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Exportando escenas 3D

Sinopsis

In Godot, it is possible to export 3D scenes as a glTF 2.0 file. You can export as a glTF binary (.glb file) or glTF embedded with textures (gltf + .bin + textures). This allows you to create scenes in Godot, such as a CSG mesh blockout for a level, export it to clean it up in a program such as Blender, and then bring it back into Godot.

Nota

Solo Blender 2.83 y versiones más recientes pueden importar archivos glTF exportados por Godot.

To export a scene in the editor go to Scene > Export As... > glTF 2.0 Scene...

../../_images/gltf_godot_export.png

Limitaciones

Existen varias limitaciones con las exportaciones glTF.

  • No hay soporte para exportar partículas ya que su implementación varía entre motores de juego.

  • No es posible exportar ShaderMaterials.

  • Sin soporte para exportar escenas 2D.

Ver también

3D scenes can be saved at runtime using runtime file loading and saving, including from an exported project.