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Holds physics-related properties of a surface, namely its roughness and bounciness.
Holds physics-related properties of a surface, namely its roughness and bounciness. This class is used to apply these properties to a physics body.
bool absorbent =
true, subtracts the bounciness from the colliding object's bounciness instead of adding it.
float bounce =
The body's bounciness. Values range from
0 (no bounce) to
1 (full bounciness).
float friction =
The body's friction. Values range from
0 (frictionless) to
1 (maximum friction).
bool rough =
true, the physics engine will use the friction of the object marked as "rough" when two objects collide. If
false, the physics engine will use the lowest friction of all colliding objects instead. If
true for both colliding objects, the physics engine will use the highest friction.