VisualShaderNodeIntOp
Hérite de : VisualShaderNode < Resource < RefCounted < Object
An integer scalar operator to be used within the visual shader graph.
Description
Applies operator to two integer inputs: a and b.
Propriétés
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Énumérations
enum Operator: 🔗
Operator OP_ADD = 0
Additionne deux nombres en utilisant a + b.
Operator OP_SUB = 1
Soustrait deux nombres en utilisant a - b.
Operator OP_MUL = 2
Multiplie deux nombres en utilisant a * b.
Operator OP_DIV = 3
Divise deux nombres en utilisant a / b.
Operator OP_MOD = 4
Calculates the remainder of two numbers using a % b.
Operator OP_MAX = 5
Returns the greater of two numbers. Translates to max(a, b) in the Godot Shader Language.
Operator OP_MIN = 6
Returns the lesser of two numbers. Translates to max(a, b) in the Godot Shader Language.
Operator OP_BITWISE_AND = 7
Returns the result of bitwise AND operation on the integer. Translates to a & b in the Godot Shader Language.
Operator OP_BITWISE_OR = 8
Returns the result of bitwise OR operation for two integers. Translates to a | b in the Godot Shader Language.
Operator OP_BITWISE_XOR = 9
Returns the result of bitwise XOR operation for two integers. Translates to a ^ b in the Godot Shader Language.
Operator OP_BITWISE_LEFT_SHIFT = 10
Returns the result of bitwise left shift operation on the integer. Translates to a << b in the Godot Shader Language.
Operator OP_BITWISE_RIGHT_SHIFT = 11
Returns the result of bitwise right shift operation on the integer. Translates to a >> b in the Godot Shader Language.
Operator OP_ENUM_SIZE = 12
Représente la taille de l'énumération Operator.
Descriptions des propriétés
Un opérateur à appliquer aux entrées.