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Úvod

  • Úvod
    • Než začnete
    • O enginu Godot
    • Uspořádání dokumentace
    • O této dokumentaci
  • Seznam funkcí
    • Platformy
    • Editor
    • Vykreslování
    • 2D grafika
    • 2D nástroje
    • 2D fyzika
    • 3D grafika
    • 3D nástroje
    • 3D fyzika
    • Shadery
    • Skriptování
    • Zvuk
    • Import
    • Vstup
    • Navigace
    • Síťování
    • Internacionalizace
    • Integrace oken a operačního systému
    • Mobilní
    • Podpora XR (AR a VR)
    • GUI systém
    • Animace
    • Formáty souborů
    • Různé
  • Systémové požadavky
    • Godot editor
      • Desktop nebo notebook - Minimum
      • Mobilní zařízení (smartphone/tablet) - Minimum
      • Desktop nebo notebook - Doporučené
      • Mobilní zařízení (smartphone/tablet) - Doporučené
    • Exportovaný Godot projekt
      • Desktop nebo notebook - Minimum
      • Mobilní zařízení (smartphone/tablet) - Minimum
      • Desktop nebo notebook - Doporučené
      • Mobilní zařízení (smartphone/tablet) - Doporučené
  • Často kladené dotazy
    • Co mohu dělat s Godotem? Kolik to stojí? Jaké jsou licenční podmínky?
    • Které platformy Godot podporuje?
    • Které programovací jazyky jsou v Godotu podporovány?
    • Co je GDScript a proč bych jej měl/a používat?
    • Jaké byly motivace pro vytvoření GDScriptu?
    • Který programovací jazyk je nejrychlejší?
    • Jaké typy formátů 3D modelů Godot podporuje?
    • Bude [vložte jakékoli uzavřené SDK, jako je FMOD, GameWorks apod.] v Godotu podporováno?
    • Jak mohu rozšířit Godot?
    • Jak nainstaluji editor Godot na svém systému (pro integraci na desktopové počítače)?
      • Windows
      • macOS
      • Linux
    • Je editor Godot přenosná aplikace?
    • Proč se Godot snaží udržet svou základní sadu funkcí malou?
    • Jak by měly být vytvořeny zdroje, aby zvládaly vícenásobná rozlišení a poměry stran?
    • Kdy vyjde další verze Godot?
    • Kterou verzi Godot mám použít pro nový projekt?
    • Můžu aktualizovat projekt aby využíval novou novější verzi Godot?
    • Měl bych používat Forward+, Mobile, nebo Compatibility renderer?
    • Chtěl bych přispět! Jak mohu začít?
    • Mám skvělý nápad pro Godot. Jak se o něj mohu podělit?
    • Je možné použít Godot k vytváření jiných než herních aplikací?
    • Je možné použít Godot jako knihovnu?
    • Jaký toolkit uživatelského rozhraní Godot používá?
    • Proč Godot používá sestavovací systém Scons?
    • Proč Godot nepoužívá STL (Standard Template Library)?
    • Proč Godot nevyužívá výjimky?
    • Používá Godot ECS (Entity Component System)?
    • Proč Godot nenutí uživatele implementovat DOD (Datově-Orientovaný Design)?
    • Jak mohu podpořit rozvoj Godot nebo přispět?
    • Kdo pracuje na Godot? Jak vás mohu kontaktovat?
  • Dodržování licencí
    • Co jsou Licence?
    • Nároky
    • Inkluze
      • Obrazovka s titulky
      • Obrazovka licencí
      • Output log
      • Doprovodný soubor
      • Tištěný manuál
      • Odkaz na licenci
    • Licence třetích stran
  • Zásady vydání Godotu
    • Verzování Godotu
    • Časová osa podopory jednotlivých vydání
    • Jakou verzi bych měl/a použít pro nový projekt?
    • Mám aktualizovat svůj projekt pro využití nových verzí enginu?
    • Kdy vyjde další verze?
    • Jaká jsou kritéria kompatibility mezi verzemi enginu?
  • Seznam změn dokumentace
    • New pages since version 4.6
      • Editor
      • Uživatelské rozhraní (UI)
    • New pages since version 4.5
      • Vstup
      • Přechod
      • Specifické pro platformu
      • Skriptování
    • New pages since version 4.4
      • Editor
      • GDExtension
      • Přechod
      • Skriptování
    • Nové stránky od verze 4.3
      • 2D
      • 3D
      • Ladění
      • Editor
      • Přechod
      • Výkon
      • Fyzika
      • Vykreslování
      • Shadery
    • Nové stránky od verze 4.2
      • Úvod
      • 2D
      • Jak přispět
      • GDExtension
      • Přechod
      • Vykreslování
      • XR
    • Nové stránky od verze 4.1
      • C#
      • Vývoj
      • Přechod
      • I/O
      • Specifické pro platformu
    • Nové stránky od verze 4.0
      • Vývoj
      • Přechod
      • Fyzika
    • Nové stránky od verze 3.6
      • 2D
      • 3D
      • Animace
      • Pipeline zdrojů
      • Vývoj
      • Přechod
      • Fyzika
      • Skriptování
      • Shadery
      • XR
    • Nové stránky od verze 3.5
    • Nové stránky od verze 3.4
      • 3D
      • Animace
      • Editor
    • Nové stránky od verze 3.3
      • GDScript
    • Nové stránky od verze 3.2
      • 3D
      • Úvod
      • Osvědčené postupy
      • Vývoj
      • Editor
      • Export
      • Vstup
      • Matematika
      • Specifické pro platformu
      • Fyzika
      • Shadery
      • Skriptování
      • Uživatelské rozhraní (UI)
    • Nové stránky od verze 3.1
      • Pracovní postup projektu
      • 2D
      • Zvuk
      • Matematika
      • Vstupy
      • Internacionalizace
      • Stínování
      • Síťování
      • Zásuvné moduly
      • Multi-threading
      • Vytváření obsahu
      • Optimalizace
      • Legislativa
    • Nové stránky od verze 3.0
      • Krok za krokem
      • Skriptování
      • Pracovní postup projektu
      • 2D
      • 3D
      • Fyzika
      • Animace
      • GUI
      • Průzory
      • Stínování
      • Zásuvné moduly
      • Specifické pro platformu
      • Multi-threading
      • Vytváření obsahu
      • Různé
      • Kompilace
      • Vývoj enginu

Začínáme

  • Úvod
    • Úvod do Godotu
      • Co je Godot?
      • Co tento engine dokáže?
      • Jak funguje a vypadá?
      • Programovací jazyky
      • Co potřebuju vedět, abych mohl/a používat Godot?
    • Naučte se programovat s GDScriptem
      • Učte se ve svém prohlížeči pomocí aplikace GDScript
    • Přehled klíčových konceptů Godotu
      • Scény
      • Uzly
      • Strom scén
      • Signály
      • Shrnutí
    • První seznámení s rozhraním Godotu
      • Správce projektů
      • První seznámení s editorem Godotu
      • Pět hlavních obrazovek
      • Integrovaná reference třídy
    • Učení se novým funkcím
      • Making the most of this manual
      • Učit se přemýšlet jako programátor
      • Učit se s komunitou
      • Tutoriály pro komunitu
    • Filozofie návrhu Godota
      • Objektově orientovaný návrh a kompozice
      • All-inclusive balíček
      • Open source
      • Řízený komunitou
      • Editor Godot je Godot hra
      • Oddělené 2D a 3D enginy
  • Krok za krokem
    • Uzly a scény
      • Uzly
      • Scény
      • Tvoříme první scénu
      • Změna vlastností uzlu
      • Spuštění scény
      • Nastavení hlavní scény
    • Vytváření instancí
      • Praktická ukázka
      • Úpravy scén a instancí
      • Instance scén jako designový jazyk
      • Shrnutí
    • Skriptovací jazyky
      • Dostupné skriptovací jazyky
      • Jaký jazyk mám použít?
        • GDScript
        • .NET / C #
        • C++ přes GDExtension
      • Shrnutí
    • Vytvoření prvního skriptu
      • Příprava projektu
      • Vytvoření nového skriptu
      • Ahoj, světe!
      • Otáčení
        • Pohyb vpřed
      • Kompletní skript
    • Poslouchání pro hráčský vstup
      • Pohyb při stisku "nahoru"
      • Kompletní skript
      • Shrnutí
    • Používání signálů
      • Příprava scény
      • Připojení signálu v editoru
      • Připojení signálů v kódu
      • Kompletní skript
      • Vlastní signály
      • Shrnutí
  • Vaše první 2D hra
    • Předpoklady
    • Obsah
      • Příprava projektu
        • Uspořádání projektu
      • Vytvoření scény hráče
        • Struktura uzlu
        • Animace spritu
      • Programování hráče
        • Výběr animací
        • Příprava na kolize
      • Tvorba nepřítele
        • Příprava uzlu
        • Skript nepřítele
      • Hlavní scéna hry
        • Vytváření nepřátel
        • Hlavní skript
        • Testování scény
      • Informační displej
        • Popisek skóre (ScoreLabel)
        • Zpráva (Message)
        • Tlačítko start (StartButton)
        • Propojení HUD a Main
        • Odstranění starých hnusáků
      • Vychytávky
        • Pozadí
        • Zvukové efekty
        • Klávesová zkratka
        • Sdílení hotové hry s ostatními
  • Vaše první 3D hra
    • Obsah
      • Nastavení herního prostoru
        • Nastavení hratelné oblasti
      • Player scene and input actions
        • Vytváření vstupních akcí
      • Přesunutí přehrávače pomocí kódu
        • Testujeme pohyb našeho hráče
      • Navrhování scény nepřítele
        • Odstranění příšer mimo obrazovku
      • Zrození nepřátel
        • Vytvoření cesty pro zrození
        • Náhodné rození nepřátel
      • Jumping and squashing monsters
        • Řízení fyzikálních interakcí
        • Skákání
        • Mačkání příšer
      • Zabití hráče
        • Hitbox with the Area node
        • Ukončení hry
        • Kontrolní bod kódu
      • Skóre a opakování
        • Vytvoření motivu uživatelského rozhraní
        • Keeping track of the score
        • Opakování hry
        • Přidání hudby
      • Animace postav
        • Použití editoru animací
        • Plovoucí animace
        • Animování nepřátel
      • Jdeme dál
        • Prozkoumání manuálu

