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Button

Inherits: BaseButton < Control < CanvasItem < Node < Object

Inherited By: CheckBox, CheckButton, ColorPickerButton, MenuButton, OptionButton

A themed button that can contain text and an icon.

Description

Button is the standard themed button. It can contain text and an icon, and it will display them according to the current Theme.

Example of creating a button and assigning an action when pressed by code:

func _ready():
    var button = Button.new()
    button.text = "Click me"
    button.pressed.connect(self._button_pressed)
    add_child(button)

func _button_pressed():
    print("Hello world!")

See also BaseButton which contains common properties and methods associated with this node.

Note: Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use TouchScreenButton for buttons that trigger gameplay movement or actions.

Tutorials

Properties

HorizontalAlignment

alignment

1

bool

clip_text

false

bool

expand_icon

false

bool

flat

false

Texture2D

icon

HorizontalAlignment

icon_alignment

0

String

language

""

String

text

""

TextDirection

text_direction

0

OverrunBehavior

text_overrun_behavior

0

VerticalAlignment

vertical_icon_alignment

1

Theme Properties

Color

font_color

Color(0.875, 0.875, 0.875, 1)

Color

font_disabled_color

Color(0.875, 0.875, 0.875, 0.5)

Color

font_focus_color

Color(0.95, 0.95, 0.95, 1)

Color

font_hover_color

Color(0.95, 0.95, 0.95, 1)

Color

font_hover_pressed_color

Color(1, 1, 1, 1)

Color

font_outline_color

Color(1, 1, 1, 1)

Color

font_pressed_color

Color(1, 1, 1, 1)

Color

icon_disabled_color

Color(1, 1, 1, 0.4)

Color

icon_focus_color

Color(1, 1, 1, 1)

Color

icon_hover_color

Color(1, 1, 1, 1)

Color

icon_hover_pressed_color

Color(1, 1, 1, 1)

Color

icon_normal_color

Color(1, 1, 1, 1)

Color

icon_pressed_color

Color(1, 1, 1, 1)

int

h_separation

4

int

icon_max_width

0

int

outline_size

0

Font

font

int

font_size

Texture2D

icon

StyleBox

disabled

StyleBox

disabled_mirrored

StyleBox

focus

StyleBox

hover

StyleBox

hover_mirrored

StyleBox

hover_pressed

StyleBox

hover_pressed_mirrored

StyleBox

normal

StyleBox

normal_mirrored

StyleBox

pressed

StyleBox

pressed_mirrored


Property Descriptions

HorizontalAlignment alignment = 1

Text alignment policy for the button's text, use one of the HorizontalAlignment constants.


bool clip_text = false

  • void set_clip_text ( bool value )

  • bool get_clip_text ( )

When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.


bool expand_icon = false

  • void set_expand_icon ( bool value )

  • bool is_expand_icon ( )

When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect. See also icon_max_width.


bool flat = false

  • void set_flat ( bool value )

  • bool is_flat ( )

Flat buttons don't display decoration.


Texture2D icon

Button's icon, if text is present the icon will be placed before the text.

To edit margin and spacing of the icon, use h_separation theme property and content_margin_* properties of the used StyleBoxes.


HorizontalAlignment icon_alignment = 0

Specifies if the icon should be aligned horizontally to the left, right, or center of a button. Uses the same HorizontalAlignment constants as the text alignment. If centered horizontally and vertically, text will draw on top of the icon.


String language = ""

  • void set_language ( String value )

  • String get_language ( )

Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.


String text = ""

The button's text that will be displayed inside the button's area.


TextDirection text_direction = 0

Base text writing direction.


OverrunBehavior text_overrun_behavior = 0

Sets the clipping behavior when the text exceeds the node's bounding rectangle. See OverrunBehavior for a description of all modes.


VerticalAlignment vertical_icon_alignment = 1

Specifies if the icon should be aligned vertically to the top, bottom, or center of a button. Uses the same VerticalAlignment constants as the text alignment. If centered horizontally and vertically, text will draw on top of the icon.


Theme Property Descriptions

Color font_color = Color(0.875, 0.875, 0.875, 1)

Default text Color of the Button.


Color font_disabled_color = Color(0.875, 0.875, 0.875, 0.5)

Text Color used when the Button is disabled.


Color font_focus_color = Color(0.95, 0.95, 0.95, 1)

Text Color used when the Button is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.


Color font_hover_color = Color(0.95, 0.95, 0.95, 1)

Text Color used when the Button is being hovered.


Color font_hover_pressed_color = Color(1, 1, 1, 1)

Text Color used when the Button is being hovered and pressed.


Color font_outline_color = Color(1, 1, 1, 1)

The tint of text outline of the Button.


Color font_pressed_color = Color(1, 1, 1, 1)

Text Color used when the Button is being pressed.


Color icon_disabled_color = Color(1, 1, 1, 0.4)

Icon modulate Color used when the Button is disabled.


Color icon_focus_color = Color(1, 1, 1, 1)

Icon modulate Color used when the Button is focused. Only replaces the normal modulate color of the button. Disabled, hovered, and pressed states take precedence over this color.


Color icon_hover_color = Color(1, 1, 1, 1)

Icon modulate Color used when the Button is being hovered.


Color icon_hover_pressed_color = Color(1, 1, 1, 1)

Icon modulate Color used when the Button is being hovered and pressed.


Color icon_normal_color = Color(1, 1, 1, 1)

Default icon modulate Color of the Button.


Color icon_pressed_color = Color(1, 1, 1, 1)

Icon modulate Color used when the Button is being pressed.


int h_separation = 4

The horizontal space between Button's icon and text. Negative values will be treated as 0 when used.


int icon_max_width = 0

The maximum allowed width of the Button's icon. This limit is applied on top of the default size of the icon, or its expanded size if expand_icon is true. The height is adjusted according to the icon's ratio.


int outline_size = 0

The size of the text outline.

Note: If using a font with FontFile.multichannel_signed_distance_field enabled, its FontFile.msdf_pixel_range must be set to at least twice the value of outline_size for outline rendering to look correct. Otherwise, the outline may appear to be cut off earlier than intended.


Font font

Font of the Button's text.


int font_size

Font size of the Button's text.


Texture2D icon

Default icon for the Button. Appears only if icon is not assigned.


StyleBox disabled

StyleBox used when the Button is disabled.


StyleBox disabled_mirrored

StyleBox used when the Button is disabled (for right-to-left layouts).


StyleBox focus

StyleBox used when the Button is focused. The focus StyleBox is displayed over the base StyleBox, so a partially transparent StyleBox should be used to ensure the base StyleBox remains visible. A StyleBox that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a StyleBoxEmpty resource. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons.


StyleBox hover

StyleBox used when the Button is being hovered.


StyleBox hover_mirrored

StyleBox used when the Button is being hovered (for right-to-left layouts).


StyleBox hover_pressed

StyleBox used when the Button is being pressed and hovered at the same time.


StyleBox hover_pressed_mirrored

StyleBox used when the Button is being pressed and hovered at the same time (for right-to-left layouts).


StyleBox normal

Default StyleBox for the Button.


StyleBox normal_mirrored

Default StyleBox for the Button (for right-to-left layouts).


StyleBox pressed

StyleBox used when the Button is being pressed.


StyleBox pressed_mirrored

StyleBox used when the Button is being pressed (for right-to-left layouts).