3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CPUParticles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CPUParticles3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CSGBox3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGCombiner3D
      • Description
      • Tutorials
    • CSGCylinder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGMesh3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGPolygon3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • CSGPrimitive3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGShape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CSGSphere3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGTorus3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DampedSpringJoint2D
      • Description
      • Properties
      • Property Descriptions
    • Decal
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • DirectionalLight2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DirectionalLight3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • EditorCommandPalette
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • EditorDock
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • EditorFileDialog
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorFileSystem
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorInspector
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • EditorPlugin
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorProperty
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePicker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePreview
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorScriptPicker
      • Description
      • Properties
      • Property Descriptions
    • EditorSpinSlider
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • EditorToaster
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • FABRIK3D
      • Description
      • Tutorials
    • FileDialog
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • FileSystemDock
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • FlowContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • FogVolume
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • FoldableContainer
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Generic6DOFJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GeometryInstance3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticles3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GPUParticlesAttractor3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesAttractorBox3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesAttractorSphere3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesAttractorVectorField3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesCollision3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesCollisionBox3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesCollisionHeightField3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticlesCollisionSDF3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticlesCollisionSphere3D
      • Description
      • Properties
      • Property Descriptions
    • GraphEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GraphElement
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Property Descriptions
      • Theme Property Descriptions
    • GraphFrame
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GraphNode
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GridContainer
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • GridMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GridMapEditorPlugin
      • Description
      • Methods
      • Method Descriptions
    • GrooveJoint2D
      • Description
      • Properties
      • Property Descriptions
    • HBoxContainer
      • Description
      • Tutorials
    • HFlowContainer
      • Description
      • Tutorials
    • HingeJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HScrollBar
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSeparator
      • Description
    • HSlider
      • Description
    • HSplitContainer
      • Description
      • Tutorials
    • HTTPRequest
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • IKModifier3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ImporterMeshInstance3D
      • Properties
      • Property Descriptions
    • InstancePlaceholder
      • Description
      • Methods
      • Method Descriptions
    • ItemList
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • IterateIK3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • JacobianIK3D
      • Description
    • Joint2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Joint3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Label
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Label3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Light2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Light3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LightmapGI
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • LightmapProbe
      • Description
    • LightOccluder2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • LimitAngularVelocityModifier3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Line2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LineEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • LinkButton
      • Description
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • LookAtModifier3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MarginContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • Marker2D
      • Description
      • Properties
      • Property Descriptions
    • Marker3D
      • Description
      • Properties
      • Property Descriptions
    • MenuBar
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • MenuButton
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • MeshInstance2D
      • Description
      • Tutorials
      • Properties
      • Signals
      • Property Descriptions
    • MeshInstance3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • MissingNode
      • Description
      • Properties
      • Property Descriptions
    • ModifierBoneTarget3D
      • Description
      • Properties
      • Property Descriptions
    • MultiMeshInstance2D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • MultiMeshInstance3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • MultiplayerSpawner
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • MultiplayerSynchronizer
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationAgent2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationAgent3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationLink2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationLink3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationRegion2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationRegion3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NinePatchRect
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Node2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Node3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • OccluderInstance3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OmniLight3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenXRBindingModifierEditor
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • OpenXRCompositionLayer
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • OpenXRCompositionLayerCylinder
      • Description
      • Properties
      • Property Descriptions
    • OpenXRCompositionLayerEquirect
      • Description
      • Properties
      • Property Descriptions
    • OpenXRCompositionLayerQuad
      • Description
      • Properties
      • Property Descriptions
    • OpenXRHand
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenXRInteractionProfileEditor
      • Description
    • OpenXRInteractionProfileEditorBase
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • OpenXRRenderModel
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • OpenXRRenderModelManager
      • Description
      • Properties
      • Signals
      • Enumerations
      • Property Descriptions
    • OpenXRVisibilityMask
      • Description
    • OptionButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Panel
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • PanelContainer
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • Parallax2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ParallaxBackground
      • Description
      • Properties
      • Property Descriptions
    • ParallaxLayer
      • Description
      • Properties
      • Property Descriptions
    • Path2D
      • Description
      • Properties
      • Property Descriptions
    • Path3D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • PathFollow2D
      • Description
      • Properties
      • Property Descriptions
    • PathFollow3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PhysicalBone2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicalBone3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PhysicalBoneSimulator3D
      • Description
      • Methods
      • Method Descriptions
    • PhysicsBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • PhysicsBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PinJoint2D
      • Description
      • Properties
      • Property Descriptions
    • PinJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PointLight2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Polygon2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Popup
      • Description
      • Properties
      • Signals
    • PopupMenu
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • PopupPanel
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • ProgressBar
      • Description
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • Range
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • RayCast2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RayCast3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ReferenceRect
      • Description
      • Properties
      • Property Descriptions
    • ReflectionProbe
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • RemoteTransform2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RemoteTransform3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ResourcePreloader
      • Description
      • Methods
      • Method Descriptions
    • RetargetModifier3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RichTextLabel