Manuál

  • Osvědčené postupy
    • Úvod
    • Applying object-oriented principles in Godot
      • How scripts work in the engine
      • Scény
    • Organizace scény
      • How to build relationships effectively
      • Výběr stromové struktury uzlu
    • When to use scenes versus scripts
      • Anonymous types
      • Pojmenované typy
      • Performance of Script vs PackedScene
      • Závěr
    • Autoloads versus regular nodes
      • The cutting audio issue
      • Managing shared functionality or data
      • When you should use an Autoload
    • When and how to avoid using nodes for everything
    • Godot interfaces
      • Acquiring object references
      • Accessing data or logic from an object
    • Godot oznámení
      • _process vs. _physics_process vs. *_input
      • _init vs. initialization vs. export
      • _ready vs. _enter_tree vs. NOTIFICATION_PARENTED
    • Data preferences
      • Array vs. Dictionary vs. Object
      • Enumerations: int vs. string
      • AnimatedTexture vs. AnimatedSprite2D vs. AnimationPlayer vs. AnimationTree
    • Logic preferences
      • Adding nodes and changing properties: which first?
      • Loading vs. preloading
      • Large levels: static vs. dynamic
    • Organizace projektu
      • Úvod
      • Organizace
      • Průvodce stylem
      • Import
        • Ignorování určitých složek
      • Citlivost na velikost písmen
    • Version control systems
      • Úvod
      • Version control plugins
        • Oficiální zásuvný modul Git
      • Soubory k vyloučení z VCS
      • Práce se systémem Git v systému Windows
      • Git LFS
  • Odstraňování problémů
    • The editor runs slowly and uses all my CPU and GPU resources, making my computer noisy
    • The editor stutters and flickers on my variable refresh rate monitor (G-Sync/FreeSync)
    • Spuštění editoru nebo projektu trvá velmi dlouho
    • Po kliknutí na konzolu systému editor Godot zamrzne
    • The Godot editor's macOS dock icon gets duplicated every time it is manually moved
    • V levém horním rohu okna správce projektu a editoru se zobrazí text, například "NO DC"
    • A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window
    • Editor nebo projekt vypadají příliš ostře nebo rozmazaně
    • The editor/project freezes or displays glitched visuals after resuming the PC from suspend
    • Projekt funguje při spuštění z editoru, ale při spuštění z exportované kopie se mu nepodaří načíst některé soubory
    • The project crashes frequently or instantly after opening it from the project manager
  • Úvod do editoru
    • Rozhraní editoru
      • Using the Project Manager
        • Creating and importing projects
        • Opening and importing projects
        • Downloading demos and templates
        • Managing projects with tags
        • Recovery Mode
      • Inspector Dock
        • Používání
      • Nastavení projektu
        • Changing project settings
        • Reading project settings
        • Manually editing project.godot
        • Advanced project settings
      • Script Editor
        • Úvod
        • Features
        • Používání
      • Výchozí zkratky editoru
        • General editor actions
        • Bottom panels
        • 2D / CanvasItem editor
        • 3D / Spatial editor
        • Text editor
        • Script editor
        • Editor output
        • Ladicí program
        • File dialog
        • FileSystem dock
        • Scene tree dock
        • Animation track editor
        • TileMap editor
        • TileSet Editor
        • GridMap Editor
        • Project manager
      • Customizing the interface
        • Moving and resizing docks
        • Splitting the script or shader editor to its own window
        • Customizing editor layouts
        • Customizing editor settings
      • Game embedding
        • Configuring game embedding
        • Features
        • Omezení
    • XR editor
      • Using the XR editor
        • XR devices support
        • Runtime Permissions
        • Tips & Tricks
        • Limitations & known issues
    • Android editor
      • Using the Android editor
        • Android devices support
        • Runtime Permissions
        • Tips & Tricks
        • Limitations & known issues
    • Webový editor
      • Použití webového editoru
        • Podpora prohlížeče
        • Omezení
        • Import projektu
        • Úprava a spuštění projektu
        • Kde jsou moje projektové soubory?
    • Pokročilé funkce
      • Kurz příkazového řádku
        • Reference pro příkazový řádek
        • Cesta
        • Nastavení cesty k projektu
        • Vytvoření projektu
        • Spuštění editoru
        • Vymazání scény
        • Spuštění hry
        • Ladění
        • Exportování
        • Spuštění skriptu
      • Použití externího textového editoru
        • Automatically reloading your changes
        • Using External Editor in Debugger
        • Oficiální zásuvné moduly editoru
        • LSP/DAP support
      • Using the engine compilation configuration editor
        • Omezení
    • Správa funkcí editoru
      • Správa funkcí editoru
        • Úvod
        • Vytvoření profilu
        • Sdílení profilu
  • Přechod na novou verzi
    • Upgrading from Godot 3 to Godot 4
      • Should I upgrade to Godot 4?
        • Advantages of upgrading
        • Disadvantages of upgrading
        • Caveats of upgrading
      • Preparing before the upgrade (optional)
      • Running the project upgrade tool
        • Using the Project Manager
        • Using the command line
      • Fixing the project after running the project upgrade tool
        • Automatically renamed nodes and resources
        • Manually renaming methods, properties, signals and constants
        • Checking project settings
        • Checking Environment settings
        • Updating shaders
        • Updating scripts to take backwards-incompatible changes into account
        • ArrayMesh resource compatibility breakage
      • List of automatically renamed methods, properties, signals and constants
      • Porting editor settings
      • Updating version control settings
    • Upgrading from Godot 4.0 to Godot 4.1
      • Breaking changes
        • Core
        • Animace
        • 2D nodes
        • 3D nodes
        • GUI nodes
        • Fyzika
        • Vykreslování
        • Navigace
        • Síťování
        • Editor plugins
      • Behavior changes
      • Updating your GDExtension for 4.1
    • Upgrading from Godot 4.1 to Godot 4.2
      • Breaking changes
        • Core
        • Animace
        • GUI nodes
        • Vykreslování
        • Text
        • GraphEdit
        • TileMap
        • XR
    • Upgrading from Godot 4.2 to Godot 4.3
      • Breaking changes
        • GDExtension
        • Animace
        • GUI nodes
        • Fyzika
        • Vykreslování
        • Text
        • Zvuk
        • Navigace
        • TileMap
        • XR
        • Editor plugins
      • Behavior changes
        • Core
        • Animace
        • GUI nodes
        • Multiplayer
        • Vykreslování
        • TileMap
        • Android
    • Upgrading from Godot 4.3 to Godot 4.4
      • Breaking changes
        • Core
        • GUI nodes
        • Fyzika
        • Vykreslování
        • Navigace
        • Editor plugins
      • Behavior changes
        • Core
        • Vykreslování
        • CSG
        • Android
    • Upgrading from Godot 4.4 to Godot 4.5
      • Breaking changes
        • Core
        • Vykreslování
        • GLTF
        • Text
        • XR
        • Editor plugins
      • Behavior changes
        • TileMapLayer
        • 3D Model Import
        • Core
        • Navigace
        • Fyzika
        • Text
    • Upgrading from Godot 4.5 to Godot 4.6
      • Breaking changes
        • Core
        • Animace
        • 3D
        • Vykreslování
        • GUI nodes
        • Síťování
        • OpenXR
        • Editor
      • Behavior changes
        • Android
        • Core
        • Vykreslování
        • Navigace
      • Changed defaults
        • 3D
        • Vykreslování
        • GUI nodes
  • 2D
    • Úvod do 2D
      • Pracovní prostor pro 2D
        • Hlavní nástrojová lišta
        • Coordinate system
        • 2D Viewport
      • Node2D and Control node
      • Displaying 3D nodes in 2D
    • Canvas layers
      • Viewport and Canvas items
      • Vrstvy plátna
    • Viewport and canvas transforms
      • Úvod
      • Canvas transform
      • Global canvas transform
      • Stretch transform
      • Window transform
      • Transform order
      • Transform functions
      • Feeding custom input events
    • Vykreslování
      • 2D lights and shadows
        • Úvod
        • Uzly
        • Point lights
        • Directional light
        • Common light properties
        • Setting up shadows
        • Normal and specular maps
        • Using additive sprites as a faster alternative to 2D lights
      • 2D sítě
        • Úvod
        • Optimalizování nakreslených pixelů
        • Converting Sprite2Ds to 2D meshes
      • 2D sprite animation
        • Úvod
        • Individual images with AnimatedSprite2D
        • Sprite sheet with AnimatedSprite2D
        • Sprite list s AnimationPlayer
        • Shrnutí
      • 2D particle systems
        • Úvod
        • Time parameters
        • Drawing parameters
        • Particle Process Material Settings
      • ParticleProcessMaterial 2D Usage
        • Process material properties
        • Particle Flags
        • Spawn
        • Animated Velocity
        • Accelerations
        • Display
        • Tvary emisí
        • Customizing the process material
      • 2D antialiasing
        • Úvod
        • Antialiasing property in Line2D and custom drawing
        • Vícenásobné vyhlazování (MSAA)
      • Custom drawing in 2D
        • Úvod
        • Drawing
        • Updating
        • Coordinates and line width alignment
        • Anti aliasing:
        • Nástroje
        • Example 1: drawing a custom shape
        • Example 2: drawing a dynamic line
      • 2D Parallax
        • Úvod
        • Začínáme
        • Scroll scale
        • Infinite repeat
        • Scroll offset
        • Repeat times
        • Split screen
        • Previewing in the editor
    • Fyzika a pohyb
      • 2D movement overview
        • Úvod
        • Setup
        • 8-way movement
        • Otáčení + pohyb
        • Rotation + movement (mouse)
        • Click-and-move
        • Shrnutí
    • Nástroje
      • Using TileSets
        • Úvod
        • Creating a new TileSet
        • Merging several atlases into a single atlas
        • Adding collision, navigation and occlusion to the TileSet
        • Assigning custom metadata to the TileSet's tiles
        • Creating terrain sets (autotiling)
        • Assigning properties to multiple tiles at once
        • Creating alternative tiles
      • Používání TileMaps
        • Úvod
        • Specifying the TileSet in the TileMapLayer
        • Multiple TileMapLayers and settings
        • Opening the TileMap editor
        • Selecting tiles to use for painting
        • Painting modes and tools
        • Painting randomly using scattering
        • Saving and loading premade tile placements using patterns
        • Handling tile connections automatically using terrains
        • Handling missing tiles
  • 3D
    • Úvod do 3D
      • 3D workspace
        • Hlavní nástrojová lišta
        • View menu of viewport
        • Coordinate system
        • Space and manipulation gizmos
        • Navigating the 3D environment
        • Using Blender-style transform shortcuts
      • Node3D node
      • 3D content
        • Manually authored models (using 3D modeling software)
        • Generated geometry
        • Immediate geometry
        • 2D v 3D
      • Prostředí
        • Preview environment and light
        • Kamery
        • Světla
    • Použití 3D transformace
      • Úvod
      • Problems of Euler angles
        • Axis order
        • Interpolace
        • Say no to Euler angles
      • Introducing transforms
        • Manipulating transforms
        • Precision errors
        • Obtaining information
        • Setting information
        • Interpolování kvaterniony
      • Transforms are your friend
    • Procedurální geometrie
      • Použití ArrayMesh
        • Setting up the ArrayMesh
        • Generating a rectangle
        • Generating a sphere
        • Ukládání
      • Použití MeshDataTool
      • Používání nástroje SurfaceTool
      • Using ImmediateMesh
      • Co je geometrie?
      • Co je to Mesh?
      • Co je síť
        • Povrchy
        • Surface array
      • Nástroje
        • ArrayMesh
        • MeshDataTool
        • SurfaceTool
        • ImmediateMesh
      • Which one should I use?
    • 3D text
      • Úvod
      • Label3D
        • Výhody
        • Omezení
      • TextMesh
        • Výhody
        • Omezení
      • Projected Label node (or any other Control)
        • Výhody
        • Omezení
      • Should I use Label3D, TextMesh or a projected Control?
    • Vykreslování
      • Limitace 3D renderování
        • Úvod
        • Limit velikosti textury
        • Color banding
        • Depth buffer precision
        • Transparency sorting
      • Standard Material 3D and ORM Material 3D
        • Úvod
        • BaseMaterial 3D settings
        • Transparency
        • Stínování
        • Vertex Color
        • Albedo
        • Kovový
        • Hrubost
        • Svítivost
        • Normal map
        • Bent normal map
        • Rim
        • Clearcoat
        • Anisotropy
        • Ambient Occlusion
        • Height
        • Subsurface Scattering
        • Back Lighting
        • Odraz
        • Detail
        • UV1 a UV2
        • Sampling
        • Shadows
        • Billboard
        • Růst
        • Transformace
        • Proximity and Distance Fade
        • Stencil
        • Material Settings
        • Render priority
        • Next Pass
      • 3D světla a stíny
        • Úvod
        • Light nodes
        • Light number limits
        • Shadow mapping
        • Directional light
        • Omni light
        • Spot light
        • Area light
        • Shadow atlas
        • Balancing performance and quality
      • Using decals
        • Případy použití
        • Quick start guide
        • Decal node properties
        • Decal rendering order
        • Tweaking performance and quality
        • Omezení
      • Physical light and camera units
        • Why use physical light and camera units?
        • Setting up physical light units
        • Setting up physical camera units
      • Particle systems (3D)
        • Creating a 3D particle system
        • 3D Particle system properties
        • Process material properties
        • Particle flags
        • Spawn
        • Accelerations
        • Display
        • Collision
        • Sub-emitter
        • Customizing the process material
        • Particle sub-emitters
        • 3D Particle trails
        • Particle turbulence
        • 3D Particle attractors
        • 3D Particle collisions
        • Complex emission shapes
      • High dynamic range lighting
        • Úvod
        • Computer displays
        • Scene linear & asset pipelines
        • Parametry HDR
      • Global illumination
        • Introduction to global illumination
        • Using Voxel global illumination
        • Signed distance field global illumination (SDFGI)
        • Using Lightmap global illumination
        • Reflection probes
        • Faking global illumination
      • Environment and post-processing
        • Prostředí
        • Camera attributes
        • Možnosti prostředí
        • Mid- and post-processing effects
        • Camera attribute options
      • Volumetric fog and fog volumes
        • Volumetric fog properties
        • Light interaction with volumetric fog
        • Using volumetric fog as a volumetric lighting solution
        • Balancing performance and quality
        • Using fog volumes for local volumetric fog
        • FogVolume properties
        • Custom FogVolume shaders
        • Faking volumetric fog using quads
      • 3D antialiasing
        • Úvod
        • Vícenásobné vyhlazování (MSAA)
        • Temporal antialiasing (TAA)
        • AMD FidelityFX Super Resolution 2.2 (FSR2)
        • Fast approximate antialiasing (FXAA)
        • Sub-pixel Morphological Antialiasing (SMAA 1x)
        • Supersample antialiasing (SSAA)
        • Screen-space roughness limiter
        • Texture roughness limiter on import
        • Which antialiasing technique should I use?
    • Optimalizace
      • Using MultiMeshInstance3D
        • Úvod
        • Setting up the nodes
        • MultiMesh settings
      • Mesh level of detail (LOD)
        • Úvod
        • Visual comparison
        • Generating mesh LOD
        • Comparing mesh LOD visuals and performance
        • Configuring mesh LOD performance and quality
        • Using mesh LOD with MultiMesh and particles
      • Visibility ranges (HLOD)
        • How it works
        • Setting up visibility range
        • Visibility range properties
        • Configuration tips
      • Occlusion culling
        • Why use occlusion culling
        • How occlusion culling works in Godot
        • Setting up occlusion culling
        • Previewing occlusion culling
        • Performance considerations
        • Odstraňování problémů
      • Resolution scaling
        • Why use resolution scaling?
        • Resolution scaling options
        • Odstraňování problémů
      • Variable rate shading
        • Co je proměnná doba stínování?
        • Hardware support
        • Using variable rate shading in Godot
    • Nástroje
      • Prototyping levels with CSG
        • Úvod do uzlů CSG
