VisualShaderNodeRemap
Hérite de : VisualShaderNode < Resource < RefCounted < Object
A visual shader node for remap function.
Description
Remap will transform the input range into output range, e.g. you can change a 0..1 value to -2..2 etc. See @GlobalScope.remap() for more details.
Propriétés
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Énumérations
enum OpType: 🔗
OpType OP_TYPE_SCALAR = 0
Un scalaire à virgule flottante.
OpType OP_TYPE_VECTOR_2D = 1
Un type de vecteur 2D.
OpType OP_TYPE_VECTOR_2D_SCALAR = 2
The value port uses a 2D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.
OpType OP_TYPE_VECTOR_3D = 3
Un type de vecteur 3D.
OpType OP_TYPE_VECTOR_3D_SCALAR = 4
The value port uses a 3D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.
OpType OP_TYPE_VECTOR_4D = 5
Un type de vecteur 4D.
OpType OP_TYPE_VECTOR_4D_SCALAR = 6
The value port uses a 4D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.
OpType OP_TYPE_MAX = 7
Représente la taille de l'énumération OpType.
Descriptions des propriétés
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