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(unstable) version of this documentation, which may document features
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Export 3D scén
Přehled
In Godot, it is possible to export 3D scenes as a glTF 2.0 file. You can
export as a glTF binary (.glb file) or glTF embedded with textures
(gltf + .bin + textures). This allows you to create scenes in Godot,
such as a CSG mesh blockout for a level, export it to clean it up in a
program such as Blender, and then bring it back into Godot.
Poznámka
Only Blender 2.83 and newer can import glTF files exported by Godot.
To export a scene in the editor go to Scene > Export As... > glTF 2.0 Scene...
Omezení
Export glTF má několik omezení.
No support for exporting particles since their implementation varies across engines.
ShaderMaterials cannot be exported.
Nepodporuje export 2D scén.
Viz také
3D scenes can be saved at runtime using runtime file loading and saving, including from an exported project.