        • Prototypování úrovně
        • Použití prototypových textur
        • Converting to MeshInstance3D
        • Exporting as glTF
      • Používání GridMaps
        • Úvod
        • Example project
        • Vytvořit knihovnu sítí
        • Kolize
        • Materiály
        • Navigační sítě
        • Lightmaps
        • MeshLibrary format
        • Exportování knihovny sítí
        • Using GridMap
        • Using GridMap in code
      • Third-person camera with spring arm
        • Úvod
        • What is a spring arm?
        • Spring arm with a camera
        • Setting up the spring arm and camera
  • Animace
    • Seznámení s funkcemi animace
      • Vytvoření uzlu AnimationPlayer
      • Počítačová animace se opírá o klíčové snímky
      • Tutoriál: Vytvoření jednoduché animace
        • Příprava scény
        • Adding an animation
        • Managing animation libraries
        • Adding a track
        • The second keyframe
        • Run the animation
        • Autoplay on load
        • Back and forth
        • Track settings
      • Keyframes for other properties
      • Edit keyframes
      • Using RESET tracks
      • Onion Skinning
      • Animation Markers
    • Animation Track types
      • Property Track
      • Position 3D / Rotation 3D / Scale 3D Track
      • Blend Shape Track
      • Call Method Track
      • Bezier Curve Track
      • Audio Playback Track
      • Animation Playback Track
    • Cutout animation
      • Co to je?
      • Cutout animation in Godot
      • Making of GBot
      • Setting up the rig
      • Adjusting the pivot
      • RemoteTransform2D node
      • Completing the skeleton
      • Kostry
      • IK chains
      • Tipy pro animaci
        • Setting keyframes and excluding properties
      • Vytváření klidové polohy
      • Modifying rotation only
      • Keyframing IK chains
      • Visually move a sprite behind its parent
      • Setting easing curves for multiple keys
      • 2D Skeletal deform
    • 2D kostry
      • Úvod
      • Setup
      • Vytváření polygonů
      • Vytvoření kostry
      • Deforming the polygons
      • Internal vertices
    • Použití AnimationTree (Stromu animací)
      • Úvod
      • AnimationTree and AnimationPlayer
      • Vytvoření stromu
      • Blend tree
        • Blend2 / Blend3
        • OneShot
        • TimeSeek
        • TimeScale
        • Přechod
        • StateMachine
      • BlendSpace2D and BlendSpace1D
        • Sync mode
      • For better blending
      • Kořenový pohyb
      • Controlling from code
    • Playing videos
      • Formáty s podporovaným přehráváním
      • Setting up VideoStreamPlayer
        • Handling resizing and different aspect ratios
        • Displaying a video on a 3D surface
        • Looping a video
      • Video decoding conditions and recommended resolutions
      • Playback limitations
      • Recommended Theora encoding settings
        • Balancing quality and file size
        • FFmpeg: Convert while preserving original video resolution
        • FFmpeg: Resize the video then convert it
      • Chroma Key Videos
        • Scene Setup
        • Writing the Custom Shader
        • UI Controls
        • Signal Handling
    • Creating movies
      • Enabling Movie Maker mode
        • Command line usage
      • Choosing an output format
        • OGV (recommended)
        • AVI
        • PNG
        • Custom
      • Configuration
      • Quitting Movie Maker mode
      • Using high-quality graphics settings
      • Rendering at a higher resolution than the screen resolution
      • Post-processing steps
        • Converting OGV/AVI video to MP4
        • Converting PNG image sequence + WAV audio to a video
        • Cutting video
        • Resizing video
        • Reducing framerate
        • Generating accumulation motion blur with FFmpeg
  • Pipeline zdrojů
    • Proces importu
      • Importing assets in Godot
      • Změna parametrů importu
      • Opětovný import více položek
      • Automatický reimport
      • Ignorování určitých složek
      • Vygenerované soubory
      • Změna typu importovaného zdroje
      • Změna výchozích parametrů importu
      • Further reading
    • Import obrázků
      • Podporované formáty obrázků
      • Import textur
        • Changing import type
        • Detekovat 3D
      • Možnosti importu
        • Compress > Mode
        • Compress > High Quality
        • Compress > HDR Compression
        • Compress > Normal Map
        • Compress > Channel Pack
        • Mipmaps > Generate
        • Mipmaps > Limit
        • Roughness > Mode
        • Roughness > Src Normal
        • Process > Fix Alpha Border
        • Process > Premult Alpha
        • Process > Normal Map Invert Y
        • Process > HDR as sRGB
        • Process > HDR Clamp Exposure
        • Process > Size Limit
        • Detect 3D > Compress To
        • SVG > Scale
        • Editor > Scale With Editor Scale
        • Editor > Convert Colors With Editor Theme
      • Importing SVG images with text
      • Osvědčené postupy
        • Supporting high-resolution texture sizes in 2D without artifacts
        • Use appropriate texture sizes in 3D
    • Import zvukových vzorků
      • Supported audio formats
      • Import zvukových vzorků
      • Import options (WAV)
      • Force > 8 Bit
      • Force > Mono
      • Force > Max Rate
      • Edit > Trim
      • Edit > Normalize
      • Edit > Loop Mode
      • Compress > Mode
      • Možnosti importu (Ogg Vorbis a MP3)
        • Loop
        • Offset smyčky
        • BPM
        • Beat Count
        • Bar Beats
      • Advanced import settings (Ogg Vorbis and MP3)
      • Osvědčené postupy
        • Use appropriate quality settings
        • Use real-time audio effects to reduce file size
    • Importování překladů
      • Hry a internacionalizace
      • Supported formats
    • Import 3D scén
      • Available 3D formats
        • Exporting glTF 2.0 files from Blender (recommended)
        • Importing .blend files directly within Godot
        • Export souborů DAE z programu Blender
        • Importing OBJ files in Godot
        • Importing FBX files in Godot
      • Model export considerations
        • 3D asset direction conventions
        • Samostatný export textur
        • Aspekty exportu
        • Lighting considerations
      • Node type customization using name suffixes
        • Opting out
        • Remove nodes and animations (-noimp)
        • Vytvoření kolizí (-col, -convcol, -colonly, -convcolonly)
        • Create Occluder (-occ, -occonly)
        • Vytvoření navigace (-navmesh)
        • Vytvořit VehicleBody (-vehicle)
        • Vytvoření kola VehicleWheel (-wheel)
        • Rigid Body (-rigid)
        • Animační smyčka (-loop, -cycle)
        • Material alpha (-alpha)
        • Material vertex color (-vcol)
      • Import configuration
        • Pracovní postupy pro import
        • Dědičnost scény
      • Advanced Import Settings
        • Using the Advanced Import Settings dialog
        • Extracting materials to separate files
        • Animation options
    • Retargeting 3D Skeletons
      • To share animations among multiple Skeletons
      • Options for Retargeting
        • Bone Map
        • Remove Tracks
        • Bone Renamer
        • Rest Fixer
    • Export 3D scén
      • Přehled
      • Omezení
    • Exportér Blender ESCN
  • Zvuk
    • Audio sběrnice
      • Úvod
      • Decibel scale
      • Audio sběrnice
      • Playback of audio through a bus
      • Adding effects
      • Automatic bus disabling
      • Bus rearrangement
      • Default bus layout
    • Audio effects
      • Zesílit
      • BandLimitFilter
      • BandPassFilter
      • Snímat
      • Chorus
      • Kompresor
      • Prodleva
      • Distortion
      • Ekvalizér
      • EQ6, EQ10, EQ21
      • Filtr
      • HardLimiter
      • HighPassFilter
      • HighShelfFilter
      • Limiter
      • LowPassFilter
      • LowShelfFilter
      • NotchFilter
      • Panner
      • Phaser
      • PitchShift
      • Record
      • Reverb
      • SpectrumAnalyzer
      • StereoEnhance
    • Audio streams
      • Úvod
      • AudioStream
      • AudioStreamPřehrávač
      • AudioStreamPřehrávač2D
      • AudioStreamPřehrávač3D
        • Reverb buses
        • Doppler
    • Sync the gameplay with audio and music
      • Úvod
      • Using the system clock to sync
      • Using the sound hardware clock to sync
    • Nahrávání s mikrofonem
      • Struktura ukázky
    • Text to speech
      • Basic Usage
      • Requirements for functionality
        • Distro-specific one-liners
      • Odstraňování problémů
      • Osvědčené postupy
      • Caveats and Other Information
  • Export
    • Exportování projektů
      • Proč exportovat?
        • Na PC
        • Na mobilním zařízení
      • Nabídka Export
        • Šablony pro export
        • Možnosti zdrojů
      • Configuration files
      • Exportování z příkazového řádku
      • Formáty souborů PCK versus ZIP pack
    • Export balíčků, záplat a modů
      • Případy použití
      • Overview of PCK/ZIP files
      • Security concerns
      • Copyright concerns
      • Generování souborů PCK
      • Patch PCK files
        • Generating Patch PCK files
        • Delta encoding
      • Opening PCK or ZIP files at runtime
        • Odstraňování problémů
      • Modding considerations
    • Štítky (tagy) pro vlastnosti
      • Úvod
      • Výchozí vlastnosti
      • Vlastní funkce
      • Přepsání nastavení projektu
      • Výchozí přepsání
      • Taking feature tags into account when reading project settings
      • Přizpůsobení sestavení
    • Export pro systém Windows
      • Architecture
      • Changing the executable icon
      • PCK embedding
      • Code signing
        • Setup
      • Environment variables
      • Export options
    • Export pro Linux
      • Architecture
      • Environment variables
      • Export options
    • Export pro macOS
      • Nároky
      • Podepisování kódů a ověření
        • If you have an Apple Developer ID Certificate and exporting from macOS
        • If you have an Apple Developer ID Certificate and exporting from Linux or Windows
        • If you do not have an Apple Developer ID Certificate
        • Možnosti podepisování
        • Možnosti ověření
      • Nároky
        • Hardened Runtime Entitlements
        • App Sandbox Entitlement
      • Environment variables
      • Export options
    • Export pro systém Android
      • Install OpenJDK 17
      • Download the Android SDK
      • Setting it up in Godot
      • Providing launcher icons
      • Exporting for Google Play Store
      • Optimizing the file size
      • Environment variables
      • Export options
    • Exporting for iOS
      • Nároky
      • Export a Godot project to Xcode
      • Active development considerations
        • Steps to link a Godot project folder to Xcode
      • Zásuvné moduly pro iOS
      • Environment variables
      • Odstraňování problémů
        • xcode-select points at wrong SDK location
      • Export options
    • Exporting for visionOS
    • Exporting for the Web
      • Export file name
      • Verze WebGL
      • Mobile considerations
      • Audio playback
      • Export options
        • Thread and extension support
        • Exporting as a Progressive Web App (PWA)
      • Omezení
        • Using cookies for data persistence
        • Zpracování na pozadí
        • Full screen and mouse capture
        • Zvuk
        • Síťování
        • Schránka
        • Gamepads
      • Serving the files
      • Interacting with the browser and JavaScript
      • Environment variables
      • Odstraňování problémů
        • Running the export locally shows another project instead
      • Export options
    • Manually changing application icon for Windows
      • Creating a custom ICO file
      • Změna ikony hlavního panelu
      • Změna ikony souboru
      • Testování výsledku
    • Spouštění aplikací Godot v systému macOS
      • App is signed, notarized and distributed via App Store
      • App is signed, notarized and distributed outside App Store
      • App is signed (including ad-hoc signatures) but not notarized
      • App is not signed, executable is linker-signed
      • Neither app nor executable is signed (relevant for Apple Silicon Macs only)
    • Gradle builds for Android
      • Set up the gradle build environment
      • Enabling the gradle build and exporting
    • One-click deploy
      • Co je to nasazení jedním kliknutím?
      • Podporované platformy
      • Použití nasazení jedním kliknutím
      • Odstraňování problémů
        • Android
        • Web
    • Exporting for dedicated servers
      • Editor versus export template
      • Export approaches
      • Exporting a project for a dedicated server
      • Spuštění dedikovaného serveru
      • Next steps
  • Vstup a výstup souborů a dat
    • Background loading
      • Using ResourceLoader
      • Příklad
    • Cesty k souborům v projektech Godot
      • Path separators
      • Accessing files in the project folder (res://)
      • Accessing persistent user data (user://)
      • File logging
      • Converting paths to absolute paths or "local" paths
      • Editor data paths
        • Self-contained mode
    • Saving games
      • Úvod
      • Identify persistent objects
      • Serializing
      • Saving and reading data
      • Some notes
      • JSON vs binary serialization
        • JSON limitations
        • Binary serialization
    • Načítání a ukládání souborů za běhu
      • Plain text and binary files
      • Images
      • Audio/video files
      • 3D scenes
      • Fonts
      • ZIP archives
    • Binary serialization API
      • Úvod
      • Full Objects vs Object instance IDs
      • Packet specification
        • 0: null
        • 1: bool
        • 2: int
        • 3: :ref:'float<class_float>'
        • 4: String
        • 5: Vector2
        • 6: Rect2
        • 7: Vector3
        • 8: Transform2D
        • 9: Plane
        • 10: Quaternion
        • 11: AABB
        • 12: Basis
        • 13: Transform3D
        • 14: Color
        • 15: NodePath
        • For old format:
        • For new format:
        • 16: RID (unsupported)
        • 17: Object
        • 18: Dictionary
        • 19: Array
        • 20: PackedByteArray
        • 21: PackedInt32Array
        • 22: PackedInt64Array
        • 23: PackedFloat32Array
        • 24: PackedFloat64Array
        • 25: PackedStringArray
        • 26: PackedVector2Array
        • 27: PackedVector3Array
        • 28: PackedColorArray
  • Internacionalizace
    • Internationalizing games
      • Úvod
      • Configuring the imported translation
      • Localizing resources
      • Automatically setting a language
      • Locale vs. language
      • Converting keys to text
        • Placeholders
        • Translation contexts
        • Pluralization
      • Making controls resizable
      • PřekládajícíServr
      • Bidirectional text and UI mirroring
      • Adding break iterator data to exported project
      • Structured text BiDi override
      • Localizing numbers
      • Localizing icons and images
      • Testování překladů
      • Translating the project name
    • Localization using spreadsheets
      • Formátování
        • Specifying plural forms
        • Specifying translation contexts
      • Importér CSV
      • Loading the CSV file as a translation
    • Localization using gettext (PO files)
      • Výhody
      • Nevýhody
      • Installing gettext tools
      • Creating the PO template
        • Automatic generation using the editor
        • Manual creation
      • Creating a messages file from a PO template
      • Loading a messages file in Godot
      • Updating message files to follow the PO template
      • Checking the validity of a PO file or template
      • Using binary MO files (useful for large projects only)
      • Extracting localizable strings from GDScript files
      • Using context
      • Updating PO files
      • POT generation custom plugin
    • Locale codes
      • List of supported language codes
      • List of supported script codes
      • List of supported country codes
    • Pseudolocalization
      • Úvod
      • Enabling and configuring pseudolocalization
      • Pseudolocalization configurations
      • Configuring pseudolocalization at runtime
  • Zpracování vstupu
    • Používání vstupních událostí (InputEvent)
      • Co to je?
      • Jak to funguje?
      • Anatomie InputEventu
      • Vstupní akce
      • Mapa vstupů (InputMap)
    • Příklady vstupů
      • Úvod
      • Události versus dotazování
      • Vstupní události
      • Mapa vstupů (InputMap)
        • Zachycení akcí
      • Události klávesnice
        • Klávesnicové modifikátory
      • Události myši
        • Tlačítka myši
        • Pohyb myši
      • Dotykové události
    • Myš a souřadnice vstupu
      • Úvod
      • Hardwarové souřadnice displeje
      • Souřadnice zobrazení průzoru
    • Přizpůsobení kurzoru myši
      • Použití nastavení projektu
      • Použití skriptu
      • Seznam kurzorů
    • Controllers, gamepads, and joysticks
      • Podpora univerzálního vstupu
        • Which Input singleton method should I use?
      • Vibration
      • Differences between keyboard/mouse and controller input
        • Dead zone
        • "Echo" events
        • Window focus
        • Power saving prevention
      • Odstraňování problémů
        • My controller isn't recognized by Godot.
        • My controller has incorrectly mapped buttons or axes.
        • My controller works on a given platform, but not on another platform.
    • Controller features
      • LED color
      • Motion sensors (gyroscope and accelerometer)
