Scripting¶
Esta sección cubre los lenguajes de programación y las principales funciones para programar tus juegos en Godot.
Here, you will find information that is not already covered in more specific sections. For instance, to learn about inputs, we recommend you to read Inputs.
Lenguajes de programación¶
The sections below each focus on a given programming language or, in GDNative's case, an interface that works with multiple languages.
Core features¶
Some features are specific to the engine and are available in all supported languages. Whether you code in GDScript, C#, or another language, the pages below will help you make the most of Godot.
- Depurar
- Idle and Physics Processing
- Grupos
- Nodes and scene instances
- Funciones de auxiliares
- Scripting de varios lenguajes
- Creando plantillas de scripts
- Evaluating expressions
- Cambiar escenas manualmente
- Instanciando con señales
- Pausing games and process mode
- Sistema de archivos
- Recursos
- Singletons (AutoLoad)
- Usando el Árbol de Escenas
- Scene Unique Nodes