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • RigidBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RigidBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RootMotionView
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ScriptCreateDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditor
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditorBase
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScrollBar
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Property Descriptions
      • Theme Property Descriptions
    • ScrollContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Separator
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • ShaderGlobalsOverride
      • Description
      • Tutorials
    • ShapeCast2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ShapeCast3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Skeleton2D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • Skeleton3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • SkeletonIK3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModifier3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Slider
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • SliderJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SoftBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpinBox
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SplineIK3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SplitContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SpotLight3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpringArm3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SpringBoneCollision3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SpringBoneCollisionCapsule3D
      • Description
      • Properties
      • Property Descriptions
    • SpringBoneCollisionPlane3D
      • Description
    • SpringBoneCollisionSphere3D
      • Description
      • Properties
      • Property Descriptions
    • SpringBoneSimulator3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Sprite2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Sprite3D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SpriteBase3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • StaticBody2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • StaticBody3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • StatusIndicator
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • SubViewport
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • SubViewportContainer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TabBar
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TabContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TextEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TextureButton
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • TextureProgressBar
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TextureRect
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • TileMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TileMapLayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Timer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TouchScreenButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Tree
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TwoBoneIK3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VBoxContainer
      • Description
      • Tutorials
    • VehicleBody3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VehicleWheel3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VFlowContainer
      • Description
      • Tutorials
    • VideoStreamPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Viewport
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisibleOnScreenEnabler2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisibleOnScreenEnabler3D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisibleOnScreenNotifier2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisibleOnScreenNotifier3D
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisualInstance3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VoxelGI
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VScrollBar
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • VSeparator
      • Description
    • VSlider
      • Description
      • Properties
    • VSplitContainer
      • Description
      • Tutorials
    • Window
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • WorldEnvironment
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • XRAnchor3D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • XRBodyModifier3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • XRCamera3D
      • Description
      • Tutorials
      • Properties
    • XRController3D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • XRFaceModifier3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • XRHandModifier3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • XRNode3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • XROrigin3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
  • Resources
    • Resource
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimatedTexture
      • Description
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Animation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationLibrary
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • AnimationNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeAdd2
      • Description
      • Tutorials
    • AnimationNodeAdd3
      • Description
      • Tutorials
    • AnimationNodeAnimation
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AnimationNodeBlend2
      • Description
      • Tutorials
    • AnimationNodeBlend3
      • Description
      • Tutorials
    • AnimationNodeBlendSpace1D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendSpace2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeExtension
      • Description
      • Methods
      • Method Descriptions
    • AnimationNodeOneShot
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AnimationNodeOutput
      • Description
      • Tutorials
    • AnimationNodeStateMachine
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeStateMachinePlayback
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • AnimationNodeStateMachineTransition
      • Description
      • Tutorials
      • Properties
      • Signals
      • Enumerations
      • Property Descriptions
    • AnimationNodeSub2
      • Description
      • Tutorials
    • AnimationNodeSync
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeTimeScale
      • Description
      • Tutorials
    • AnimationNodeTimeSeek
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeTransition
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimationRootNode
      • Description
      • Tutorials
    • ArrayMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ArrayOccluder3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AtlasTexture
      • Description
      • Properties
      • Property Descriptions
    • AudioBusLayout
      • Description
    • AudioEffect
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioEffectAmplify
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectBandLimitFilter
      • Description
      • Tutorials
    • AudioEffectBandPassFilter
      • Description
      • Tutorials
    • AudioEffectCapture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectChorus
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectCompressor
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectDelay
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectDistortion
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectEQ
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioEffectEQ10
      • Description
      • Tutorials
    • AudioEffectEQ21
      • Description
      • Tutorials
    • AudioEffectEQ6
      • Description
      • Tutorials
    • AudioEffectFilter
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectHardLimiter
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectHighPassFilter
      • Description
      • Tutorials
    • AudioEffectHighShelfFilter
      • Description
      • Tutorials
    • AudioEffectLimiter
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectLowPassFilter
      • Description
      • Tutorials
    • AudioEffectLowShelfFilter
      • Description
      • Tutorials
    • AudioEffectNotchFilter
      • Description
      • Tutorials
    • AudioEffectPanner
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectPhaser
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectPitchShift
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectRecord
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectReverb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectSpectrumAnalyzer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectStereoEnhance
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioStream
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • AudioStreamGenerator
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioStreamInteractive
      • Description
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AudioStreamMicrophone
      • Description
      • Tutorials
    • AudioStreamMP3
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioStreamOggVorbis
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlaylist
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPolyphonic
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamRandomizer
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamSynchronized
      • Description
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AudioStreamWAV
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BaseMaterial3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BitMap
      • Description
      • Methods
      • Method Descriptions
    • BoneMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • BoxMesh
      • Description
      • Properties
      • Property Descriptions
    • BoxOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • BoxShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ButtonGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CameraAttributes
      • Description
      • Properties
      • Property Descriptions
    • CameraAttributesPhysical
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CameraAttributesPractical
      • Description
      • Properties
      • Property Descriptions
    • CameraTexture
      • Description
      • Properties
