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Node used for displaying a Mesh in 2D.
Node used for displaying a Mesh in 2D. A MeshInstance2D can be automatically created from an existing Sprite2D via a tool in the editor toolbar. Select the Sprite2D node, then choose Sprite2D > Convert to MeshInstance2D at the top of the 2D editor viewport.
texture_changed ( )
Emitted when the texture is changed.
The Mesh that will be drawn by the MeshInstance2D.