        • Gyroscope
        • Accelerometer
    • Zpracování požadavků na ukončení
      • Ukončení
      • Zpracování notifikace
      • Na mobilních zařízeních
      • Odeslání vlastního oznámení o ukončení
  • Matematika
    • Vektorová matematika
      • Úvod
      • Soustavy souřadnic (2D)
      • Operace s vektory
        • Přistupování k částem vektoru
        • Sčítání vektorů
        • Násobení skalárem
      • Praktické aplikace
        • Pohyb
        • Směřování k cíli
      • Jednotkové vektory
        • Normalizace
        • Odraz
      • Skalární součin
        • Směřování
      • Vektorový součin
        • Výpočet normál
        • Ukazování k cíli
      • Více informací
    • Pokročilá vektorová matematika
      • Roviny
        • Vzdálenost k rovině
        • Pryč od počátku
        • Constructing a plane in 2D
        • Some examples of planes
      • Collision detection in 3D
      • Více informací
    • Matrices and transforms
      • Úvod
        • Matrix components and the Identity matrix
        • Scaling the transformation matrix
        • Otáčení transformační matice
        • Basis of the transformation matrix
        • Translating the transformation matrix
        • Putting it all together
        • Shearing the transformation matrix (advanced)
      • Practical applications of transforms
        • Converting positions between transforms
        • Moving an object relative to itself
        • Applying transforms onto transforms
        • Inverting a transformation matrix
      • How does it all work in 3D?
        • Representing rotation in 3D (advanced)
    • Interpolace
      • Vektorová interpolace
      • Transformace interpolace
      • Vyhlazování pohybu
    • Beziers, curves and paths
      • Quadratic Bezier
      • Cubic Bezier
      • Adding control points
      • Curve2D, Curve3D, Path and Path2D
      • Evaluating
      • Drawing
      • Traversal
    • Generování náhodného čísla
      • Global scope versus RandomNumberGenerator class
      • The randomize() method
      • Získání náhodného čísla
      • Get a random array element
      • Get a random dictionary value
      • Weighted random probability
      • "Better" randomness using shuffle bags
      • Random noise
      • Cryptographically secure pseudorandom number generation
  • Navigace
    • 2D navigation overview
      • Setup for 2D scene
    • 3D navigation overview
      • Setup for 3D scene
    • Using NavigationServer
      • Communicating with the NavigationServer
      • Threading and Synchronization
      • 2D and 3D NavigationServer differences
      • Waiting for synchronization
      • Server Avoidance Callbacks
    • Using NavigationMaps
      • Default navigation maps
      • Creating new navigation maps
    • Using NavigationRegions
      • Creating new navigation regions
    • Using navigation meshes
      • Baking a navigation mesh with a NavigationRegion
      • Baking a navigation mesh with the NavigationServer
      • Baking navigation mesh chunks for large worlds
      • Navigation mesh baking common problems
      • Navigation mesh script templates
    • Using NavigationPaths
      • Obtaining a NavigationPath
    • Using NavigationPathQueryObjects
      • Creating a basic path query
      • Path postprocessing options
      • Path simplification
      • Path metadata
      • Excluding or including regions
      • Path clipping and limits
    • Using NavigationAgents
      • NavigationAgent Pathfinding
      • NavigationAgent Pathfollowing
        • Mapování běžných problémů
      • NavigationAgent Avoidance
      • NavigationAgent Script Templates
    • Using NavigationObstacles
      • Obstacles and navigation mesh
      • Obstacles and agent avoidance
        • Static avoidance obstacles
        • Dynamic avoidance obstacles
      • Procedural obstacles
    • Using NavigationLinks
      • Navigation link script templates
    • Using NavigationLayers
    • Navigation debug tools
      • Enabling navigation debug
      • Navigation debug settings
      • Debug navigation mesh polygons
      • Debug edge connections
      • Debug performance
    • Connecting navigation meshes
    • Support different actor types
    • Support different actor locomotion
    • Support different actor area access
    • Optimizing Navigation Performance
      • Performance problems with parsing scene tree nodes
      • Performance problems with navigation mesh baking
      • Performance problems with NavigationAgent path queries
      • Performance problems with the actual path search
      • Performance problems with navigation map synchronization
  • Síťování
    • High-level multiplayer
      • High-level vs low-level API
      • Mid-level abstraction
      • Hosting considerations
      • Initializing the network
      • Managing connections
      • Remote procedure calls
      • Channels
      • Example lobby implementation
      • Exporting for dedicated servers
      • Authentication
      • Secure multiplayer design
    • Making HTTP requests
      • Why use HTTP?
      • HTTP requests in Godot
      • Preparing the scene
      • Scripting the request
      • Sending data to the server
      • Setting custom HTTP headers
    • HTTP client class
    • TLS/SSL certificates
      • Úvod
      • Obtain a certificate from a certificate authority
      • Generate a self-signed certificate
    • Using WebSockets
      • HTML5 and WebSocket
      • Using WebSocket in Godot
        • Minimal client example
        • Minimal server example
        • Advanced chat demo
    • WebRTC
      • HTML5, WebSocket, WebRTC
        • WebSocket
        • WebRTC
      • Using WebRTC in Godot
        • Minimal connection example
        • Local signaling example
        • Remote signaling with WebSocket
  • Výkon
    • Úvod
    • Obecné
      • Obecné tipy pro optimalizaci
        • Úvod
        • Measuring performance
        • Detective work
        • Profiler
        • Principy
        • Apendix
      • Optimization using Servers
        • Servry
        • RIDs
        • Vytvoření spritu
        • Instantiating a Mesh into 3D space
        • Creating a 2D RigidBody and moving a sprite with it
        • Getting data from the servers
    • CPU
      • Optimalizace CPU
        • Measuring performance
        • Profilovací nástroje CPU
        • External profilers
        • Manually timing functions
        • Caches
        • Jazyky
        • Vlákna
        • Strom scény
        • Fyzika
    • GPU
      • Optimalizace GPU
        • Úvod
        • Draw calls, state changes, and APIs
        • Pixel cost versus vertex cost
        • Pixel/fragment shaders and fill rate
        • Transparency and blending
        • Rady pro multiplatforní projekty
        • Mobile/tiled renderers
      • Optimalizace pomocí MultiMeshes
        • MultiMeshes
        • Multimesh příklad
      • Reducing stutter from shader (pipeline) compilations
        • Pipeline precompilation monitors
        • Pipeline precompilation features
        • Pipeline precompilation instancing
        • Shader baker
    • 3D
      • Optimizing 3D performance
        • Eliminace části scén
        • Transparent objects
        • Level of detail (LOD)
        • Bake lighting
        • Animace a Skinování
        • Large worlds
      • Animating thousands of objects
        • Animating thousands of fish with MultiMeshInstance3D
        • Controlling thousands of fish with Particles
    • Vlákna
      • Using multiple threads
        • Vlákna
        • Vytvoření vlákna
        • Mutexes
        • Semaphores
      • Thread-safe APIs
        • Vlákna
        • Global scope
        • Strom scény
        • Vykreslování
        • Fyzika
        • Navigace
        • GDScript arrays and dictionaries
        • Zdroje
  • Fyzika
    • Physics introduction
      • Kolizní objekty
        • Fyzikální materiál
        • Kolizní tvary
        • Physics process callback
        • Kolizní vrstvy a masky
      • Area2D
      • StaticBody2D
      • RigidBody2D
        • Using RigidBody2D
        • Contact reporting
      • CharacterBody2D
        • Character collision response
    • Using Jolt Physics
      • Úvod
      • Notable differences to Godot Physics
        • Joint properties
        • Single-body joints
        • Collision margins
        • Baumgarte stabilization
        • Ghost collisions
        • Memory usage
        • Ray-cast face index
        • Kinematic RigidBody3D contacts
        • Contact impulses
        • Area3D and SoftBody3D
        • WorldBoundaryShape3D
      • Notable differences to the Godot Jolt extension
        • Project settings
        • Joint nodes
        • Thread safety
    • Using RigidBody
      • What is a rigid body?
      • How to control a rigid body
      • The "look at" method
    • Using Area2D
      • Úvod
      • Co je to plocha?
      • Area properties
      • Overlap detection
      • Area influence
        • Point gravity
        • Příklady
    • Using CharacterBody2D/3D
      • Úvod
      • What is a character body?
      • Movement and collision
        • move_and_collide
        • move_and_slide
      • Detecting collisions
      • Which movement method to use?
      • Příklady
        • Movement and walls
        • Bouncing/reflecting
        • Platformer movement
    • Ray-casting
      • Úvod
      • Místo
      • Accessing space
      • Raycast query
      • Collision exceptions
      • Kolizní maska
      • 3D ray casting from screen
    • Ragdoll system
      • Úvod
      • Setting up the ragdoll
        • Creating physical bones
        • Clean up and optimize the skeleton
        • Adjust joints and constraints
        • Adjust collision shapes
      • Simulate the ragdoll
        • Collision layer and mask
    • Kinematic character (2D)
      • Úvod
      • Physics process
      • Příprava scény
      • Moving the kinematic character
    • Using SoftBody3D
      • Physics engine considerations
      • Basic setup
      • Cloak simulation
      • Using imported meshes
    • Collision shapes (2D)
      • Primitivní kolizní tvary
      • Konvexní kolizní tvary
      • Konkávní nebo trimesh kolizní tvary
      • Performance caveats
    • Kolizní tvary(3D)
      • Primitivní kolizní tvary
      • Konvexní kolizní tvary
      • Konkávní nebo trimesh kolizní tvary
      • Performance caveats
    • Large world coordinates
      • Why use large world coordinates?
      • How large world coordinates work
      • Who are large world coordinates for?
      • Enabling large world coordinates
      • Compatibility between single-precision and double-precision builds
        • Known incompatibilities
      • Omezení
    • Physics Interpolation
      • Quick start guide
      • Úvod
        • Physics ticks and rendered frames
        • What can we do about frames and ticks being out of sync?
      • Using physics interpolation
        • Turn on the physics interpolation setting
        • Move (almost) all game logic from _process to _physics_process
        • Ensure that all indirect movement happens during physics ticks
        • Choose a physics tick rate
        • Call reset_physics_interpolation() when teleporting objects
        • Testing and debugging tips
      • Advanced physics interpolation
        • Exceptions to automatic physics interpolation
      • 2D and 3D physics interpolation
        • 2D Particles
        • Other
    • Troubleshooting physics issues
      • Objects are passing through each other at high speeds
      • Stacked objects are unstable and wobbly
      • Scaled physics bodies or collision shapes do not collide correctly
      • Thin objects are wobbly when resting on the floor
      • Cylinder collision shapes are unstable
      • VehicleBody simulation is unstable, especially at high speeds
      • Collision results in bumps when an object moves across tiles
      • Framerate drops when an object touches another object
      • Framerate suddenly drops to a very low value beyond a certain amount of physics simulation
      • Physics simulation is unreliable when far away from the world origin
  • Specifické pro platformu
    • Linux
      • Wayland/X11
        • Přehled
        • When to use Wayland
        • Changing the setting
        • Disabling Libdecor loading
    • Android
      • Godot Android library
        • Using the Godot Android library
        • Godot Android plugins
        • Embedding Godot in existing Android projects
      • Godot Android plugins
        • Úvod
        • Doplněk pro Android
        • Building a v2 Android plugin
        • Packaging a v2 Android plugin
        • Using a v2 Android plugin
        • Reference implementations
        • Tips and Guidelines
      • Android in-app purchases
        • Používání
      • Integrating with Android APIs
        • JavaClassWrapper (Godot singleton)
        • AndroidRuntime plugin
      • Resolving crashes on Android
        • Getting Native Debug symbols for official templates
        • Getting Native Debug symbols for custom builds
        • Uploading Symbols to Google Play Console
        • Manually Symbolicating Crash Logs
    • Zásuvné moduly pro iOS
      • Vytváření zásuvných modulů iOS
        • Načítání a používání existujícího zásuvného modulu
        • Vytvoření zásuvného modulu pro iOS
    • Web
      • The JavaScriptBridge singleton
        • Interacting with JavaScript
        • Callbacks
        • Can I use my favorite library?
        • The eval interface
        • Downloading files
      • HTML5 shell class reference
        • Engine
        • Engine configuration
      • Custom HTML page for Web export
        • Setup
        • Zahájení projektu
        • Customizing the behavior
        • Customizing the presentation
        • Ladění
  • Zásuvné moduly
    • Editor plugins
      • Instalace doplňků
        • Hledání doplňků
        • Instalace doplňku
        • Enabling a plugin
      • Making plugins
        • O doplňcích
        • Creating a plugin
        • A custom node
        • A custom dock
        • Registering autoloads/singletons in plugins
        • Using sub-plugins
        • Going beyond
      • Making main screen plugins
        • What this tutorial covers
        • Initializing the plugin
        • Hlavní obrazovka scény
        • Update the plugin script
        • Try the plugin
      • Import plugins
        • Úvod
        • Configuration
        • The EditorImportPlugin class
        • Options and presets
        • The import method
        • Platform variants and generated files
        • Trying the plugin
      • 3D gizmo plugins
        • Úvod
        • The EditorNode3DGizmoPlugin
        • Simple approach
        • Alternative approach
      • Moduly inspektorů
        • Nastavení vašeho zásuvného modulu
        • Interakce s inspektorem
        • Přidání rozhraní pro úpravu vlastností
      • Doplňky pro Visual Shadery
    • Running code in the editor
      • What is @tool?
      • Jak použít @tool
      • Important information
      • Ladění
      • Try @tool out
      • Úpravy proměnných
      • Getting notified when arrays or dictionaries change
      • Getting notified when resources change
      • Reporting node configuration warnings
      • Running one-off scripts using EditorScript
      • Vytvoření instance scény
  • Vykreslování
    • Overview of renderers
      • Úvod
        • Renderers, rendering drivers, and RenderingDevice
      • Choosing a renderer
        • Switching between renderers
      • Feature comparison
        • Overall comparison
        • Lights and shadows
        • Global Illumination
        • Environment and post-processing
        • Antialiasing
        • StandardMaterial features
        • Shader features
        • Other features
    • Používání výřezů
      • Úvod
      • Vstup
      • Listener
      • Cameras (2D & 3D)
      • Scale & stretching
      • Worlds
      • Snímat
      • Viewport Container
      • Vykreslování
      • Render target
    • Multiple resolutions
      • The problem of multiple resolutions
      • One size fits all
      • Base size
      • Resizing
      • Stretch settings
        • Stretch Mode
        • Stretch Aspect
        • Stretch Scale
        • Stretch Scale Mode
      • Common use case scenarios
        • Desktop game
        • Mobile game in landscape mode
        • Mobile game in portrait mode
        • Non-game application
      • Podpora hiDPI
      • Reducing aliasing on downsampling
      • Handling aspect ratios
      • Field of view scaling
      • Scaling 2D and 3D elements differently
    • Fixing jitter, stutter and input lag
      • What is jitter, stutter and input lag?
      • Distinguishing between jitter and stutter
      • Jitter
      • Stutter
        • Windows
        • Linux
        • macOS
        • Android
        • iOS
      • Input lag
        • Project configuration
        • Hardware/OS-specific
      • Reporting jitter, stutter or input lag problems
    • The Compositor
      • Compositor effects
    • HDR output
      • Enabling HDR output in your project
      • Using HDR output in Godot
        • HDR output in the Godot editor
      • HDR output fundamentals
      • Designing for HDR output
        • Using output max linear value
        • Using Tonemapping
        • Why not mix output max linear value with other techniques?
      • Absolute luminance values
        • Reference white luminance
        • Maximum luminance
        • Output max linear value in practice
      • Not all screens are equal
  • Skriptování
    • GDScript
      • GDScript reference
        • Historie
        • Příklad GDScriptu
        • Identifikátory
        • Klíčová slova
        • Operátory
        • Literály