      • Property Descriptions
    • CanvasItemMaterial
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CanvasTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CapsuleMesh
      • Description
      • Properties
      • Property Descriptions
    • CapsuleShape2D
      • Description
      • Properties
      • Property Descriptions
    • CapsuleShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CircleShape2D
      • Description
      • Properties
      • Property Descriptions
    • CodeHighlighter
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ColorPalette
      • Description
      • Properties
      • Property Descriptions
    • Compositor
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CompositorEffect
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CompressedCubemap
      • Description
    • CompressedCubemapArray
      • Description
    • CompressedTexture2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CompressedTexture2DArray
      • Description
    • CompressedTexture3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CompressedTextureLayered
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ConcavePolygonShape2D
      • Description
      • Properties
      • Property Descriptions
    • ConcavePolygonShape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ConvexPolygonShape2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ConvexPolygonShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CryptoKey
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • CSharpScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Cubemap
      • Description
      • Methods
      • Method Descriptions
    • CubemapArray
      • Description
      • Methods
      • Method Descriptions
    • Curve
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Curve2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Curve3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CurveTexture
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CurveXYZTexture
      • Description
      • Properties
      • Property Descriptions
    • CylinderMesh
      • Description
      • Properties
      • Property Descriptions
    • CylinderShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DPITexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorNode3DGizmoPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorSettings
      • Description
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • EditorSyntaxHighlighter
      • Description
      • Methods
      • Method Descriptions
    • Environment
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ExternalTexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • FastNoiseLite
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • FBXDocument
      • Description
    • FBXState
      • Description
      • Properties
      • Property Descriptions
    • FogMaterial
      • Description
      • Properties
      • Property Descriptions
    • FoldableGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Font
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • FontFile
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • FontVariation
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDExtension
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • GDScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • GDScriptSyntaxHighlighter
      • Description
    • GLTFAccessor
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GLTFAnimation
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFBufferView
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFCamera
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFDocument
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GLTFDocumentExtension
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • GLTFDocumentExtensionConvertImporterMesh
      • Tutorials
    • GLTFLight
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFPhysicsBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFPhysicsShape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSkeleton
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSkin
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSpecGloss
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • GLTFState
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GLTFTexture
      • Tutorials
      • Properties
      • Property Descriptions
    • GLTFTextureSampler
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Gradient
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GradientTexture1D
      • Description
      • Properties
      • Property Descriptions
    • GradientTexture2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • HeightMapShape3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Image
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ImageTexture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • ImageTexture3D
      • Description
      • Methods
      • Method Descriptions
    • ImageTextureLayered
      • Description
      • Methods
      • Method Descriptions
    • ImmediateMesh
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ImporterMesh
      • Description
      • Methods
      • Method Descriptions
    • InputEvent
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • InputEventAction
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventFromWindow
      • Description
      • Properties
      • Property Descriptions
    • InputEventGesture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventJoypadButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventJoypadMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventKey
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventMagnifyGesture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMIDI
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouse
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventPanGesture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventScreenDrag
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventScreenTouch
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventShortcut
      • Description
      • Properties
      • Property Descriptions
    • InputEventWithModifiers
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • JointLimitation3D
      • Description
    • JointLimitationCone3D
      • Description
      • Properties
      • Property Descriptions
    • JSON
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • LabelSettings
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • LightmapGIData
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Material
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Mesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MeshLibrary
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • MeshTexture
      • Description
      • Properties
      • Property Descriptions
    • MissingResource
      • Description
      • Properties
      • Property Descriptions
    • MultiMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationMeshSourceGeometryData2D
      • Description
      • Methods
      • Method Descriptions
    • NavigationMeshSourceGeometryData3D
      • Description
      • Methods
      • Method Descriptions
    • NavigationPolygon
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Noise
      • Description
      • Methods
      • Method Descriptions
    • NoiseTexture2D
      • Description
      • Properties
      • Property Descriptions
    • NoiseTexture3D
      • Description
      • Properties
      • Property Descriptions
    • Occluder3D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • OccluderPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OggPacketSequence
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRAction
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenXRActionBindingModifier
      • Description
    • OpenXRActionMap
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRActionSet
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRAnalogThresholdModifier
      • Description
      • Properties
      • Property Descriptions
    • OpenXRBindingModifier
      • Description
      • Methods
      • Method Descriptions
    • OpenXRDpadBindingModifier
      • Description
      • Properties
      • Property Descriptions
    • OpenXRHapticBase
      • Description
    • OpenXRHapticVibration
      • Description
      • Properties
      • Property Descriptions
    • OpenXRInteractionProfile
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRIPBinding
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRIPBindingModifier
      • Description
    • OptimizedTranslation
      • Description
      • Methods
      • Method Descriptions
    • ORMMaterial3D
      • Description
      • Tutorials
    • PackedDataContainer
      • Description
      • Methods
      • Method Descriptions
    • PackedScene
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • PanoramaSkyMaterial
      • Description
      • Properties
      • Property Descriptions
    • ParticleProcessMaterial
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PhysicalSkyMaterial
      • Description
      • Properties
      • Property Descriptions
    • PhysicsMaterial
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderCubemap
      • Description
    • PlaceholderCubemapArray
      • Description
    • PlaceholderMaterial
      • Description
    • PlaceholderMesh
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderTexture2D
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderTexture2DArray
      • Description
    • PlaceholderTexture3D
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderTextureLayered
      • Description
      • Properties
      • Property Descriptions
    • PlaneMesh
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • PointMesh
      • Description
    • PolygonOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • PolygonPathFinder
      • Methods
      • Method Descriptions
    • PortableCompressedTexture2D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PrimitiveMesh
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PrismMesh
      • Description
      • Properties
      • Property Descriptions
    • ProceduralSkyMaterial
      • Description
      • Properties
      • Property Descriptions
    • QuadMesh
      • Description
      • Tutorials
      • Properties
    • QuadOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • RDShaderFile
