Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object

Mesh with a single Point primitive.


The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).

PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with POINT_SIZE, or in a BaseMaterial3D by setting BaseMaterial3D.use_point_size and the variable BaseMaterial3D.point_size.

When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.