        • Annotations
        • Komentáře
        • Code regions
        • Line continuation
        • Vestavěné typy
        • Proměnné
        • Konstanty
        • Funkce
        • Příkazy pro řízení běhu programu
        • Třídy
        • Exporty
        • Properties (setters and getters)
        • Tool mode
        • Správa paměti
        • Signály
        • Klíčové slovo Assert
      • GDScript: Úvod do dynamických jazyků
        • Úvod
        • Dynamická povaha
        • Pole
        • Slovníky
        • For & while
        • While
        • Vlastní iterátory
        • Kachní typování (Duck typing)
      • GDScript exported properties
        • Basic use
        • Grouping exports
        • Strings as paths
        • Strings as input actions
        • Limiting editor input ranges
        • Adding suffixes and handling degrees/radians
        • Linking vector values together
        • Floats with easing hint
        • Colors
        • Uzly
        • Zdroje
        • Exportování bitových příznaků
        • Exporting enums
        • Exportování polí
        • @export_storage
        • @export_custom
        • @export_tool_button
        • Nastavení exportovaných proměnných ze skriptu nástroje
        • Reading an exported variable's value early on
        • Pokročilé exporty
      • GDScript documentation comments
        • Documenting a script
        • Documenting script members
        • Complete script example
        • @deprecated and @experimental tags
        • BBCode and class reference
      • Průvodce stylem GDScript
        • Formátování
        • Konvence pojmenování
        • Pořadí kódu
        • Statické typování
      • Statické typování v jazyce GDScript
        • Stručný pohled na statické typování
        • Jak používat statické typování
        • Typizované nebo dynamické: držte se jednoho stylu
        • Systém varování
        • Common unsafe operations and their safe counterparts
        • Cases where you can't specify types
        • Shrnutí
      • GDScript výstražný systém
      • Formátovací řetězce GDScriptu
        • Format strings
        • Více zástupných symbolů
        • Specifikátory formátu
        • Zarovnávání
        • Escape sekvence
        • String format method
        • String concatenation
    • C#/.NET
      • Základy C#
        • Úvod
        • Předpoklady
        • Konfigurace externího editoru
        • Vytvoření skriptu C#
        • Nastavení projektu a pracovní postup
        • Příklad
        • Obecné rozdíly mezi jazyky C# a GDScript
        • Aktuální problémy a známé potíže
        • Common pitfalls
        • Výkon C# v Godot
        • Používání balíčků NuGet v Godot
        • Profilování kódu C#
      • C# language features
        • Type conversion and casting
        • Preprocessor defines
      • C# style guide
        • Language specification
        • Formátování
        • Konvence pojmenování
        • Členské proměnné
        • Lokální proměnné
        • Implicitly typed local variables
        • Other considerations
      • C# diagnostics
        • GD0001: Missing partial modifier on declaration of type that derives from GodotObject
        • GD0002: Missing partial modifier on declaration of type which contains nested classes that derive from GodotObject
        • GD0003: Found multiple classes with the same name in the same script file
        • GD0101: The exported member is static
        • GD0102: The type of the exported member is not supported
        • GD0103: The exported member is read-only
        • GD0104: The exported property is write-only
        • GD0105: The exported property is an indexer
        • GD0106: The exported property is an explicit interface implementation
        • GD0107: Types not derived from Node should not export Node members
        • GD0108: The exported tool button is not in a tool class
        • GD0109: The '[ExportToolButton]' attribute cannot be used with another '[Export]' attribute
        • GD0110: The exported tool button is not a Callable
        • GD0111: The exported tool button must be an expression-bodied property
        • GD0201: The name of the delegate must end with 'EventHandler'
        • GD0202: The parameter of the delegate signature of the signal is not supported
        • GD0203: The delegate signature of the signal must return void
        • GD0301: The generic type argument must be a Variant compatible type
        • GD0302: The generic type parameter must be annotated with the '[MustBeVariant]' attribute
        • GD0303: The parent symbol of a type argument that must be Variant compatible was not handled
        • GD0401: The class must derive from Godot.GodotObject or a derived class
        • GD0402: The class must not be generic
      • Godot API for C#
        • C# API differences to GDScript
        • C# collections
        • C# Variant
        • C# signály
        • C# exported properties
        • C# global classes
      • C# platform support
    • C++ (godot-cpp)
      • About godot-cpp
        • Differences between godot-cpp and C++ modules
        • Version compatibility
      • Začínáme
        • Workflow overview
        • Example project
        • Příprava projektu
        • Creating a simple plugin
        • Compiling the plugin
        • Using the GDExtension module
        • Adding properties
        • Signály
        • Next steps
      • Build system
        • Main build system: Working with SCons
        • Secondary build system: Working with CMake
      • Core functions and types
        • Common functions and macros
        • Core types
        • Variant class
        • Object class
      • Adding documentation
        • Writing and styling documentation
        • Publishing documentation online
    • Jiné jazyky
    • Základní vlastnosti
      • How to read the Godot API
        • Dědičnost
        • Brief Description
        • Popis
        • Tutoriály
        • Vlastnosti
        • Methods
        • Signály
        • Enumerations
        • Konstanty
        • Property Descriptions
        • Method Descriptions
      • Ladění
        • Overview of debugging tools
        • Output panel
        • Ladicí panel
        • The Profiler
        • Using the ObjectDB profiler
        • Custom performance monitors
      • Idle and Physics Processing
      • Skupiny
        • Managing groups
      • Instance uzlů a scén
        • Získávání uzlů
        • Cesty k uzlům
        • Vytváření uzlů
        • Vytvoření instance scény
      • Přetěžovatelné (overridable) funkce
      • Skriptování mezi jazyky
        • Instantiating nodes
        • Accessing fields
        • Calling methods
        • Connecting to signals
        • Dědičnost
      • Vytváření šablon skriptů
        • Vyhledání šablon
        • Default behavior and overriding it
        • Default template
        • List of template placeholders
      • Vyhodnocování výrazů
        • Základní použití
        • Passing variables to an expression
        • Setting a base instance for the expression
        • Příklad skriptu
        • Built-in functions
      • Change scenes manually
      • Instancing with signals
        • Shooting example
      • Pausing games and process mode
        • Úvod
        • How pausing works
        • Process Modes
        • Pause menu example
      • Souborový systém
        • Úvod
        • Implementace
        • project.godot
        • Oddělovač cesty
        • Cesta ke zdroji
        • Uživatelská cesta
        • Souborový systém hostitele
        • Nevýhody
      • Zdroje
        • Uzly a zdroje
        • Externí vs. vestavěný
        • Načítání zdrojů z kódu
        • Načítání scén
        • Uvolnění zdrojů
        • Vytváření vlastních zdrojů
      • Singletons (Autoload)
        • Úvod
        • Autoload
        • Vlastní přepínač scén
      • Použití SceneTree
        • Úvod
        • MainLoop
        • Strom scény
        • Kořenový výřez (viewport)
        • Strom scény
        • Pořadí ve stromu
        • "Aktivování" vstupem do SceneTree
        • Změna aktuální scény
      • Scene Unique Nodes
        • Úvod
        • Creation and usage
        • Same-scene limitation
        • Alternatives
      • Logging
        • Printing messages
        • Project settings
        • Built-in file logging
        • Script backtraces
        • Crash backtraces
        • Creating custom loggers
  • Shadery
    • Úvod do shaderů
      • Shadery v Godotu
      • Shader types
      • Render modes
        • Vertex processor
        • Fragment processor
        • Light processor
    • Shading reference
      • Shading language
        • Úvod
        • Data types
        • Pole
        • Konstanty
        • Structs
        • Operátory
        • Flow control
        • Discarding
        • Funkce
        • Varyings
        • Interpolation qualifiers
        • Uniforms
        • Vestavěné proměnné
        • Built-in functions
      • Built-in functions
        • Trigonometric functions
        • Exponential and math functions
        • Geometric functions
        • Comparison functions
        • Texture functions
        • Packing and unpacking functions
        • Bitwise functions
      • Shader preprocessor
        • Why use a shader preprocessor?
        • Directives
        • Built-in defines
      • Spatial shaders
        • Render modes
        • Stencil modes
        • Vestavěné
        • Globální vestavěné
        • Vertex built-ins
        • Fragment built-ins
        • Vestavěné světlé
      • CanvasItem shaders
        • Render modes
        • Vestavěné
        • Globální vestavěné
        • Vertex built-ins
        • Fragment built-ins
        • Vestavěné světlé
        • SDF functions
      • Shadery částic
        • Render modes
        • Vestavěné
        • Globální vestavěné
        • Start and Process built-ins
        • Start built-ins
        • Process built-ins
        • Process functions
      • Sky shaders
        • Render modes
        • Vestavěné
        • Globální vestavěné
        • Sky built-ins
      • Fog shaders
        • Vestavěné
        • Globální vestavěné
        • Fog built-ins
    • Your first shader
      • Váš první 2D shader
        • Úvod
        • Setup
        • Your first CanvasItem shader
        • Your first fragment function
        • Your first vertex function
        • Závěr
      • Váš první 3D shader
        • Where to assign my material
        • Nastavení
        • Shader magic
        • Noise heightmap
        • Uniforms
        • Interacting with light
        • Full code
      • Your second 3D shader
        • Your first spatial fragment function
        • Animating with TIME
        • Advanced effects: waves
    • Použití nástroje VisualShaders
      • Vytvoření visualshaderu
      • Using the Visual Shader Editor
      • Visual Shader node interface
      • Vizuální Shader uzly
        • Expression node
        • Reroute node
        • Fresnel node
        • Boolean node
        • If node
        • Switch node
        • Mesh Emitter
    • Using compute shaders
      • Create a local RenderingDevice
      • Provide input data
      • Defining a compute pipeline
      • Execute a compute shader
      • Retrieving results
      • Freeing memory
    • Screen-reading shaders
      • Úvod
      • Screen texture
      • Screen texture example
      • Behind the scenes
      • Back-buffer logic
      • Depth texture
      • Normal-roughness texture
      • Redefining screen textures
    • Converting GLSL to Godot shaders
      • GLSL
        • Shader programs
        • Vertex attributes
        • gl_Position
        • Varyings
        • Main
        • Macros
        • Proměnné
        • Coordinates
        • Precision
      • Shadertoy
        • Typy
        • mainImage
        • Proměnné
        • Coordinates
      • The Book of Shaders
        • Typy
        • Main
        • Proměnné
        • Coordinates
    • Průvodce styly shaderů
      • Formátování
        • Kódování a speciální znaky
        • Odsazení
        • Line breaks and blank lines
        • Prázdné řádky
        • Délka řádku
        • Jeden příkaz na řádek
        • Mezery mezi komentáři
        • Documentation comments
        • Mezery
        • Floating-point numbers
      • Accessing vector members
      • Konvence pojmenování
        • Funkce a proměnné
        • Konstanty
        • Preprocessor directives
      • Applying formatting automatically
      • Pořadí kódu
        • Lokální proměnné
    • Using a SubViewport as a texture
      • Úvod
      • Setting up the scene
      • Setting up the SubViewport
      • Applying the texture
      • Making the planet texture
      • Coloring the planet
      • Making an ocean
    • Custom post-processing
      • Úvod
      • Single pass post-processing
      • Multi-pass post-processing
    • Advanced post-processing
      • Úvod
      • Full screen quad
      • Depth texture
      • Example shader
      • Optimalizace
    • Making trees
      • Start with a tree
      • Paint with vertex colors
      • Write a custom shader for the leaves
      • Improving the shader
  • Uživatelské rozhraní (UI)
    • Stavební bloky UI
      • Velikost a kotvy
        • Centrování ovládacího prvku
        • Anchor Presets
      • Používání kontejnerů
        • Rozvržení kontejneru
        • Sizing options
        • Typy kontejnerů
        • Vytváření vlastních kontejnerů
      • Custom GUI controls
        • So many controls...
        • Drawing
        • Sizing
        • Vstup
      • Keyboard/Controller Navigation and Focus
        • Nastavení uzlu
        • Necessary code
      • Control node gallery
    • Vzhled GUI a motivy
      • Úvod do skinování grafického uživatelského rozhraní
        • Basics of themes
        • Customizing a control
        • Přizpůsobení projektu
        • Beyond controls
      • Použití editoru motivů
        • Creating a theme
        • Přehled editoru motivů
        • Správa a import položek
      • Theme type variations
        • Creating a type variation
        • Using a type variation
      • Using Fonts
        • Dynamic fonts
        • Bitmap fonts
        • Loading a font file
        • Font outlines and shadows
        • Advanced font features
    • Návody pro uzly ovládacích prvků
      • BBCode in RichTextLabel
        • Úvod
        • Using BBCode
        • Handling user input safely
        • Stripping BBCode tags
        • Výkon
        • Using push_[tag]() and pop() functions instead of BBCode
        • Reference
        • Text effects
        • Custom BBCode tags and text effects
    • Creating applications
      • Creating applications
        • Performing common tasks
        • Recommended project settings
        • Adding unit tests
        • Optimizing distribution size
        • Creating a single-executable distribution
        • Creating portable applications
        • Creating installers
        • Zdroje
  • XR
    • XR Terminology
      • XR (Extended Reality)
      • VR (Virtual Reality)
      • AR (Augmented Reality)
    • Základní návod
      • Setting up XR
        • Introduction to the XR system in Godot
        • Which Renderer to use
        • OpenXR
        • Setting up the XR scene
      • Deploying to Android
        • Setup
        • Gradle Android build
        • Installing the vendors plugin
        • Creating the export presets
        • Running on your device from the Godot editor
      • A better XR start script
        • Signals for our script
        • Variables for our script
        • Our updated ready function
        • On session begun
        • On visible state
        • On focussed state
        • On stopping state
        • On pose recentered
      • AR / Passthrough
        • Environment blend modes
        • Configuring your background
        • OpenXR specific
        • Putting it together
        • Shadow to opacity
      • Where to go from here
        • Godot OpenXR vendor plugin
        • XR Toolkits
    • Pokročilá témata
      • OpenXR Settings
        • General settings
        • Extensions
        • Binding Modifiers
      • The XR action map
        • The default action map
        • Action sets
        • Akce
        • Profiles
        • Our first controller binding
        • The simple controller
        • Binding Modifiers
      • Room scale in XR
        • Origin centric solution
        • Krok 1
        • Krok 2
        • Krok 3
        • Character body centric solution
        • Krok 1
        • Krok 2
        • Krok 3
        • When the player walks to somewhere they shouldn't
        • Further suggestions for improvements
      • XR full screen effects
        • Applying the projection matrix
        • Omezení
      • OpenXR composition layers
        • Úvod
        • Setting up the SubViewport
        • Adding a composition layer
        • Making the interface work
        • Hole punching
      • OpenXR hand tracking
        • Úvod
        • Demo project
        • The Hand Tracking API
        • The hand tracking data source
        • Handling user input
      • OpenXR body tracking
        • HTC Tracker support
      • OpenXR Render Models
        • OpenXR Render models node
        • Render model node
        • Backend access
      • OpenXR spatial entities
        • Setup
        • Creating our spatial manager
        • Spatial anchors
        • Plane tracking
        • Marker tracking
        • Backend access
    • Nástroje Godotu pro XR
      • Introducing XR tools
        • Installing XR Tools
        • Basic hands
        • Více informací
      • Basic XR Locomotion
        • Adding our player body
        • Adding a floor
        • Direct movement
        • Teleport
        • More advanced movement features