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDShaderSPIRV
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RectangleShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • RibbonTrailMesh
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • RichTextEffect
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • SceneReplicationConfig
      • Methods
      • Enumerations
      • Method Descriptions
    • Script
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ScriptExtension
      • Methods
      • Method Descriptions
    • SegmentShape2D
      • Description
      • Properties
      • Property Descriptions
    • SeparationRayShape2D
      • Description
      • Properties
      • Property Descriptions
    • SeparationRayShape3D
      • Description
      • Properties
      • Property Descriptions
    • Shader
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ShaderInclude
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ShaderMaterial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shortcut
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DCCDIK
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DFABRIK
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DJiggle
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DLookAt
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DPhysicalBones
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DStackHolder
      • Description
      • Methods
      • Method Descriptions
    • SkeletonModification2DTwoBoneIK
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModificationStack2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonProfile
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SkeletonProfileHumanoid
      • Description
      • Tutorials
      • Properties
    • Skin
      • Methods
      • Method Descriptions
    • Sky
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • SphereMesh
      • Description
      • Properties
      • Property Descriptions
    • SphereOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SphereShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpriteFrames
      • Description
      • Methods
      • Method Descriptions
    • StandardMaterial3D
      • Description
      • Tutorials
    • StyleBox
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxEmpty
      • Description
    • StyleBoxFlat
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxLine
      • Description
      • Properties
      • Property Descriptions
    • StyleBoxTexture
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SyntaxHighlighter
      • Description
      • Methods
      • Method Descriptions
    • SystemFont
      • Description
      • Properties
      • Property Descriptions
    • TextMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Texture
      • Description
    • Texture2D
      • Description
      • Methods
      • Method Descriptions
    • Texture2DArray
      • Description
      • Methods
      • Method Descriptions
    • Texture2DArrayRD
      • Description
      • Tutorials
    • Texture2DRD
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Texture3D
      • Description
      • Methods
      • Method Descriptions
    • Texture3DRD
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • TextureCubemapArrayRD
      • Description
      • Tutorials
    • TextureCubemapRD
      • Description
      • Tutorials
    • TextureLayered
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • TextureLayeredRD
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Theme
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TileMapPattern
      • Description
      • Methods
      • Method Descriptions
    • TileSet
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TileSetAtlasSource
      • Description
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • TileSetScenesCollectionSource
      • Description
      • Methods
      • Method Descriptions
    • TileSetSource
      • Description
      • Methods
      • Method Descriptions
    • TorusMesh
      • Description
      • Properties
      • Property Descriptions
    • Translation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TubeTrailMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VideoStream
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VideoStreamPlayback
      • Description
      • Methods
      • Method Descriptions
    • VideoStreamTheora
      • Description
    • ViewportTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VisualShader
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeBillboard
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeBooleanConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeBooleanParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeClamp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeColorFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeComment
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeCompare
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeConstant
      • Description
    • VisualShaderNodeCubemap
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeCubemapParameter
      • Description
    • VisualShaderNodeCurveTexture
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeCurveXYZTexture
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeCustom
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • VisualShaderNodeDerivativeFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeDeterminant
      • Description
    • VisualShaderNodeDistanceFade
      • Description
    • VisualShaderNodeDotProduct
      • Description
    • VisualShaderNodeExpression
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeFaceForward
      • Description
    • VisualShaderNodeFloatConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeFloatFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeFloatOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeFloatParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeFrame
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeFresnel
      • Description
    • VisualShaderNodeGlobalExpression
      • Description
    • VisualShaderNodeGroupBase
      • Description
      • Methods
      • Method Descriptions
    • VisualShaderNodeIf
      • Description
    • VisualShaderNodeInput
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeIntConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeIntFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeIntOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeIntParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeIs
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeLinearSceneDepth
      • Description
    • VisualShaderNodeMix
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeMultiplyAdd
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeOuterProduct
      • Description
    • VisualShaderNodeOutput
      • Description
    • VisualShaderNodeParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParameterRef
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleAccelerator
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParticleBoxEmitter
      • Description
    • VisualShaderNodeParticleConeVelocity
      • Description
    • VisualShaderNodeParticleEmit
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParticleEmitter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleMeshEmitter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleMultiplyByAxisAngle
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleOutput
      • Description
    • VisualShaderNodeParticleRandomness
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParticleRingEmitter
      • Description
    • VisualShaderNodeParticleSphereEmitter
      • Description
    • VisualShaderNodeProximityFade
      • Description
    • VisualShaderNodeRandomRange
      • Description
    • VisualShaderNodeRemap
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeReroute
      • Description
      • Methods
      • Method Descriptions
    • VisualShaderNodeResizableBase
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeRotationByAxis
      • Description
    • VisualShaderNodeSample3D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeScreenNormalWorldSpace
      • Description
    • VisualShaderNodeScreenUVToSDF
      • Description
    • VisualShaderNodeSDFRaymarch
      • Description
    • VisualShaderNodeSDFToScreenUV
      • Description
    • VisualShaderNodeSmoothStep
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeStep
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeSwitch
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTexture
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTexture2DArray
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTexture2DArrayParameter
      • Description
    • VisualShaderNodeTexture2DParameter
      • Description
    • VisualShaderNodeTexture3D
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTexture3DParameter
      • Description
    • VisualShaderNodeTextureParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTextureParameterTriplanar
      • Description
    • VisualShaderNodeTextureSDF
      • Description
    • VisualShaderNodeTextureSDFNormal
      • Description
    • VisualShaderNodeTransformCompose
      • Description
    • VisualShaderNodeTransformConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTransformDecompose
      • Description
    • VisualShaderNodeTransformFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTransformOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTransformParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTransformVecMult
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUIntConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeUIntFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUIntOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUIntParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeUVFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUVPolarCoord
      • Description
    • VisualShaderNodeVarying
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVaryingGetter
      • Description
    • VisualShaderNodeVaryingSetter
      • Description
    • VisualShaderNodeVec2Constant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec2Parameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec3Constant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec3Parameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec4Constant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec4Parameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVectorBase
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorCompose
      • Description
    • VisualShaderNodeVectorDecompose
      • Description
    • VisualShaderNodeVectorDistance
      • Description
    • VisualShaderNodeVectorFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorLen
      • Description
    • VisualShaderNodeVectorOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorRefract
      • Description
    • VisualShaderNodeWorldPositionFromDepth
      • Description
    • VoxelGIData
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • World2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • World3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • WorldBoundaryShape2D
      • Description
      • Properties
      • Property Descriptions
    • WorldBoundaryShape3D
      • Description
      • Properties
      • Property Descriptions
    • X509Certificate
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
  • Other objects
    • Object
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Method Descriptions
    • AESContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • AStar2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AStar3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AStarGrid2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioEffectInstance
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioEffectSpectrumAnalyzerInstance
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • AudioSample
      • Description
    • AudioSamplePlayback
      • Description
    • AudioServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamGeneratorPlayback
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamPlayback
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamPlaybackInteractive
      • Description
      • Methods
      • Method Descriptions
    • AudioStreamPlaybackOggVorbis
    • AudioStreamPlaybackPlaylist
    • AudioStreamPlaybackPolyphonic
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • AudioStreamPlaybackResampled
      • Methods
      • Method Descriptions
    • AudioStreamPlaybackSynchronized
    • CallbackTweener
      • Description
      • Methods
      • Method Descriptions
    • CameraFeed
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CameraServer
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CharFXTransform
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ClassDB
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • ConfigFile
      • Description
      • Methods
      • Method Descriptions
    • Crypto
      • Description
      • Methods
      • Method Descriptions
    • DirAccess
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • DisplayServer
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • DTLSServer
      • Description
      • Methods
      • Method Descriptions
    • EditorContextMenuPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorDebuggerPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorDebuggerSession
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorExportPlatform
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorExportPlatformAndroid
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformAppleEmbedded
      • Description
      • Tutorials
    • EditorExportPlatformExtension
      • Description
      • Methods
      • Method Descriptions
    • EditorExportPlatformIOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformLinuxBSD
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformMacOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformPC
      • Description
      • Tutorials
    • EditorExportPlatformVisionOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformWeb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformWindows
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorExportPreset
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFeatureProfile
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFileSystemDirectory
      • Description
      • Methods
      • Method Descriptions
    • EditorFileSystemImportFormatSupportQuery
      • Description
      • Methods
      • Method Descriptions
    • EditorImportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInspectorPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInterface
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorNode3DGizmo
      • Description
      • Methods
      • Method Descriptions
    • EditorPaths
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorResourceConversionPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorResourcePreviewGenerator
      • Description
      • Methods
      • Method Descriptions
    • EditorResourceTooltipPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorSceneFormatImporter
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • EditorSceneFormatImporterBlend
      • Description
    • EditorSceneFormatImporterFBX2GLTF
      • Description
    • EditorSceneFormatImporterGLTF
    • EditorSceneFormatImporterUFBX
      • Description
    • EditorScenePostImport
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorScenePostImportPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorScript
      • Description
      • Methods
      • Method Descriptions
    • EditorSelection
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorTranslationParserPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorUndoRedoManager
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorVCSInterface
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • EncodedObjectAsID
      • Description
      • Properties
      • Property Descriptions
    • ENetConnection
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • ENetMultiplayerPeer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ENetPacketPeer
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • Engine
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EngineDebugger
      • Description
      • Methods
      • Method Descriptions
    • EngineProfiler
      • Description
      • Methods
      • Method Descriptions
    • Expression
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • FileAccess
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • FramebufferCacheRD
      • Description
      • Methods
      • Method Descriptions
    • GDExtensionManager
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • Geometry2D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • Geometry3D
      • Description
      • Methods
      • Method Descriptions
    • GLTFObjectModelProperty
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GodotInstance
      • Description
      • Methods
      • Method Descriptions
    • HashingContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • HMACContext
      • Description
      • Methods
      • Method Descriptions
    • HTTPClient
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ImageFormatLoader
      • Description
      • Enumerations
    • ImageFormatLoaderExtension
      • Description
      • Methods
      • Method Descriptions
    • Input
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • InputMap
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • IntervalTweener
      • Description
    • IP
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • JavaClass
      • Description
      • Methods
      • Method Descriptions
    • JavaClassWrapper
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • JavaObject
      • Description
      • Methods
      • Method Descriptions
    • JavaScriptBridge
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • JavaScriptObject
      • Description
    • JNISingleton
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • JSONRPC
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • KinematicCollision2D
      • Description
      • Methods
      • Method Descriptions
    • KinematicCollision3D
      • Description
      • Methods
      • Method Descriptions
    • Lightmapper
      • Description
    • LightmapperRD
      • Description
    • Logger
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • MainLoop
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Marshalls
      • Description
      • Methods
      • Method Descriptions
    • MeshConvexDecompositionSettings
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • MeshDataTool
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • MethodTweener
      • Description
      • Methods
      • Method Descriptions
    • MobileVRInterface
      • Description
      • Properties
      • Property Descriptions
    • MovieWriter
      • Description
      • Methods
      • Method Descriptions
    • MultiplayerAPI
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MultiplayerAPIExtension
      • Description
      • Methods
      • Method Descriptions
    • MultiplayerPeer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • MultiplayerPeerExtension
      • Description
      • Methods
      • Method Descriptions
    • Mutex
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NativeMenu
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • NavigationMeshGenerator
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NavigationPathQueryParameters2D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • NavigationPathQueryParameters3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • NavigationPathQueryResult2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationPathQueryResult3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationServer2D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • NavigationServer2DManager
      • Description
      • Methods
      • Method Descriptions
    • NavigationServer3D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • NavigationServer3DManager
      • Description
      • Methods
      • Method Descriptions
    • Node
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Node3DGizmo
      • Description
    • OfflineMultiplayerPeer
      • Description
    • OggPacketSequencePlayback
    • OpenXRAnchorTracker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • OpenXRAndroidThreadSettingsExtension
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRAPIExtension
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRExtensionWrapper
      • Description
