Enabling the OpenXR plugin

Due to the design of Godot's XR system, the plugin will always automatically load the OpenXR interface. However, additional editor features will not be available unless the OpenXR plugin is enabled.

Gehen Sie dazu auf Projekt > Projekteinstellungen und wählen Sie die Registerkarte Plugins:

../../../_images/enable_plugin.png

Make sure the Enable checkbox is checked.