Detaily enginu

  • Architektura enginu
    • Godot's architecture overview
      • Scene Layer
      • Server Layer
      • Drivers / Platform Interface
      • Core
      • Main
    • Common engine methods and macros
      • Print text
      • Formátování řetězce
      • Convert an integer or float to a string
      • Internacionalizace řetězce
      • Clamp a value
      • Microbenchmarking
      • Získejte nastavení projektu / editoru
      • Chybová makra
    • Core types
      • Allocating memory
      • Kontejnery
        • Relocation safety
      • Multithreading / Concurrency
      • Math types
      • NodePath
      • RID
    • Variant class
      • Úvod
        • References
      • List of variant types
      • Containers: Array and Dictionary
        • References
    • Object class
      • General definition
        • References:
      • Registering Object classes
        • Registering bindings
        • Konstanty
        • Properties (set/get)
        • Binding properties using _set/_get/_get_property_list
        • Signály
      • Object ownership and casting
        • Manual memory management
        • RefCounted memory management
        • Dynamic casting
      • Oznámení
      • Zdroje
        • References:
        • Resource loading
        • Resource saving
    • Inheritance class tree
      • Object
      • Reference
      • Control
      • Node2D
      • Node3D
    • Internal rendering architecture
      • Rendering methods
        • Forward+
        • Mobilní
        • Compatibility
        • Why not deferred rendering?
      • Rendering drivers
        • Vulkan
        • Direct3D 12
        • Metal
        • OpenGL
        • Summary of rendering drivers/methods
      • RenderingDevice abstraction
      • Core rendering classes architecture
      • Core shaders
      • 2D and 3D rendering separation
      • 2D rendering techniques
      • 3D rendering techniques
        • Reverse Z
        • Batching and instancing
        • Light, decal and reflection probe rendering
        • Shadow mapping
        • Temporal antialiasing
        • Global illumination
        • Depth of field
        • Screen-space effects (SSAO, SSIL, SSR, SSS)
        • Sky rendering
        • Volumetric fog
        • Occlusion culling
        • Visibility range (LOD)
        • Automatic mesh LOD
    • 2D coordinate systems and 2D transforms
      • Úvod
      • Godot 2D coordinate systems
      • Node transforms
    • Unit testing
      • Platform and target support
      • Running tests
        • Filtering tests
      • Writing tests
        • Subcases
        • Assertions
        • Logging
        • Testing failure paths
        • Special tags in test case names
        • Testing signals
      • Test tools
      • Integration tests for GDScript
  • Engine extension APIs
    • Custom modules in C++
      • Moduly
      • What for?
      • Creating a new module
      • Using the module
      • Compiling a module externally
      • Customizing module types initialization
      • Writing custom documentation
      • Writing custom unit tests
      • Adding custom editor icons
      • Summing up
    • The GDExtension system
      • What is GDExtension?
        • Version compatibility
      • The .gdextension file
        • Úvod
        • Configuration section
        • Libraries section
        • Icons section
        • Dependencies section
      • The C interface JSON file
        • Overall structure
        • Header
        • Typy
        • Interface
      • GDExtension C example
        • Úvod
        • Příprava projektu
        • Struktura souborů
        • Buildsystem
        • Initializing the extension
        • A basic class
        • A wrapper API
        • A demo project
        • Custom methods
        • Custom properties
        • Binding virtual methods
        • Registering and emitting a signal
        • Závěr
    • Binding to external libraries
      • Moduly
      • Using the module
    • Custom Godot servers
      • Úvod
        • References
      • What for?
      • Creating a Godot server
      • Custom managed resource data
        • References
      • Registering the class in GDScript
        • Bind methods
      • MessageQueue
        • References:
      • Summing it up
        • Notes
    • Custom resource format loaders
      • Úvod
        • References
      • What for?
      • What not?
        • References
      • Creating a ResourceFormatLoader
      • Vytvoření ResourceFormatSaver
      • Creating custom data types
        • Considerations
        • References
      • Registering the new file format
        • References
      • Loading it on GDScript
    • Custom AudioStreams
      • Úvod
        • References:
      • What for?
      • Create an AudioStream
        • References:
      • Create an AudioStreamPlayback
        • Resampling
        • References:
    • Custom platform ports
      • Official platform ports
      • Creating a custom platform port
        • Required features of a platform port
        • Optional features of a platform port
      • Distributing a custom platform port
  • Vývoj enginu
    • Configuring an IDE
      • Android Studio
        • Importing the project
        • Android Studio project layout
        • Building & debugging the editor module
        • Building & debugging the app module
      • CLion
        • Importing the project
        • Compiling and debugging the project
        • Ignoring object and library files
      • Code::Blocks
        • Vytvoření nového projektu
        • Konfigurace sestavení
        • Konfigurace běhu
        • Přidávání souborů do projektu
        • Code style configuration
      • KDevelop
        • Importing the project
        • Ladění projektu
      • Qt Creator
        • Importing the project
        • Ladění projektu
        • Code style configuration
      • JetBrains Rider
        • Importing the project
        • Compiling and debugging the project
        • Debug visualizers
        • Unit testing
        • Profiling
        • Known issues
      • Visual Studio
        • Importing the project
        • Ladění projektu
      • Visual Studio Code
        • Importing the project
        • Ladění projektu
        • Configuring IntelliSense
        • Linting class reference XML files
        • Displaying documentation on hover
        • Odstraňování problémů
      • Xcode
        • Importing the project
        • Ladění projektu
    • Building from source
      • Getting the source
        • Downloading the Godot source code
      • Introduction to the buildsystem
        • Using multi-threading
        • Platform selection
        • Resulting binary
        • Cíl
        • Development and production aliases
        • Dev build
        • Debugging symbols
        • Optimization level
        • Architecture
        • Vlastní moduly
        • Čištění generovaných souborů
        • Other build options
        • Šablony pro export
      • Compiling for Windows
        • Nároky
        • Setting up SCons
        • Downloading Godot's source
        • Kompilace
        • Installing Direct3D 12 requirements
        • Compiling with AccessKit support
        • Compiling with WinRT support
        • Compiling with ANGLE support
        • Development in Visual Studio
        • Cross-compiling for Windows from other operating systems
        • Creating Windows export templates
      • Compiling for Linux, *BSD
        • Nároky
        • Kompilace
        • Compiling with AccessKit support
        • Running a headless/server build
        • Building export templates
        • Cross-compiling for RISC-V devices
        • Using Clang and LLD for faster development
        • Using mold for faster development
        • Using system libraries for faster development
      • Compiling for macOS
        • Nároky
        • Kompilace
        • Compiling with AccessKit support
        • Compiling with ANGLE support
        • Running a headless/server build
        • Building export templates
        • Cross-compiling for macOS from Linux
        • Odstraňování problémů
      • Compiling for Android
        • Note
        • Nároky
        • Setting up the buildsystem
        • Building the export templates
        • Using the export templates
        • Building the Godot editor
        • Removing the Editor binaries
        • Installing the Godot editor APK
        • Odstraňování problémů
      • Compiling for iOS
        • Nároky
        • Kompilace
        • Spustit
        • Odstraňování problémů
      • Compiling for visionOS
      • Compiling for the Web
        • Nároky
        • Building export templates
        • GDExtension
        • Building the editor
      • Cross-compiling for iOS on Linux
        • Disclaimer
        • Nároky
        • Configuring the environment
        • Compiling Godot for iPhone
      • Compiling with .NET
        • Nároky
        • Enable the .NET module
        • Generate the glue
        • Building the managed libraries
        • Příklady
        • Data directory
        • Možnosti příkazového řádku
      • Compiling with PCK encryption key
        • Krok za krokem
        • Odstraňování problémů
      • Optimizing a build for size
        • Rationale
        • Stripping binaries
        • Compiling with link-time optimization
        • Optimizing for size instead of speed
        • Detecting used features from the current project and disabling unused features
        • Disabling advanced text server
        • Disabling 3D
        • Zakázání pokročilých objektů grafického uživatelského rozhraní
        • Disabling physics engines
        • Disabling unwanted modules
        • Optimizing the distribution of your project
    • Ladění
      • Using sanitizers
        • What are sanitizers?
        • Using sanitizers on Godot
        • Address sanitizer (ASAN)
        • Leak sanitizer (LSAN)
        • Memory sanitizer (MSAN)
        • Thread sanitizer (TSAN)
        • Undefined behavior sanitizer (UBSAN)
        • Platform-specific sanitizers
      • Ladění na macOS
        • Ladění editoru Godot
        • Ladění exportovaného projektu
      • Vulkan
        • Validation layers
      • Debugging the editor
    • Používání profilerů jazyka C++
      • Sampling profilers
        • Nastavení Godot
        • Benchmarking startup/shutdown times
      • Tracing profilers
      • All recommended profilers
        • Hotspot
        • Instruments
        • Perfetto
        • Tracy
        • VerySleepy
    • Handling compatibility breakages
      • A practical example
  • Vývoj editoru
    • Úvod do vývoje editoru
      • Technical choices
      • Struktura adresářů
      • Editor dependencies in scene/ files
      • Tipy pro vývoj
    • Editor ikon
      • Vytváření ikon
      • Import options for custom icons
        • Scaling for hiDPI displays
        • Color conversion for light editor themes
      • Optimalizace ikon
      • Integrating and sharing the icons
      • Odstraňování problémů
      • References
  • Class reference primer
    • How to edit class XML
      • Improve formatting with BBCode style tags
        • Linking
        • Formatting text
        • Formatting code blocks
        • Formatting notes and warnings
      • Marking API as deprecated/experimental
  • Godot formáty souborů
    • TSCN file format
      • Struktura souborů
        • Entries inside the file
      • Strom scén
        • NodePath
        • Skeleton3D
        • BoneAttachment3D
        • AnimationPlayer
      • Zdroje
        • External resources
        • Internal resources
        • ArrayMesh
        • Animace