      • Methods
      • Method Descriptions
    • OpenXRExtensionWrapperExtension
      • Description
    • OpenXRFrameSynthesisExtension
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRFutureExtension
      • Description
      • Methods
      • Method Descriptions
    • OpenXRFutureResult
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • OpenXRInteractionProfileMetadata
      • Description
      • Methods
      • Method Descriptions
    • OpenXRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • OpenXRMarkerTracker
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRPlaneTracker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • OpenXRRenderModelExtension
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • OpenXRSpatialAnchorCapability
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationAnchor
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationAprilTag
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationAruco
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationBaseHeader
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationMicroQrCode
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationPlaneTracking
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationQrCode
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentAnchorList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentBounded2DList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentBounded3DList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentData
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentMarkerList
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRSpatialComponentMesh2DList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentMesh3DList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentParentList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentPersistenceList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentPlaneAlignmentList
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRSpatialComponentPlaneSemanticLabelList
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRSpatialComponentPolygon2DList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialContextPersistenceConfig
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialEntityExtension
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • OpenXRSpatialEntityTracker
      • Description
      • Properties
      • Signals
      • Enumerations
      • Property Descriptions
    • OpenXRSpatialMarkerTrackingCapability
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialPlaneTrackingCapability
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialQueryResultData
      • Description
      • Methods
      • Method Descriptions
    • OpenXRStructureBase
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OS
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PackedDataContainerRef
      • Description
      • Methods
      • Method Descriptions
    • PacketPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PacketPeerDTLS
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PacketPeerExtension
      • Methods
      • Method Descriptions
    • PacketPeerStream
      • Description
      • Properties
      • Property Descriptions
    • PacketPeerUDP
      • Description
      • Methods
      • Method Descriptions
    • PCKPacker
      • Description
      • Methods
      • Method Descriptions
    • Performance
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsDirectBodyState2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectBodyState2DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsDirectBodyState3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectBodyState3DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState2D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState2DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState3D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState3DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsPointQueryParameters2D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsPointQueryParameters3D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsRayQueryParameters2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsRayQueryParameters3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsServer2D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsServer2DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer2DManager
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer3D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsServer3DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer3DManager
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer3DRenderingServerHandler
      • Methods
      • Method Descriptions
    • PhysicsShapeQueryParameters2D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsShapeQueryParameters3D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsTestMotionParameters2D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsTestMotionParameters3D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsTestMotionResult2D
      • Description
      • Methods
      • Method Descriptions
    • PhysicsTestMotionResult3D
      • Description
      • Methods
      • Method Descriptions
    • ProjectSettings
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • PropertyTweener
      • Description
      • Methods
      • Method Descriptions
    • RandomNumberGenerator
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDAttachmentFormat
      • Description
      • Properties
      • Property Descriptions
    • RDFramebufferPass
      • Description
      • Properties
      • Constants
      • Property Descriptions
    • RDPipelineColorBlendState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineColorBlendStateAttachment
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDPipelineDepthStencilState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineMultisampleState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineRasterizationState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineSpecializationConstant
      • Description
      • Properties
      • Property Descriptions
    • RDSamplerState
      • Description
      • Properties
      • Property Descriptions
    • RDShaderSource
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDTextureFormat
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDTextureView
      • Description
      • Properties
      • Property Descriptions
    • RDUniform
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDVertexAttribute
      • Description
      • Properties
      • Property Descriptions
    • RefCounted
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • RegEx
      • Description
      • Methods
      • Method Descriptions
    • RegExMatch
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RenderData
      • Description
      • Methods
      • Method Descriptions
    • RenderDataExtension
      • Description
      • Methods
      • Method Descriptions
    • RenderDataRD
      • Description
    • RenderingDevice
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • RenderingServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • RenderSceneBuffers
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneBuffersConfiguration
      • Description
      • Properties
      • Property Descriptions
    • RenderSceneBuffersExtension
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneBuffersRD
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneData
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneDataExtension
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneDataRD
      • Description
    • Resource
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ResourceFormatLoader
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceFormatSaver
      • Description
      • Methods
      • Method Descriptions
    • ResourceImporter
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceImporterBitMap
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterBMFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterCSVTranslation
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterDynamicFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterImage
      • Description
      • Tutorials
    • ResourceImporterImageFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterLayeredTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterMP3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterOBJ
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterOggVorbis
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ResourceImporterScene
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterShaderFile
      • Description
    • ResourceImporterSVG
      • Description
      • Properties
      • Property Descriptions
    • ResourceImporterTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterTextureAtlas
      • Description
      • Properties
      • Property Descriptions
    • ResourceImporterWAV
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceLoader
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceSaver
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceUID
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • SceneMultiplayer
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • SceneState
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • SceneTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SceneTreeTimer
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • ScriptBacktrace
      • Description
      • Methods
      • Method Descriptions
    • ScriptLanguage
      • Enumerations
    • ScriptLanguageExtension
      • Methods
      • Enumerations
      • Method Descriptions
    • Semaphore
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ShaderIncludeDB
      • Description
      • Methods
      • Method Descriptions
    • SkinReference
      • Description
      • Methods
      • Method Descriptions
    • SocketServer
      • Description
      • Methods
      • Method Descriptions
    • StreamPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerBuffer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerExtension
      • Methods
      • Method Descriptions
    • StreamPeerGZIP
      • Description
      • Methods
      • Method Descriptions
    • StreamPeerSocket
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • StreamPeerTCP
      • Description
      • Methods
      • Method Descriptions
