RDVertexAttribute

Hérite de : RefCounted < Object

Attribut de sommet (utilisé par RenderingDevice).

Description

This object is used by RenderingDevice.

Propriétés

DataFormat

format

232

VertexFrequency

frequency

0

int

location

0

int

offset

0

int

stride

0


Descriptions des propriétés

DataFormat format = 232 🔗

The way that this attribute's data is interpreted when sent to a shader.


VertexFrequency frequency = 0 🔗

The rate at which this attribute is pulled from its vertex buffer.


int location = 0 🔗

  • void set_location(value: int)

  • int get_location()

The location in the shader that this attribute is bound to.


int offset = 0 🔗

  • void set_offset(value: int)

  • int get_offset()

The number of bytes between the start of the vertex buffer and the first instance of this attribute.


int stride = 0 🔗

  • void set_stride(value: int)

  • int get_stride()

The number of bytes between the starts of consecutive instances of this attribute.