NoiseTexture

Inherits: Texture < Resource < Reference < Object

OpenSimplexNoise filled texture.

Description

Uses an OpenSimplexNoise to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures.

NoiseTexture can also generate normalmap textures.

The class uses Threads to generate the texture data internally, so Texture.get_data may return null if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data:

var texture = preload("res://noise.tres")
yield(texture, "changed")
var image = texture.get_data()

Properties

bool

as_normalmap

false

float

bump_strength

8.0

int

flags

7 (parent override)

int

height

512

OpenSimplexNoise

noise

bool

seamless

false

int

width

512

Property Descriptions

Default

false

Setter

set_as_normalmap(value)

Getter

is_normalmap()

If true, the resulting texture contains a normal map created from the original noise interpreted as a bump map.


Default

8.0

Setter

set_bump_strength(value)

Getter

get_bump_strength()

Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer.


Default

512

Setter

set_height(value)

Getter

get_height()

Height of the generated texture.


Setter

set_noise(value)

Getter

get_noise()

The OpenSimplexNoise instance used to generate the noise.


Default

false

Setter

set_seamless(value)

Getter

get_seamless()

Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.


Default

512

Setter

set_width(value)

Getter

get_width()

Width of the generated texture.