Komunita

  • Knihovna zdrojů (AssetLib)
    • About the Asset Library
      • Types of assets
      • Často kladené dotazy
        • Can paid assets be uploaded to the asset library?
    • Použití knihovny zdrojů (Asset Library)
      • On the website
        • Přehled
        • Searching
        • Breakdown of an asset
        • Registering and logging in
      • In the editor
    • Submitting to the Asset Library
      • Úvod
      • Submission guidelines
        • Nároky
        • Doporučení
      • Submitting
  • Komunitní kanály
    • Jazykové komunity
  • Návody a zdroje
    • Kde začít
    • Video tutoriály
    • Textové návody
    • Zdroje

Referenční dokumentace tříd

  • All classes
  • Globals
    • @GDScript
      • Description
      • Tutorials
      • Methods
      • Constants
      • Annotations
      • Method Descriptions
    • @GlobalScope
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
  • Nodes
    • Node
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AcceptDialog
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • AimModifier3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimatableBody2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimatableBody3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimatedSprite2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedSprite3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimationMixer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AreaLight3D
      • Description
      • Properties
      • Property Descriptions
    • AspectRatioContainer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioListener2D
      • Description
      • Methods
      • Method Descriptions
    • AudioListener3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BackBufferCopy
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • BaseButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Bone2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BoneAttachment3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BoneConstraint3D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • BoneTwistDisperser3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BoxContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Button
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • Camera2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Camera3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CanvasGroup
      • Description
      • Properties
      • Property Descriptions
    • CanvasItem
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • CanvasLayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CanvasModulate
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CCDIK3D
      • Description
    • CenterContainer
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ChainIK3D
      • Description
      • Methods
      • Method Descriptions
    • CharacterBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CharacterBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CheckBox
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CheckButton
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CodeEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • CollisionObject2D
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CollisionObject3D
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CollisionPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CollisionPolygon3D
      • Description
      • Properties
      • Property Descriptions
    • CollisionShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CollisionShape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ColorPicker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorPickerButton
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorRect
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ConeTwistJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ConfirmationDialog
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Container
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Control
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ConvertTransformModifier3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CopyTransformModifier3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CPUParticles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CPUParticles3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CSGBox3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGCombiner3D
      • Description
      • Tutorials
    • CSGCylinder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGMesh3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGPolygon3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • CSGPrimitive3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGShape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CSGSphere3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGTorus3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DampedSpringJoint2D
      • Description
      • Properties
      • Property Descriptions
    • Decal
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • DirectionalLight2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DirectionalLight3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • EditorCommandPalette
      • Description
      • Methods
      • Method Descriptions
    • EditorDock
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • EditorFileDialog
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorFileSystem
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorInspector
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • EditorPlugin
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorProperty
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePicker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePreview
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorScriptPicker
      • Description
      • Properties
      • Property Descriptions
    • EditorSpinSlider
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • EditorToaster
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • FABRIK3D
      • Description
      • Tutorials
    • FileDialog
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • FileSystemDock
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • FlowContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • FogVolume
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • FoldableContainer
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Generic6DOFJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GeometryInstance3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticles3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GPUParticlesAttractor3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesAttractorBox3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesAttractorSphere3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesAttractorVectorField3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesCollision3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesCollisionBox3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesCollisionHeightField3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticlesCollisionSDF3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticlesCollisionSphere3D
      • Description
      • Properties
      • Property Descriptions
    • GraphEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GraphElement
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Property Descriptions
      • Theme Property Descriptions
    • GraphFrame
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GraphNode
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GridContainer
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • GridMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GridMapEditorPlugin
      • Description
      • Methods
      • Method Descriptions
    • GrooveJoint2D
      • Description
      • Properties
      • Property Descriptions
    • HBoxContainer
      • Description
      • Tutorials
    • HFlowContainer
      • Description
      • Tutorials
    • HingeJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HScrollBar
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSeparator
      • Description
    • HSlider
      • Description
    • HSplitContainer
      • Description
      • Tutorials
    • HTTPRequest
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • IKModifier3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ImporterMeshInstance3D
      • Properties
      • Property Descriptions
    • InstancePlaceholder
      • Description
      • Methods
      • Method Descriptions
    • ItemList
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • IterateIK3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • JacobianIK3D
      • Description
    • Joint2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Joint3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Label
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Label3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Light2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Light3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LightmapGI
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • LightmapProbe
      • Description
    • LightOccluder2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • LimitAngularVelocityModifier3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Line2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LineEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • LinkButton
      • Description
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • LookAtModifier3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MarginContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • Marker2D
      • Description
      • Properties
      • Property Descriptions
    • Marker3D
      • Description
      • Properties
      • Property Descriptions
    • MenuBar
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • MenuButton
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • MeshInstance2D
      • Description
      • Tutorials
      • Properties
      • Signals
      • Property Descriptions
    • MeshInstance3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • MissingNode
      • Description
      • Properties
      • Property Descriptions
    • ModifierBoneTarget3D
      • Description
      • Properties
      • Property Descriptions
    • MultiMeshInstance2D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • MultiMeshInstance3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • MultiplayerSpawner
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • MultiplayerSynchronizer
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationAgent2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationAgent3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationLink2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationLink3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationRegion2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationRegion3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NinePatchRect
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Node2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Node3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • OccluderInstance3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OmniLight3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenXRBindingModifierEditor
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • OpenXRCompositionLayer
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • OpenXRCompositionLayerCylinder
      • Description
      • Properties
      • Property Descriptions
    • OpenXRCompositionLayerEquirect
      • Description
      • Properties
      • Property Descriptions
    • OpenXRCompositionLayerQuad
      • Description
      • Properties
      • Property Descriptions
    • OpenXRHand
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenXRInteractionProfileEditor
      • Description
    • OpenXRInteractionProfileEditorBase
      • Description
      • Methods
      • Method Descriptions
    • OpenXRRenderModel
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • OpenXRRenderModelManager
      • Description
      • Properties
      • Signals
      • Enumerations
      • Property Descriptions
    • OpenXRVisibilityMask
      • Description
    • OptionButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Panel
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • PanelContainer
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • Parallax2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ParallaxBackground
      • Description
      • Properties
      • Property Descriptions
    • ParallaxLayer
      • Description
      • Properties
      • Property Descriptions
    • Path2D
      • Description
      • Properties
      • Property Descriptions
    • Path3D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • PathFollow2D
      • Description
      • Properties
      • Property Descriptions
    • PathFollow3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PhysicalBone2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicalBone3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PhysicalBoneSimulator3D
      • Description
      • Methods
      • Method Descriptions
    • PhysicsBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • PhysicsBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PinJoint2D
      • Description
      • Properties
      • Property Descriptions
    • PinJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PointLight2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Polygon2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Popup
      • Description
      • Properties
      • Signals
    • PopupMenu
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • PopupPanel
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • ProgressBar
      • Description
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • Range
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • RayCast2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RayCast3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ReferenceRect
      • Description
      • Properties
      • Property Descriptions
    • ReflectionProbe
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • RemoteTransform2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RemoteTransform3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ResourcePreloader
      • Description
      • Methods
      • Method Descriptions
    • RetargetModifier3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RichTextLabel
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • RigidBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RigidBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RootMotionView
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ScriptCreateDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditor
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditorBase
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScrollBar
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Property Descriptions
      • Theme Property Descriptions
    • ScrollContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Separator
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • ShaderGlobalsOverride
      • Description
      • Tutorials
    • ShapeCast2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ShapeCast3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Skeleton2D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • Skeleton3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • SkeletonIK3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModifier3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Slider
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • SliderJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SoftBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpinBox
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SplineIK3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SplitContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SpotLight3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpringArm3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SpringBoneCollision3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SpringBoneCollisionCapsule3D
      • Description
      • Properties
      • Property Descriptions
    • SpringBoneCollisionPlane3D
      • Description
    • SpringBoneCollisionSphere3D
      • Description
      • Properties
      • Property Descriptions
    • SpringBoneSimulator3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Sprite2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Sprite3D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SpriteBase3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • StaticBody2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • StaticBody3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • StatusIndicator
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • SubViewport
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • SubViewportContainer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TabBar
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TabContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TextEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TextureButton
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • TextureProgressBar
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TextureRect
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • TileMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TileMapLayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Timer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TouchScreenButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Tree
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TwoBoneIK3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VBoxContainer
      • Description
      • Tutorials
    • VehicleBody3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VehicleWheel3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VFlowContainer
      • Description
      • Tutorials
    • VideoStreamPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Viewport
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VirtualJoystick
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • VisibleOnScreenEnabler2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisibleOnScreenEnabler3D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisibleOnScreenNotifier2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisibleOnScreenNotifier3D
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisualInstance3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VoxelGI
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VScrollBar
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • VSeparator
      • Description
    • VSlider
      • Description
      • Properties
    • VSplitContainer
      • Description
      • Tutorials
    • Window
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • WorldEnvironment
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • XRAnchor3D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • XRBodyModifier3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • XRCamera3D
      • Description
      • Tutorials
      • Properties
    • XRController3D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • XRFaceModifier3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • XRHandModifier3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • XRNode3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • XROrigin3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
  • Resources
    • Resource
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimatedTexture
      • Description
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Animation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationLibrary
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • AnimationNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeAdd2
      • Description
      • Tutorials
    • AnimationNodeAdd3
      • Description
      • Tutorials
    • AnimationNodeAnimation
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AnimationNodeBlend2
      • Description
      • Tutorials
    • AnimationNodeBlend3
      • Description
      • Tutorials
    • AnimationNodeBlendSpace1D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendSpace2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeExtension
      • Description
      • Methods
      • Method Descriptions
    • AnimationNodeOneShot
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AnimationNodeOutput
      • Description
      • Tutorials
    • AnimationNodeStateMachine
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeStateMachinePlayback
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • AnimationNodeStateMachineTransition
      • Description
      • Tutorials
      • Properties
      • Signals
      • Enumerations
      • Property Descriptions
    • AnimationNodeSub2
      • Description
      • Tutorials
    • AnimationNodeSync
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeTimeScale
      • Description
      • Tutorials
    • AnimationNodeTimeSeek
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeTransition
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimationRootNode
      • Description
      • Tutorials
    • ArrayMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ArrayOccluder3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AtlasTexture
      • Description
      • Properties
      • Property Descriptions
    • AudioBusLayout
      • Description
    • AudioEffect
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioEffectAmplify
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectBandLimitFilter
      • Description
      • Tutorials
    • AudioEffectBandPassFilter
      • Description
      • Tutorials
    • AudioEffectCapture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectChorus
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectCompressor
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectDelay
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectDistortion
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectEQ
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioEffectEQ10
      • Description
      • Tutorials
    • AudioEffectEQ21
      • Description
      • Tutorials
    • AudioEffectEQ6
      • Description
      • Tutorials
    • AudioEffectFilter
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectHardLimiter
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectHighPassFilter
      • Description
      • Tutorials
    • AudioEffectHighShelfFilter
      • Description
      • Tutorials
    • AudioEffectLimiter
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectLowPassFilter
      • Description
      • Tutorials
    • AudioEffectLowShelfFilter
      • Description
      • Tutorials
    • AudioEffectNotchFilter
      • Description
      • Tutorials
    • AudioEffectPanner
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectPhaser
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectPitchShift
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectRecord
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectReverb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectSpectrumAnalyzer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectStereoEnhance
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioStream
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • AudioStreamGenerator
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioStreamInteractive
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AudioStreamMicrophone
      • Description
      • Tutorials
    • AudioStreamMP3
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioStreamOggVorbis
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlaylist
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPolyphonic
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioStreamRandomizer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamSynchronized
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AudioStreamWAV
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BaseMaterial3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BitMap
      • Description
      • Methods
      • Method Descriptions
    • BlitMaterial
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • BoneMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • BoxMesh
      • Description
      • Properties
      • Property Descriptions
    • BoxOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • BoxShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ButtonGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CameraAttributes
      • Description
      • Properties
      • Property Descriptions
    • CameraAttributesPhysical
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CameraAttributesPractical
      • Description
      • Properties
      • Property Descriptions
    • CameraTexture
      • Description
      • Properties
      • Property Descriptions
    • CanvasItemMaterial
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CanvasTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CapsuleMesh
      • Description
      • Properties
      • Property Descriptions
    • CapsuleShape2D
      • Description
      • Properties
      • Property Descriptions
    • CapsuleShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CircleShape2D
      • Description
      • Properties
      • Property Descriptions
    • CodeHighlighter
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ColorPalette
      • Description
      • Properties
      • Property Descriptions
    • Compositor
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CompositorEffect
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CompressedCubemap
      • Description
    • CompressedCubemapArray
      • Description
    • CompressedTexture2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CompressedTexture2DArray
      • Description
    • CompressedTexture3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CompressedTextureLayered
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ConcavePolygonShape2D
      • Description
      • Properties
      • Property Descriptions
    • ConcavePolygonShape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ConvexPolygonShape2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ConvexPolygonShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CryptoKey
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • CSharpScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Cubemap
      • Description
      • Methods
      • Method Descriptions
    • CubemapArray
      • Description
      • Methods
      • Method Descriptions
    • Curve
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Curve2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Curve3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CurveTexture
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CurveXYZTexture
      • Description
      • Properties
      • Property Descriptions
    • CylinderMesh
      • Description
      • Properties
      • Property Descriptions
    • CylinderShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DPITexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • DrawableTexture2D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorNode3DGizmoPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorSettings
      • Description
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • EditorSyntaxHighlighter
      • Description
      • Methods
      • Method Descriptions
    • Environment
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ExternalTexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • FastNoiseLite
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • FBXDocument
      • Description
    • FBXState
      • Description
      • Properties
      • Property Descriptions
    • FogMaterial
      • Description
      • Properties
      • Property Descriptions
    • FoldableGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Font
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • FontFile
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • FontVariation
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDExtension
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • GDScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • GDScriptSyntaxHighlighter
      • Description
    • GLTFAccessor
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GLTFAnimation
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFBufferView
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFCamera
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFDocument
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GLTFDocumentExtension
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • GLTFDocumentExtensionConvertImporterMesh
      • Tutorials
    • GLTFLight
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFPhysicsBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFPhysicsShape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSkeleton
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSkin
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSpecGloss
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • GLTFState
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GLTFTexture
      • Tutorials
      • Properties
      • Property Descriptions
    • GLTFTextureSampler
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Gradient
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GradientTexture1D
      • Description
      • Properties
      • Property Descriptions
    • GradientTexture2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • HeightMapShape3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Image
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ImageTexture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • ImageTexture3D
      • Description
      • Methods
      • Method Descriptions
    • ImageTextureLayered
      • Description
      • Methods
      • Method Descriptions
    • ImmediateMesh
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ImporterMesh
      • Description
      • Methods
      • Method Descriptions
    • InputEvent
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • InputEventAction
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventFromWindow
      • Description
      • Properties
      • Property Descriptions
    • InputEventGesture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventJoypadButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventJoypadMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventKey
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventMagnifyGesture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMIDI
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouse
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventPanGesture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventScreenDrag
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventScreenTouch
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventShortcut
      • Description
      • Properties
      • Property Descriptions
    • InputEventWithModifiers
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • JointLimitation3D
      • Description
    • JointLimitationCone3D
      • Description
      • Properties
      • Property Descriptions
    • JSON
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • LabelSettings
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • LightmapGIData
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Material
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Mesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MeshLibrary
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • MeshTexture
      • Description
      • Properties
      • Property Descriptions
    • MissingResource
      • Description
      • Properties
      • Property Descriptions
    • MultiMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationMeshSourceGeometryData2D
      • Description
      • Methods
      • Method Descriptions
    • NavigationMeshSourceGeometryData3D
      • Description
      • Methods
      • Method Descriptions
    • NavigationPolygon
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Noise
      • Description
      • Methods
      • Method Descriptions
    • NoiseTexture2D
      • Description
      • Properties
      • Property Descriptions
    • NoiseTexture3D
      • Description
      • Properties
      • Property Descriptions
    • Occluder3D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • OccluderPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OggPacketSequence
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRAction
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenXRActionBindingModifier
      • Description
    • OpenXRActionMap
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRActionSet
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRAnalogThresholdModifier
      • Description
      • Properties
      • Property Descriptions
    • OpenXRBindingModifier
      • Description
      • Methods
      • Method Descriptions
    • OpenXRDpadBindingModifier
      • Description
      • Properties
      • Property Descriptions
    • OpenXRHapticBase
      • Description
    • OpenXRHapticVibration
      • Description
      • Properties
      • Property Descriptions
    • OpenXRInteractionProfile
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRIPBinding
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRIPBindingModifier
      • Description
    • OptimizedTranslation
      • Description
      • Methods
      • Method Descriptions
    • ORMMaterial3D
      • Description
      • Tutorials
    • PackedDataContainer
      • Description
      • Methods
      • Method Descriptions
    • PackedScene
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • PanoramaSkyMaterial
      • Description
      • Properties
      • Property Descriptions
    • ParticleProcessMaterial
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PhysicalSkyMaterial
      • Description
      • Properties
      • Property Descriptions
    • PhysicsMaterial
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderCubemap
      • Description
    • PlaceholderCubemapArray
      • Description
    • PlaceholderMaterial
      • Description
    • PlaceholderMesh
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderTexture2D
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderTexture2DArray
      • Description
    • PlaceholderTexture3D
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderTextureLayered
      • Description
      • Properties
      • Property Descriptions
    • PlaneMesh
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • PointMesh
      • Description
    • PolygonOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • PolygonPathFinder
      • Methods
      • Method Descriptions
    • PortableCompressedTexture2D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PrimitiveMesh
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PrismMesh
      • Description
      • Properties
      • Property Descriptions
    • ProceduralSkyMaterial
      • Description
      • Properties
      • Property Descriptions
    • QuadMesh
      • Description
      • Tutorials
      • Properties
    • QuadOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • RDShaderFile
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDShaderSPIRV
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RectangleShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • RibbonTrailMesh
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • RichTextEffect
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • SceneReplicationConfig
      • Methods
      • Enumerations
      • Method Descriptions
    • Script
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ScriptExtension
      • Methods
      • Method Descriptions
    • SegmentShape2D
      • Description
      • Properties
      • Property Descriptions
    • SeparationRayShape2D
      • Description
      • Properties
      • Property Descriptions
    • SeparationRayShape3D
      • Description
      • Properties
      • Property Descriptions
    • Shader
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ShaderInclude
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ShaderMaterial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shortcut
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DCCDIK
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DFABRIK
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DJiggle
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DLookAt
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DPhysicalBones
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DStackHolder
      • Description
      • Methods
      • Method Descriptions
    • SkeletonModification2DTwoBoneIK
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModificationStack2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonProfile
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SkeletonProfileHumanoid
      • Description
      • Tutorials
      • Properties
    • Skin
      • Methods
      • Method Descriptions
    • Sky
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • SphereMesh
      • Description
      • Properties
      • Property Descriptions
    • SphereOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SphereShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpriteFrames
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • StandardMaterial3D
      • Description
      • Tutorials
    • StyleBox
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxEmpty
      • Description
    • StyleBoxFlat
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxLine
      • Description
      • Properties
      • Property Descriptions
    • StyleBoxTexture
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SyntaxHighlighter
      • Description
      • Methods
      • Method Descriptions
    • SystemFont
      • Description
      • Properties
      • Property Descriptions
    • TextMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Texture
      • Description
    • Texture2D
      • Description
      • Methods
      • Method Descriptions
    • Texture2DArray
      • Description
      • Methods
      • Method Descriptions
    • Texture2DArrayRD
      • Description
      • Tutorials
    • Texture2DRD
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Texture3D
      • Description
      • Methods
      • Method Descriptions
    • Texture3DRD
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • TextureCubemapArrayRD
      • Description
      • Tutorials
    • TextureCubemapRD
      • Description
      • Tutorials
    • TextureLayered
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • TextureLayeredRD
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Theme
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TileMapPattern
      • Description
      • Methods
      • Method Descriptions
    • TileSet
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TileSetAtlasSource
      • Description
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • TileSetScenesCollectionSource
      • Description
      • Methods
      • Method Descriptions
    • TileSetSource
      • Description
      • Methods
      • Method Descriptions
    • TorusMesh
      • Description
      • Properties
      • Property Descriptions
    • Translation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TubeTrailMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VideoStream
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VideoStreamPlayback
      • Description
      • Methods
      • Method Descriptions
    • VideoStreamTheora
      • Description
    • ViewportTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VisualShader
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeBillboard
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeBooleanConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeBooleanParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeClamp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeColorFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeComment
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeCompare
