RenderSceneBuffersConfiguration
Hérite de : RefCounted < Object
Configuration object used to setup a RenderSceneBuffers object.
Description
This configuration object is created and populated by the render engine on a viewport change and used to (re)configure a RenderSceneBuffers object.
Propriétés
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Descriptions des propriétés
ViewportAnisotropicFiltering anisotropic_filtering_level = 2 🔗
void set_anisotropic_filtering_level(value: ViewportAnisotropicFiltering)
ViewportAnisotropicFiltering get_anisotropic_filtering_level()
Niveau du filtrage anisotrope.
FSR Sharpness applicable if FSR upscaling is used.
Vector2i internal_size = Vector2i(0, 0) 🔗
The size of the 3D render buffer used for rendering.
ViewportMSAA msaa_3d = 0 🔗
void set_msaa_3d(value: ViewportMSAA)
ViewportMSAA get_msaa_3d()
The MSAA mode we're using for 3D rendering.
La cible de rendu associée à ces buffers.
ViewportScaling3DMode scaling_3d_mode = 255 🔗
void set_scaling_3d_mode(value: ViewportScaling3DMode)
ViewportScaling3DMode get_scaling_3d_mode()
The requested scaling mode with which we upscale/downscale if internal_size and target_size are not equal.
ViewportScreenSpaceAA screen_space_aa = 0 🔗
void set_screen_space_aa(value: ViewportScreenSpaceAA)
ViewportScreenSpaceAA get_screen_space_aa()
The requested screen space AA applied in post processing.
Vector2i target_size = Vector2i(0, 0) 🔗
The target (upscale) size if scaling is used.
float texture_mipmap_bias = 0.0 🔗
Bias applied to mipmaps.
Le nombre de vues que nous rendons.