Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Represents axis motions (such as joystick or analog triggers) from a gamepad.
Stores information about joystick motions. One InputEventJoypadMotion represents one axis at a time. For gamepad buttons, see InputEventJoypadButton.
JoyAxis axis =
Axis identifier. Use one of the JoyAxis axis constants.
float axis_value =
Current position of the joystick on the given axis. The value ranges from
1.0. A value of
0 means the axis is in its resting position.