Texture2DRD
Hérite de : Texture2D < Texture < Resource < RefCounted < Object
Texture for 2D that is bound to a texture created on the RenderingDevice.
Description
This texture class allows you to use a 2D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
Propriétés
resource_local_to_scene |
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Descriptions des propriétés
The RID of the texture object created on the RenderingDevice.