Inherits: Reference < Object

Una unidad de ejecución en un proceso.


A unit of execution in a process. Can run methods on Objects simultaneously. The use of synchronization via Mutex or Semaphore is advised if working with shared objects.

Note: Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger.




get_id ( ) const


is_active ( ) const


is_alive ( ) const


start ( Object instance, String method, Variant userdata=null, Priority priority=1 )


wait_to_finish ( )


enum Priority:

  • PRIORITY_LOW = 0 --- Un hilo que corre con menor prioridad de lo normal.

  • PRIORITY_NORMAL = 1 --- Un hilo con una prioridad estándar.

  • PRIORITY_HIGH = 2 --- Un hilo que corre con mayor prioridad de lo normal.

Descripciones de Métodos

Returns the current Thread's ID, uniquely identifying it among all threads. If the Thread is not running this returns an empty string.

  • bool is_active ( ) const

Returns true if this Thread has been started. Once started, this will return true until it is joined using wait_to_finish. For checking if a Thread is still executing its task, use is_alive.

  • bool is_alive ( ) const

Returns true if this Thread is currently running. This is useful for determining if wait_to_finish can be called without blocking the calling thread.

To check if a Thread is joinable, use is_active.

Inicia un nuevo Thread que ejecuta method en el objeto instance con userdata pasado como argumento. Aunque no se pasen userdata, method debe aceptar un argumento y será nulo. La priority del Thread puede cambiarse pasando un valor del enum Priority.

Devuelve @GlobalScope.OK en el éxito, o @GlobalScope.ERR_CANT_CREATE en el fracaso.

Joins the Thread and waits for it to finish. Returns the output of the method passed to start.

Should either be used when you want to retrieve the value returned from the method called by the Thread or before freeing the instance that contains the Thread.

To determine if this can be called without blocking the calling thread, check if is_alive is false.

Note: After the Thread finishes joining it will be disposed. If you want to use it again you will have to create a new instance of it.