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeConstant
      • Description
    • VisualShaderNodeCubemap
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeCubemapParameter
      • Description
    • VisualShaderNodeCurveTexture
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeCurveXYZTexture
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeCustom
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • VisualShaderNodeDerivativeFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeDeterminant
      • Description
    • VisualShaderNodeDistanceFade
      • Description
    • VisualShaderNodeDotProduct
      • Description
    • VisualShaderNodeExpression
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeFaceForward
      • Description
    • VisualShaderNodeFloatConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeFloatFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeFloatOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeFloatParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeFrame
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeFresnel
      • Description
    • VisualShaderNodeGlobalExpression
      • Description
    • VisualShaderNodeGroupBase
      • Description
      • Methods
      • Method Descriptions
    • VisualShaderNodeIf
      • Description
    • VisualShaderNodeInput
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeIntConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeIntFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeIntOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeIntParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeIs
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeLinearSceneDepth
      • Description
    • VisualShaderNodeMix
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeMultiplyAdd
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeOuterProduct
      • Description
    • VisualShaderNodeOutput
      • Description
    • VisualShaderNodeParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParameterRef
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleAccelerator
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParticleBoxEmitter
      • Description
    • VisualShaderNodeParticleConeVelocity
      • Description
    • VisualShaderNodeParticleEmit
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParticleEmitter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleMeshEmitter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleMultiplyByAxisAngle
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleOutput
      • Description
    • VisualShaderNodeParticleRandomness
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParticleRingEmitter
      • Description
    • VisualShaderNodeParticleSphereEmitter
      • Description
    • VisualShaderNodeProximityFade
      • Description
    • VisualShaderNodeRandomRange
      • Description
    • VisualShaderNodeRemap
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeReroute
      • Description
      • Methods
      • Method Descriptions
    • VisualShaderNodeResizableBase
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeRotationByAxis
      • Description
    • VisualShaderNodeSample3D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeScreenNormalWorldSpace
      • Description
    • VisualShaderNodeScreenUVToSDF
      • Description
    • VisualShaderNodeSDFRaymarch
      • Description
    • VisualShaderNodeSDFToScreenUV
      • Description
    • VisualShaderNodeSmoothStep
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeStep
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeSwitch
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTexture
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTexture2DArray
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTexture2DArrayParameter
      • Description
    • VisualShaderNodeTexture2DParameter
      • Description
    • VisualShaderNodeTexture3D
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTexture3DParameter
      • Description
    • VisualShaderNodeTextureParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTextureParameterTriplanar
      • Description
    • VisualShaderNodeTextureSDF
      • Description
    • VisualShaderNodeTextureSDFNormal
      • Description
    • VisualShaderNodeTransformCompose
      • Description
    • VisualShaderNodeTransformConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTransformDecompose
      • Description
    • VisualShaderNodeTransformFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTransformOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTransformParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTransformVecMult
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUIntConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeUIntFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUIntOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUIntParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeUVFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUVPolarCoord
      • Description
    • VisualShaderNodeVarying
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVaryingGetter
      • Description
    • VisualShaderNodeVaryingSetter
      • Description
    • VisualShaderNodeVec2Constant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec2Parameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec3Constant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec3Parameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec4Constant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec4Parameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVectorBase
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorCompose
      • Description
    • VisualShaderNodeVectorDecompose
      • Description
    • VisualShaderNodeVectorDistance
      • Description
    • VisualShaderNodeVectorFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorLen
      • Description
    • VisualShaderNodeVectorOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorRefract
      • Description
    • VisualShaderNodeWorldPositionFromDepth
      • Description
    • VoxelGIData
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • World2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • World3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • WorldBoundaryShape2D
      • Description
      • Properties
      • Property Descriptions
    • WorldBoundaryShape3D
      • Description
      • Properties
      • Property Descriptions
    • X509Certificate
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
  • Other objects
    • Object
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Method Descriptions
    • AccessibilityServer
      • Methods
      • Enumerations
      • Method Descriptions
    • AESContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • AStar2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AStar3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AStarGrid2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioEffectInstance
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioEffectSpectrumAnalyzerInstance
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • AudioSample
      • Description
    • AudioSamplePlayback
      • Description
    • AudioServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamGeneratorPlayback
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamPlayback
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamPlaybackInteractive
      • Description
      • Methods
      • Method Descriptions
    • AudioStreamPlaybackOggVorbis
      • Description
    • AudioStreamPlaybackPlaylist
      • Description
    • AudioStreamPlaybackPolyphonic
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • AudioStreamPlaybackResampled
      • Description
      • Methods
      • Method Descriptions
    • AudioStreamPlaybackSynchronized
      • Description
    • AwaitTweener
      • Description
      • Methods
      • Method Descriptions
    • CallbackTweener
      • Description
      • Methods
      • Method Descriptions
    • CameraFeed
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CameraServer
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CharFXTransform
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ClassDB
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • ConfigFile
      • Description
      • Methods
      • Method Descriptions
    • Crypto
      • Description
      • Methods
      • Method Descriptions
    • DirAccess
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • DisplayServer
      • Description
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Method Descriptions
    • DTLSServer
      • Description
      • Methods
      • Method Descriptions
    • EditorContextMenuPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorDebuggerPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorDebuggerSession
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorExportPlatform
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorExportPlatformAndroid
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformAppleEmbedded
      • Description
      • Tutorials
    • EditorExportPlatformExtension
      • Description
      • Methods
      • Method Descriptions
    • EditorExportPlatformIOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformLinuxBSD
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformMacOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformPC
      • Description
      • Tutorials
    • EditorExportPlatformVisionOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformWeb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformWindows
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorExportPreset
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFeatureProfile
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFileSystemDirectory
      • Description
      • Methods
      • Method Descriptions
    • EditorFileSystemImportFormatSupportQuery
      • Description
      • Methods
      • Method Descriptions
    • EditorImportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInspectorPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInterface
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorNode3DGizmo
      • Description
      • Methods
      • Method Descriptions
    • EditorPaths
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorResourceConversionPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorResourcePreviewGenerator
      • Description
      • Methods
      • Method Descriptions
    • EditorResourceTooltipPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorSceneFormatImporter
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorSceneFormatImporterBlend
      • Description
    • EditorSceneFormatImporterFBX2GLTF
      • Description
    • EditorSceneFormatImporterGLTF
    • EditorSceneFormatImporterUFBX
      • Description
    • EditorScenePostImport
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorScenePostImportPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorScript
      • Description
      • Methods
      • Method Descriptions
    • EditorSelection
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorTranslationParserPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorUndoRedoManager
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorVCSInterface
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • EncodedObjectAsID
      • Description
      • Properties
      • Property Descriptions
    • ENetConnection
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • ENetMultiplayerPeer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ENetPacketPeer
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • Engine
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EngineDebugger
      • Description
      • Methods
      • Method Descriptions
    • EngineProfiler
      • Description
      • Methods
      • Method Descriptions
    • Expression
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • FileAccess
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • FramebufferCacheRD
      • Description
      • Methods
      • Method Descriptions
    • GDExtensionManager
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • GDScriptLanguageProtocol
      • Description
      • Methods
      • Method Descriptions
    • GDScriptTextDocument
      • Description
      • Methods
      • Method Descriptions
    • GDScriptWorkspace
      • Description
      • Methods
      • Method Descriptions
    • Geometry2D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • Geometry3D
      • Description
      • Methods
      • Method Descriptions
    • GLTFObjectModelProperty
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GodotInstance
      • Description
      • Methods
      • Method Descriptions
    • HashingContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • HMACContext
      • Description
      • Methods
      • Method Descriptions
    • HTTPClient
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ImageFormatLoader
      • Description
      • Enumerations
    • ImageFormatLoaderExtension
      • Description
      • Methods
      • Method Descriptions
    • Input
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • InputMap
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • IntervalTweener
      • Description
    • IP
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • JavaClass
      • Description
      • Methods
      • Method Descriptions
    • JavaClassWrapper
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • JavaObject
      • Description
      • Methods
      • Method Descriptions
    • JavaScriptBridge
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • JavaScriptObject
      • Description
    • JNISingleton
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • JSONRPC
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • KinematicCollision2D
      • Description
      • Methods
      • Method Descriptions
    • KinematicCollision3D
      • Description
      • Methods
      • Method Descriptions
    • Lightmapper
      • Description
    • LightmapperRD
      • Description
    • Logger
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • MainLoop
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Marshalls
      • Description
      • Methods
      • Method Descriptions
    • MeshConvexDecompositionSettings
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • MeshDataTool
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • MethodTweener
      • Description
      • Methods
      • Method Descriptions
    • MobileVRInterface
      • Description
      • Properties
      • Property Descriptions
    • MovieWriter
      • Description
      • Methods
      • Method Descriptions
    • MultiplayerAPI
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MultiplayerAPIExtension
      • Description
      • Methods
      • Method Descriptions
    • MultiplayerPeer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • MultiplayerPeerExtension
      • Description
      • Methods
      • Method Descriptions
    • Mutex
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NativeMenu
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • NavigationMeshGenerator
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NavigationPathQueryParameters2D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • NavigationPathQueryParameters3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • NavigationPathQueryResult2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationPathQueryResult3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationServer2D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • NavigationServer2DManager
      • Description
      • Methods
      • Method Descriptions
    • NavigationServer3D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • NavigationServer3DManager
      • Description
      • Methods
      • Method Descriptions
    • Node
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Node3DGizmo
      • Description
    • OfflineMultiplayerPeer
      • Description
    • OggPacketSequencePlayback
    • OpenXRAnchorTracker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • OpenXRAndroidThreadSettingsExtension
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRAPIExtension
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRExtensionWrapper
      • Description
      • Methods
      • Method Descriptions
    • OpenXRExtensionWrapperExtension
      • Description
    • OpenXRFrameSynthesisExtension
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRFutureExtension
      • Description
      • Methods
      • Method Descriptions
    • OpenXRFutureResult
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • OpenXRInteractionProfileMetadata
      • Description
      • Methods
      • Method Descriptions
    • OpenXRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • OpenXRMarkerTracker
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRPlaneTracker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • OpenXRRenderModelExtension
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • OpenXRSpatialAnchorCapability
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationAnchor
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationAprilTag
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationAruco
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationBaseHeader
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationMicroQrCode
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationPlaneTracking
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialCapabilityConfigurationQrCode
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentAnchorList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentBounded2DList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentBounded3DList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentData
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentMarkerList
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRSpatialComponentMesh2DList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentMesh3DList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentParentList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentPersistenceList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialComponentPlaneAlignmentList
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRSpatialComponentPlaneSemanticLabelList
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRSpatialComponentPolygon2DList
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialContextPersistenceConfig
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialEntityExtension
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • OpenXRSpatialEntityTracker
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • OpenXRSpatialMarkerTrackingCapability
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialPlaneTrackingCapability
      • Description
      • Methods
      • Method Descriptions
    • OpenXRSpatialQueryResultData
      • Description
      • Methods
      • Method Descriptions
    • OpenXRStructureBase
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OS
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PackedDataContainerRef
      • Description
      • Methods
      • Method Descriptions
    • PacketPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PacketPeerDTLS
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PacketPeerExtension
      • Methods
      • Method Descriptions
    • PacketPeerStream
      • Description
      • Properties
      • Property Descriptions
    • PacketPeerUDP
      • Description
      • Methods
      • Method Descriptions
    • PCKPacker
      • Description
      • Methods
      • Method Descriptions
    • Performance
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsDirectBodyState2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectBodyState2DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsDirectBodyState3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectBodyState3DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState2D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState2DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState3D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState3DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsPointQueryParameters2D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsPointQueryParameters3D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsRayQueryParameters2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsRayQueryParameters3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsServer2D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsServer2DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer2DManager
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer3D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsServer3DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer3DManager
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer3DRenderingServerHandler
      • Methods
      • Method Descriptions
    • PhysicsShapeQueryParameters2D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsShapeQueryParameters3D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsTestMotionParameters2D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsTestMotionParameters3D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsTestMotionResult2D
      • Description
      • Methods
      • Method Descriptions
    • PhysicsTestMotionResult3D
      • Description
      • Methods
      • Method Descriptions
    • ProjectSettings
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • PropertyTweener
      • Description
      • Methods
      • Method Descriptions
    • RandomNumberGenerator
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDAccelerationStructureGeometry
      • Description
      • Properties
      • Property Descriptions
    • RDAccelerationStructureInstance
      • Description
      • Properties
      • Property Descriptions
    • RDAttachmentFormat
      • Description
      • Properties
      • Property Descriptions
    • RDFramebufferPass
      • Description
      • Properties
      • Constants
      • Property Descriptions
    • RDHitGroup
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineColorBlendState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineColorBlendStateAttachment
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDPipelineDepthStencilState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineMultisampleState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineRasterizationState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineShader
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineSpecializationConstant
      • Description
      • Properties
      • Property Descriptions
    • RDSamplerState
      • Description
      • Properties
      • Property Descriptions
    • RDShaderSource
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDTextureFormat
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDTextureView
      • Description
      • Properties
      • Property Descriptions
    • RDUniform
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDVertexAttribute
      • Description
      • Properties
      • Property Descriptions
    • RefCounted
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • RegEx
      • Description
      • Methods
      • Method Descriptions
    • RegExMatch
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RenderData
      • Description
      • Methods
      • Method Descriptions
    • RenderDataExtension
      • Description
      • Methods
      • Method Descriptions
    • RenderDataRD
      • Description
    • RenderingDevice
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • RenderingServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • RenderSceneBuffers
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneBuffersConfiguration
      • Description
      • Properties
      • Property Descriptions
    • RenderSceneBuffersExtension
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneBuffersRD
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneData
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneDataExtension
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneDataRD
      • Description
    • Resource
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ResourceFormatLoader
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceFormatSaver
      • Description
      • Methods
      • Method Descriptions
    • ResourceImporter
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceImporterBitMap
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterBMFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterCSVTranslation
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterDynamicFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterImage
      • Description
      • Tutorials
    • ResourceImporterImageFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterLayeredTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterMP3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterOBJ
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterOggVorbis
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ResourceImporterScene
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterShaderFile
      • Description
    • ResourceImporterSVG
      • Description
      • Properties
      • Property Descriptions
    • ResourceImporterTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterTextureAtlas
      • Description
      • Properties
      • Property Descriptions
    • ResourceImporterWAV
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceLoader
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceSaver
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceUID
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • SceneMultiplayer
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • SceneState
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • SceneTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SceneTreeTimer
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • ScriptBacktrace
      • Description
      • Methods
      • Method Descriptions
    • ScriptLanguage
      • Enumerations
    • ScriptLanguageExtension
      • Methods
      • Enumerations
      • Method Descriptions
    • Semaphore
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ShaderIncludeDB
      • Description
      • Methods
      • Method Descriptions
    • SkinReference
      • Description
      • Methods
      • Method Descriptions
    • SocketServer
      • Description
      • Methods
      • Method Descriptions
    • StreamPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerBuffer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerExtension
      • Methods
      • Method Descriptions
    • StreamPeerGZIP
      • Description
      • Methods
      • Method Descriptions
    • StreamPeerSocket
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • StreamPeerTCP
      • Description
      • Methods
      • Method Descriptions
    • StreamPeerTLS
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • StreamPeerUDS
      • Description
      • Methods
      • Method Descriptions
    • SubtweenTweener
      • Description
      • Methods
      • Method Descriptions
    • SurfaceTool
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • TCPServer
      • Description
      • Methods
      • Method Descriptions
    • TextLine
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TextParagraph
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TextServer
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • TextServerAdvanced
      • Description
    • TextServerDummy
      • Description
    • TextServerExtension
      • Description
      • Methods
      • Method Descriptions
    • TextServerFallback
      • Description
    • TextServerManager
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ThemeDB
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Thread
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • TileData
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Time
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • TLSOptions
      • Description
      • Methods
      • Method Descriptions
    • TranslationDomain
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TranslationServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TreeItem
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TriangleMesh
      • Description
      • Methods
      • Method Descriptions
    • Tween
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • Tweener
      • Description
      • Signals
    • UDPServer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • UDSServer
      • Description
      • Methods
      • Method Descriptions
    • UndoRedo
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • UniformSetCacheRD
      • Description
      • Methods
      • Method Descriptions
    • UPNP
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • UPNPDevice
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WeakRef
      • Description
      • Methods
      • Method Descriptions
    • WebRTCDataChannel
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WebRTCDataChannelExtension
      • Methods
      • Method Descriptions
    • WebRTCMultiplayerPeer
      • Description
      • Methods
      • Method Descriptions
    • WebRTCPeerConnection
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • WebRTCPeerConnectionExtension
      • Methods
      • Method Descriptions
    • WebSocketMultiplayerPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • WebSocketPeer
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WebXRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WorkerThreadPool
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • XMLParser
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • XRBodyTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRControllerTracker
      • Description
      • Tutorials
      • Properties
    • XRFaceTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRHandTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRInterfaceExtension
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • XRPose
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRPositionalTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRTracker
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • XRVRS
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ZIPPacker
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ZIPReader
      • Description
      • Methods
      • Method Descriptions
  • Editor-only
    • EditorCommandPalette
      • Description
      • Methods
      • Method Descriptions
    • EditorContextMenuPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorDebuggerPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorDebuggerSession
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorDock
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • EditorExportPlatform
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorExportPlatformAndroid
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformAppleEmbedded
      • Description
      • Tutorials
    • EditorExportPlatformExtension
      • Description
      • Methods
      • Method Descriptions
    • EditorExportPlatformIOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformLinuxBSD
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformMacOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformPC
      • Description
      • Tutorials
    • EditorExportPlatformVisionOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformWeb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformWindows
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorExportPreset
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFeatureProfile
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFileDialog
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorFileSystem
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorFileSystemDirectory
      • Description
      • Methods
      • Method Descriptions
    • EditorFileSystemImportFormatSupportQuery
      • Description
      • Methods
      • Method Descriptions
    • EditorImportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInspector
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • EditorInspectorPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInterface
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorNode3DGizmo
      • Description
      • Methods
      • Method Descriptions
    • EditorNode3DGizmoPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorPaths
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorPlugin
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorProperty
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourceConversionPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorResourcePicker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePreview
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorResourcePreviewGenerator
      • Description
      • Methods
      • Method Descriptions
    • EditorResourceTooltipPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorSceneFormatImporter
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorSceneFormatImporterBlend
      • Description
    • EditorSceneFormatImporterFBX2GLTF
      • Description
    • EditorSceneFormatImporterGLTF
    • EditorSceneFormatImporterUFBX
      • Description
    • EditorScenePostImport
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorScenePostImportPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorScript
      • Description
      • Methods
      • Method Descriptions
    • EditorScriptPicker
      • Description
      • Properties
      • Property Descriptions
    • EditorSelection
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorSettings
      • Description
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • EditorSpinSlider
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • EditorSyntaxHighlighter
      • Description
      • Methods
      • Method Descriptions
    • EditorToaster
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorTranslationParserPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorUndoRedoManager
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorVCSInterface
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • FileSystemDock
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • GDScriptLanguageProtocol
      • Description
      • Methods
      • Method Descriptions
    • GDScriptSyntaxHighlighter
      • Description
    • GDScriptTextDocument
      • Description
      • Methods
      • Method Descriptions
    • GDScriptWorkspace
      • Description
      • Methods
      • Method Descriptions
    • GridMapEditorPlugin
      • Description
      • Methods
      • Method Descriptions
    • OpenXRBindingModifierEditor
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • OpenXRInteractionProfileEditor
      • Description
    • OpenXRInteractionProfileEditorBase
      • Description
      • Methods
      • Method Descriptions
    • ResourceImporterBitMap
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterBMFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterCSVTranslation
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterDynamicFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterImage
      • Description
      • Tutorials
    • ResourceImporterImageFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterLayeredTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterMP3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterOBJ
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterOggVorbis
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ResourceImporterScene
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterShaderFile
      • Description
    • ResourceImporterSVG
      • Description
      • Properties
      • Property Descriptions
    • ResourceImporterTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterTextureAtlas
      • Description
      • Properties
      • Property Descriptions
    • ResourceImporterWAV
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ScriptCreateDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditor
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditorBase
      • Description
      • Methods
      • Signals
      • Method Descriptions
  • Variant types
    • Variant
      • Description
      • Tutorials
    • AABB
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Basis
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • bool
      • Description
      • Constructors
      • Operators
      • Constructor Descriptions
      • Operator Descriptions
    • Callable
      • Description
      • Constructors
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      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Color
      • Description
      • Tutorials
      • Properties
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      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Dictionary
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • float
      • Description
      • Tutorials
      • Constructors
      • Operators
      • Constructor Descriptions
      • Operator Descriptions
    • int
      • Description
      • Constructors
      • Operators
      • Constructor Descriptions
      • Operator Descriptions
    • NodePath
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Object
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Method Descriptions
    • PackedByteArray
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedColorArray
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedFloat32Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedFloat64Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedInt32Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedInt64Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedStringArray
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedVector2Array
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedVector3Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedVector4Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Plane
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Projection
      • Description
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      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Quaternion
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Rect2
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Rect2i
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • RID
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Signal
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • String
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • StringName
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Transform2D
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Transform3D
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector2
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector2i
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector3
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector3i
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector4
      • Description
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector4i
      • Description
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
Godot Engine
  • Godot Engine 4.7 documentation in English
    • Navigace
    • View page source
    Learn how to contribute!

Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Checking the stable version of the documentation...

Navigace

  • 2D navigation overview
  • 3D navigation overview
  • Using NavigationServer
  • Using NavigationMaps
  • Using NavigationRegions
  • Using navigation meshes
  • Using NavigationPaths
  • Using NavigationPathQueryObjects
  • Using NavigationAgents
  • Using NavigationObstacles
  • Using NavigationLinks
  • Using NavigationLayers
  • Navigation debug tools
  • Connecting navigation meshes
  • Support different actor types
  • Support different actor locomotion
  • Support different actor area access
  • Optimizing Navigation Performance
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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0).

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