    • StreamPeerTLS
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • StreamPeerUDS
      • Description
      • Methods
      • Method Descriptions
    • SubtweenTweener
      • Description
      • Methods
      • Method Descriptions
    • SurfaceTool
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • TCPServer
      • Description
      • Methods
      • Method Descriptions
    • TextLine
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TextParagraph
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TextServer
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • TextServerAdvanced
      • Description
    • TextServerDummy
      • Description
    • TextServerExtension
      • Description
      • Methods
      • Method Descriptions
    • TextServerFallback
      • Description
    • TextServerManager
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ThemeDB
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Thread
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • TileData
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Time
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • TLSOptions
      • Description
      • Methods
      • Method Descriptions
    • TranslationDomain
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TranslationServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TreeItem
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TriangleMesh
      • Description
      • Methods
      • Method Descriptions
    • Tween
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • Tweener
      • Description
      • Signals
    • UDPServer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • UDSServer
      • Description
      • Methods
      • Method Descriptions
    • UndoRedo
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • UniformSetCacheRD
      • Description
      • Methods
      • Method Descriptions
    • UPNP
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • UPNPDevice
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WeakRef
      • Description
      • Methods
      • Method Descriptions
    • WebRTCDataChannel
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WebRTCDataChannelExtension
      • Methods
      • Method Descriptions
    • WebRTCMultiplayerPeer
      • Description
      • Methods
      • Method Descriptions
    • WebRTCPeerConnection
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • WebRTCPeerConnectionExtension
      • Methods
      • Method Descriptions
    • WebSocketMultiplayerPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • WebSocketPeer
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WebXRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WorkerThreadPool
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • XMLParser
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • XRBodyTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRControllerTracker
      • Description
      • Tutorials
      • Properties
    • XRFaceTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRHandTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRInterfaceExtension
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • XRPose
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRPositionalTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRTracker
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • XRVRS
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ZIPPacker
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ZIPReader
      • Description
      • Methods
      • Method Descriptions
  • Editor-only
    • EditorCommandPalette
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • EditorContextMenuPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorDebuggerPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorDebuggerSession
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorDock
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • EditorExportPlatform
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorExportPlatformAndroid
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformAppleEmbedded
      • Description
      • Tutorials
    • EditorExportPlatformExtension
      • Description
      • Methods
      • Method Descriptions
    • EditorExportPlatformIOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformLinuxBSD
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformMacOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformPC
      • Description
      • Tutorials
    • EditorExportPlatformVisionOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformWeb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformWindows
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorExportPreset
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFeatureProfile
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFileDialog
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorFileSystem
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorFileSystemDirectory
      • Description
      • Methods
      • Method Descriptions
    • EditorFileSystemImportFormatSupportQuery
      • Description
      • Methods
      • Method Descriptions
    • EditorImportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInspector
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • EditorInspectorPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInterface
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorNode3DGizmo
      • Description
      • Methods
      • Method Descriptions
    • EditorNode3DGizmoPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorPaths
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorPlugin
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorProperty
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourceConversionPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorResourcePicker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePreview
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorResourcePreviewGenerator
      • Description
      • Methods
      • Method Descriptions
    • EditorResourceTooltipPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorSceneFormatImporter
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • EditorSceneFormatImporterBlend
      • Description
    • EditorSceneFormatImporterFBX2GLTF
      • Description
    • EditorSceneFormatImporterGLTF
    • EditorSceneFormatImporterUFBX
      • Description
    • EditorScenePostImport
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorScenePostImportPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorScript
      • Description
      • Methods
      • Method Descriptions
    • EditorScriptPicker
      • Description
      • Properties
      • Property Descriptions
    • EditorSelection
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorSettings
      • Description
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • EditorSpinSlider
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • EditorSyntaxHighlighter
      • Description
      • Methods
      • Method Descriptions
    • EditorToaster
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorTranslationParserPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorUndoRedoManager
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorVCSInterface
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • FileSystemDock
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScriptCreateDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditor
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditorBase
      • Description
      • Methods
      • Signals
      • Method Descriptions
  • Variant types
    • Variant
      • Description
      • Tutorials
    • AABB
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Basis
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • bool
      • Description
      • Constructors
      • Operators
      • Constructor Descriptions
      • Operator Descriptions
    • Callable
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Color
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Dictionary
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • float
      • Description
      • Tutorials
      • Constructors
      • Operators
      • Constructor Descriptions
      • Operator Descriptions
    • int
      • Description
      • Constructors
      • Operators
      • Constructor Descriptions
      • Operator Descriptions
    • NodePath
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Object
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Method Descriptions
    • PackedByteArray
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedColorArray
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedFloat32Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedFloat64Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedInt32Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedInt64Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedStringArray
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedVector2Array
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedVector3Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedVector4Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Plane
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Projection
      • Description
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Quaternion
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Rect2
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Rect2i
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • RID
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Signal
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • String
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • StringName
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Transform2D
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Transform3D
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector2
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector2i
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector3
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector3i
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector4
      • Description
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector4i
      • Description
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
Godot Engine
  • Dokumentacja Godot Engine 4.6 w języku polskim
    • All classes
    • MenuButton

