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VisualShaderNodeCustom¶
Inherits: VisualShaderNode < Resource < RefCounted < Object
Virtual class to define custom VisualShaderNodes for use in the Visual Shader Editor.
Description¶
By inheriting this class you can create a custom VisualShader script addon which will be automatically added to the Visual Shader Editor. The VisualShaderNode's behavior is defined by overriding the provided virtual methods.
In order for the node to be registered as an editor addon, you must use the @tool
annotation and provide a class_name
for your custom script. For example:
@tool
extends VisualShaderNodeCustom
class_name VisualShaderNodeNoise
Tutorials¶
Methods¶
_get_category ( ) virtual const |
|
_get_code ( String[] input_vars, String[] output_vars, Mode mode, Type type ) virtual const |
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_get_default_input_port ( PortType type ) virtual const |
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_get_description ( ) virtual const |
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_get_func_code ( Mode mode, Type type ) virtual const |
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_get_global_code ( Mode mode ) virtual const |
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_get_input_port_count ( ) virtual const |
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_get_input_port_name ( int port ) virtual const |
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_get_input_port_type ( int port ) virtual const |
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_get_name ( ) virtual const |
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_get_output_port_count ( ) virtual const |
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_get_output_port_name ( int port ) virtual const |
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_get_output_port_type ( int port ) virtual const |
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_get_return_icon_type ( ) virtual const |
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_is_available ( Mode mode, Type type ) virtual const |
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_is_highend ( ) virtual const |
Method Descriptions¶
String _get_category ( ) virtual const
Override this method to define the path to the associated custom node in the Visual Shader Editor's members dialog. The path may look like "MyGame/MyFunctions/Noise"
.
Defining this method is optional. If not overridden, the node will be filed under the "Addons" category.
String _get_code (