Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Texture for 2D that is bound to a texture created on the RenderingDevice.
This texture class allows you to use a 2D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
RID texture_rd_rid =
The RID of the texture object created on the RenderingDevice.