MenuButton

Inherits: Button < BaseButton < Control < CanvasItem < Node < Object

A button that brings up a PopupMenu when clicked.

Description

A button that brings up a PopupMenu when clicked. To create new items inside this PopupMenu, use get_popup().add_item("My Item Name"). You can also create them directly from Godot editor's inspector.

See also BaseButton which contains common properties and methods associated with this node.

Properties

ActionMode

action_mode

0 (overrides BaseButton)

bool

flat

true (overrides Button)

FocusMode

focus_mode

3 (overrides Control)

int

item_count

0

bool

switch_on_hover

false

bool

toggle_mode

true (overrides BaseButton)

Methods

PopupMenu

get_popup() const

void

set_disable_shortcuts(disabled: bool)

void

show_popup()


Signals

about_to_popup() 🔗

Emitted when the PopupMenu of this MenuButton is about to show.


Property Descriptions

int item_count = 0 🔗

  • void set_item_count(value: int)

  • int get_item_count()

The number of items currently in the list.


bool switch_on_hover = false 🔗

  • void set_switch_on_hover(value: bool)

  • bool is_switch_on_hover()

If true, when the cursor hovers above another MenuButton within the same parent which also has switch_on_hover enabled, it will close the current MenuButton and open the other one.


Method Descriptions

PopupMenu get_popup() const 🔗

Returns the PopupMenu contained in this button.

Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their Window.visible property.


void set_disable_shortcuts(disabled: bool) 🔗

If true, shortcuts are disabled and cannot be used to trigger the button.


void show_popup() 🔗

Adjusts popup position and sizing for the MenuButton, then shows the PopupMenu. Prefer this over using get_popup().popup().

Poprzednia Następna

© Prawa zastrzeżone 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0).

Zbudowano w Sphinx używając theme dostarczone przez Read the Docs.