AudioStreamPlayer¶
Plays back audio non-positionally.
Description¶
Plays an audio stream non-positionally.
Tutorials¶
Properties¶
|
||
|
||
|
||
|
||
|
||
|
||
|
Enumerations¶
enum MixTarget:
MIX_TARGET_STEREO = 0 --- The audio will be played only on the first channel.
MIX_TARGET_SURROUND = 1 --- The audio will be played on all surround channels.
MIX_TARGET_CENTER = 2 --- The audio will be played on the second channel, which is usually the center.
Property Descriptions¶
bool autoplay
Default |
|
Setter |
set_autoplay(value) |
Getter |
is_autoplay_enabled() |
If true
, audio plays when added to scene tree.
String bus
Default |
|
Setter |
set_bus(value) |
Getter |
get_bus() |
Bus on which this audio is playing.
MixTarget mix_target
Default |
|
Setter |
set_mix_target(value) |
Getter |
get_mix_target() |
If the audio configuration has more than two speakers, this sets the target channels. See MixTarget constants.
float pitch_scale
Default |
|
Setter |
set_pitch_scale(value) |
Getter |
get_pitch_scale() |
The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
bool playing
Default |
|
Getter |
is_playing() |
If true
, audio is playing.
AudioStream stream
Setter |
set_stream(value) |
Getter |
get_stream() |
The AudioStream object to be played.
bool stream_paused
Default |
|
Setter |
set_stream_paused(value) |
Getter |
get_stream_paused() |
If true
, the playback is paused. You can resume it by setting stream_paused
to false
.
float volume_db
Default |
|
Setter |
set_volume_db(value) |
Getter |
get_volume_db() |
Volume of sound, in dB.
Method Descriptions¶
float get_playback_position ( )
Returns the position in the AudioStream in seconds.
AudioStreamPlayback get_stream_playback ( )
Returns the AudioStreamPlayback object associated with this AudioStreamPlayer
.
void play ( float from_position=0.0 )
Plays the audio from the given from_position
, in seconds.
void seek ( float to_position )
Sets the position from which audio will be played, in seconds.
void stop ( )
Stops the audio.